Season One, Race Event 66: 1 Hour Ancestral Turbo Solo

NOTE: Prize items are now awarded in a hardcore stash tab, rather than a prize character.

Standard rules for league events apply. Please click this link if this is your first race event.

For information about our new race event season, please check out this announcement!

To see your points in the current season (and its prizes), go to this page.

Top Prizes:

The overall top player by experience will receive 3 Reward Points.

The top 20 players of each class by experience will receive:
  • #1 player of each class: Demigod's Triumph (Unique Golden Wreath) and 10 Reward Points
  • #2 player of each class: 6 Reward Points
  • #3 player of each class: 5 Reward Points
  • #4 player of each class: 4 Reward Points
  • #5 player of each class: 3 Reward Points
  • #6-10 player of each class: 2 Reward Points
  • #11-20 player of each class: 1 Reward Point


Prizes for reaching specific levels and staying alive:
  • Level 19: 7 Reward Points
  • Level 17-18: 6 Reward Points
  • Level 15-16: 5 Reward Points
  • Level 13-14: 4 Reward Points
  • Level 11-12: 3 Reward Points
  • Level 8-10: 1 Reward Point


Quest Prizes:
The first player to complete each of these quests wins the prize listed.

  • Normal difficulty Hillock (Twilight Strand): 2 Reward Points
  • Normal difficulty Medicine Chest (Tidal Island): 2 Reward Points
  • Normal difficulty Fairgraves (Ship Graveyard): 2 Reward Points
  • Normal difficulty Deep Dweller (Flooded Depths): 2 Reward Points
  • Cruel difficulty Hillock (Twilight Strand): 2 Reward Points
  • Cruel difficulty Medicine Chest (Tidal Island): 2 Reward Points
  • Cruel difficulty Fairgraves (Ship Graveyard): 2 Reward Points
  • Cruel difficulty Deep Dweller (Flooded Depths): 2 Reward Points


Full-clear Prizes:
The first player to kill all of the monsters in any of the following areas will receive:

  • Normal difficulty Fetid Pool: 2 Reward Points
  • Normal difficulty Old Fields Cave: 2 Reward Points
  • Normal difficulty Dread Thicket: 2 Reward Points
  • Normal difficulty Catacombs: 2 Reward Points
  • Cruel difficulty Fetid Pool: 2 Reward Points
  • Cruel difficulty Old Fields Cave: 2 Reward Points
  • Cruel difficulty Dread Thicket: 2 Reward Points
  • Cruel difficulty Catacombs: 2 Reward Points

I missed the first round of ancestral races, what is unique about them?

Also are there plans to alter the prize structure of some of these races that have different rule sets? I did a multiproj/turbo races last week, and though they were considerably harder than standard. It would be nice if standard races had higher thresholds for rewarding rp, or specially tagged races could have lower thresholds.
"
innervation escreveu:
I missed the first round of ancestral races, what is unique about them?

Also are there plans to alter the prize structure of some of these races that have different rule sets? I did a multiproj/turbo races last week, and though they were considerably harder than standard. It would be nice if standard races had higher thresholds for rewarding rp, or specially tagged races could have lower thresholds.


Ancestral adds totems with mobs around them. They have various effects like casting skeletons, casting lightning warp and other aura stuff like the vaal ones.
ancestral magic? what is that? looking forward to the event

E:ah ty for explaining lekwid
Última edição por Ward em 23 de mar de 2013 08:53:14
This could get pretty wild.
Five lightning warp totems where a pain in the butt, but not as bad as the two summons skeletons with and detonate dead. MMMMAAAAANNNNN
lightning warp totems are hilarious
SC Talisman: HVOR
HC Talisman: BRING_BACKUP
this is stupid and not point of playing when rewars are totally same as for the normal races, even Kripp dies 3 times in race liek this, I would except better rewards....
These kinds of races really aren't that bad. I have only done a handful of races, and I didn't die at all in the one this morning. You just have to be a little more cautious. It would be nice if they could lower the level rewards by about one level, but I think people have been whining about it way too much.
Última edição por The_Snow_Ninja em 23 de mar de 2013 21:24:09
totem was almost dead too, too close to the wall.
ign: Anviss

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