Season Two, Event 185: 1 Hour Cutthroat Solo

This league has Cutthroat and Hardcore enabled, when you die to enemies of any type you will be moved to Default league.

A summary of hardcore Cutthroat rules:
  • This is a separate short-duration league that has its own stash (as usual). At the end of the event, characters and stashed items will be moved to Hardcore.
  • There's a PvP damage multiplier because players start with a lot more life than they do damage. This multiplier will be adjusted substantially based on feedback from this event and others.
  • Players are hostile by default to players who are not in their party.
  • You can ctrl+click on the entrance to an area to use the Instance Management screen to manually enter any other player's instance of an area.
  • Cut-throat instances can hold a maximum of 12 players.
  • This is a hardcore league. When you die, you will be moved to default league, you lose the normal experience penalty for your difficulty plus 30% of your current level. You also drop all inventory and equipped items. Your flasks, skill gems (even ones in your inventory) and quest items are not dropped.
  • If you were killed by another player, your lost experience is split among their party.
  • If you attempt to abruptly leave the game in a non-town instance, you have to wait 5 seconds and are unable to move or use flasks.
  • The grace period of invulnerability upon entering an area is 20 seconds. This should start once the player is mostly done loading.
  • Non-partied players only show up on the map if they're nearby.
  • There are no notifications for players joining or leaving areas.
  • Portals cannot be used until they have been up for five seconds.
  • You cannot apply microtransaction effects to items in cut-throat. You may dance and have pets.


Standard rules for league events apply. Please click this link if this is your first race event.

For information about Race Season Two, please check out this announcement!

To see your points in the current season (and its prizes), go to this page.

Top Prizes:

The overall top player by experience will receive 3 Reward Points.

The top 20 players of each class by experience will receive:
  • #1 player of each class: Demigod's Triumph (Unique Golden Wreath) and 10 Reward Points
  • #2 player of each class: 6 Reward Points
  • #3 player of each class: 5 Reward Points
  • #4 player of each class: 4 Reward Points
  • #5 player of each class: 3 Reward Points
  • #6-10 player of each class: 2 Reward Points
  • #11-20 player of each class: 1 Reward Point


Prizes for reaching specific levels and staying alive:
  • Level 23: 10 Reward Points
  • Level 21-22: 7 Reward Points
  • Level 18-20: 6 Reward Points
  • Level 15-17: 5 Reward Points
  • Level 11-14: 4 Reward Points
  • Level 7-10: 3 Reward Points
  • Level 4-6: 1 Reward Point


Quest Prizes:
The first player to complete each of these quests wins the prize listed.

  • Normal difficulty Hillock (Twilight Strand): 2 Reward Points
  • Normal difficulty Medicine Chest (Tidal Island): 2 Reward Points
  • Normal difficulty Fairgraves (Ship Graveyard): 2 Reward Points
  • Normal difficulty Deep Dweller (Flooded Depths): 2 Reward Points
  • Cruel difficulty Hillock (Twilight Strand): 2 Reward Points
  • Cruel difficulty Medicine Chest (Tidal Island): 2 Reward Points
  • Cruel difficulty Fairgraves (Ship Graveyard): 2 Reward Points
  • Cruel difficulty Deep Dweller (Flooded Depths): 2 Reward Points


Full-clear Prizes:
The first player to kill all of the monsters in any of the following areas will receive:

  • Normal difficulty Fetid Pool: 2 Reward Points
  • Normal difficulty Old Fields Cave: 2 Reward Points
  • Normal difficulty Dread Thicket: 2 Reward Points
  • Normal difficulty Catacombs: 2 Reward Points
  • Cruel difficulty Fetid Pool: 2 Reward Points
  • Cruel difficulty Old Fields Cave: 2 Reward Points
  • Cruel difficulty Dread Thicket: 2 Reward Points
  • Cruel difficulty Catacombs: 2 Reward Points


Random Prizes:
Each Reward Point you earn in this race counts as a ticket in a random draw for one of the following items:

  • Alternate Art Karui Ward Unique Item (10 available to be won)
  • Alternate Art Shiversting Unique Item (5 available to be won)
  • Alternate Art Quill Rain Unique Item (2 available to be won)
  • Alternate Art Onyx Amulet Item (3 available to be won)
  • Alternate Art Death's Harp Unique Item (1 available to be won)
Última edição por GGG_Neon em 21 de mai de 2013 19:39:44
yay! Going for it :D
points should be a level/kills combo

something like:
1 point for level 5
2 points for level 8
3 points for level 12

and regardless of this, some kind of kill point scaling, such as:

5 kills - extra point
15 kills - extra 2 points
30 kills - extra 4 points
60 kills - extra 8 points

or something similar. it makes much more sense in my eyes.
"
zenist escreveu:
points should be a level/kills combo

something like:
1 point for level 5
2 points for level 8
3 points for level 12

and regardless of this, some kind of kill point scaling, such as:

5 kills - extra point
15 kills - extra 2 points
30 kills - extra 4 points
60 kills - extra 8 points

or something similar. it makes much more sense in my eyes.


that would be entertaining.

more pvp less pvm!
i don't like the idea of turning cutthroat races into PvP races.
"
lightrow escreveu:
i don't like the idea of turning cutthroat races into PvP races.


are you dumb?
Are timing bugged?
"
Flurpan escreveu:
"
lightrow escreveu:
i don't like the idea of turning cutthroat races into PvP races.


are you dumb?
I agree with OP. I like the current mix.

I think something should be done about high lvl players camping terraces to kill lvl 3 players starting a second character. Maybe a cap on lvl difference in the same instance? +/-3 lvls?
Suggestion Thread: Race of the Day
http://www.pathofexile.com/forum/view-thread/617940
There should be PvP tracking. Both the names and lvl's of your kills and of the people who killed you. You know, for future vengeance!
Suggestion Thread: Race of the Day
http://www.pathofexile.com/forum/view-thread/617940
Killed by two witchs who where obviously playing together since they never attacked each other, even after my death.
Didn't expected that kind of ennemy, I'll be more careful next time
Última edição por sgar em 25 de mai de 2013 17:38:01

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