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It uses melee weapons, but does not perform a melee hit - it throws a projectile, and projectiles by definition are not melee. melee damage modifiers will have no effect, and melee-specific supports fundamentally cannot apply.
http://imgur.com/i6aUWN2
This is a screenshot from a scion gameplay video posted the other day. If melee specific supports don't affect spectral throw, why was it supported with *Melee Physical Damage?
*Could be Multistrike, as both show up as a red M, but it doesn't look like the scion is attacking in bursts of 3.
I really hope this decision is still up in the air, because I would really like to use multistrike with it, and since it works with lightning strike, I don't see why it shouldn't work here.
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Postado porGerblatem 8 de out de 2013 23:58:57
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It uses melee weapons, but does not perform a melee hit - it throws a projectile, and projectiles by definition are not melee. melee damage modifiers will have no effect, and melee-specific supports fundamentally cannot apply.
http://imgur.com/i6aUWN2
This is a screenshot from a scion gameplay video posted the other day. If melee specific supports don't affect spectral throw, why was it supported with *Melee Physical Damage?
*Could be Multistrike, as both show up as a red M, but it doesn't look like the scion is attacking in bursts of 3.
Because that is a holdover from a previous in-development version of the skill - it was at one point (due to a miscommunication) like lightning strike, doing a melee hit, and throwing out a projectile from that. The skill was changed to work correctly being a pure projectile with no separate melee hit, but the support types that had been copied from LS were not changed in time for the build that was taken to the states. Nothing in that build was final, and much of it was unfinished.
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I really hope this decision is still up in the air, because I would really like to use multistrike with it, and since it works with lightning strike, I don't see why it shouldn't work here.
It does not work like lightning strike. LS makes a melee attack, which is supportable by melee supports, and has a side effect of creating projectiles. This skill is only a projectile. There is no melee attack to apply melee-specific supports like multistrike to.
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Postado porMark_GGGem 9 de out de 2013 00:10:26Grinding Gear Games
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So it works with LS than. Correct?
XD
Última edição por SL4Y3R em 9 de out de 2013 00:13:22
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Postado porSL4Y3Rem 9 de out de 2013 00:12:52Banido
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Spectral throw on crit FTW?... o.O
Freedom is not worth having if it does not include the freedom to make mistakes
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Postado porBoemem 9 de out de 2013 00:13:38Em Provação
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Doesnt work with melee supports? so i can support it with... faster attacks...? waste of a good skill
My best char so far https://www.pathofexile.com/forum/view-thread/1211377
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Postado portopcattiem 9 de out de 2013 00:14:25
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Doesnt work with melee supports? so i can support it with... faster attacks...? waste of a good skill
that is not a melee support.
ign = ultrahiangle
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Postado porultrahiangleem 9 de out de 2013 00:16:06
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It uses melee weapons, but does not perform a melee hit - it throws a projectile, and projectiles by definition are not melee. melee damage modifiers will have no effect, and melee-specific supports fundamentally cannot apply.
http://imgur.com/i6aUWN2
This is a screenshot from a scion gameplay video posted the other day. If melee specific supports don't affect spectral throw, why was it supported with *Melee Physical Damage?
*Could be Multistrike, as both show up as a red M, but it doesn't look like the scion is attacking in bursts of 3.
Because that is a holdover from a previous in-development version of the skill - it was at one point (due to a miscommunication) like lightning strike, doing a melee hit, and throwing out a projectile from that. The skill was changed to work correctly being a pure projectile with no separate melee hit, but the support types that had been copied from LS were not changed in time for the build that was taken to the states. Nothing in that build was final, and much of it was unfinished.
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I really hope this decision is still up in the air, because I would really like to use multistrike with it, and since it works with lightning strike, I don't see why it shouldn't work here.
It does not work like lightning strike. LS makes a melee attack, which is supportable by melee supports, and has a side effect of creating projectiles. This skill is only a projectile. There is no melee attack to apply melee-specific supports like multistrike to.
Wow, thank you for such a quick reply :)
I had a feeling that it was just an old build that hadn't been changed. In that case, am I correct in assuming that the new tag for the skill will not have melee in it, but instead have just Attack and Projectile?
Thanks again for the quick response, and for everything you guys are doing!
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Postado porGerblatem 9 de out de 2013 00:16:35
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Doesnt work with melee supports? so i can support it with... faster attacks...? waste of a good skill
that is not a melee support.
Indeed. Faster attacks is not melee only support skill. Good job noticing it.
My best char so far https://www.pathofexile.com/forum/view-thread/1211377
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Postado portopcattiem 9 de out de 2013 00:19:56
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OK, so "Increased Melee Physical Damage" nodes will not work.
And "Increased Damage with Axes" will.
But what about "Increased Damage with One-Handed Melee Weapons"? This will still work because it references the weapon base and not the skill, right?
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Postado porUvneem 9 de out de 2013 00:27:55
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But what about "Increased Damage with One-Handed Melee Weapons"? This will still work because it references the weapon base and not the skill, right?
Correct.
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Postado porpneumaem 9 de out de 2013 00:36:56Membro Alpha
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