Season Five, Event 134: 12 Minute Turbo Solo Burst 1
To see your points in the current season (and its prizes), go to this page.
You are also able to view your season and events history on your profile page, under the Seasons & Events section. Standard rules for league events apply. Please click this link if this is your first race event. A guide has been posted here which covers general aspects and strategies of racing. Top Prizes: The overall alive top player by experience will receive 2 Reward Points. The top 20 alive players of each class by experience will receive:
Prizes for reaching specific levels and staying alive:
Quest Prizes: The first player to complete each of these quests wins the prize listed.
Full-clear Prizes: The first player to kill all of the monsters in any of the following areas will receive:
Random Prizes: Each Reward Point you earn in this race counts as a ticket in a random draw for one of the following items:
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What does the "Burst" modifier mean? I found out that Turbo means "Monsters run, attack and cast 60% faster.", but couldn't find anything about Burst.
Could all active modifiers and their effects please be added to the "Rules" listed above each event post? Right now it only shows Hardcore and Solo and their meaning, but neither Burst nor Turbo. Última edição por Skasski em 18 de dez de 2013 04:36:28
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I guess it is in reference to the 12 minute duration
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Ye, burst races are 12 minutes.
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turbo is in there
Turbo All monsters in leagues with this mod will run, attack and cast 60% faster than normal. Última edição por phoenix292 em 19 de dez de 2013 04:33:43
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Some of these races seem just thrown together, I don't understand the rewards like this is the same lvl req as the regular burst for points but will be WAY harder, the "signature race" 2hr solo is twice as long rewards half the points.
I'm not a hard core racer or anything but I think the challenge of the race/time invested should equal the reward! IGN @TiznaraN
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" Problem is, in most cases race modifiers are easily worked around by using a different build or grabbing a few different items; immolation, for example, already gets a lot easier if you equip one or two ruby rings. Turbo races limit you in your ability to escape, keep distance or group monsters up, so anything that focuses on killing the enemy before they can do anything of value (Think burst mages, crit archers, powerful melee hits) has a great advantage. Since it's fairly easy to adapt to these modifiers, it's a bit odd to increase the rewards you get for them, don't you think? |
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Literally had 5 resyncs happen when fighting the first pack. Gathered up a pack, go to groundslam, get resynced and groundslam misses everything x 5. How is this getting worse?
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The desync was absolutely atrocious. I mean some desync we are all used to but I could not engage a single mob without resyncing several times.
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OK, I Know this is about being ridiculously hectic - but could you please remove all the dialog and all the skillpoint confirmation rubbish for this type?
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