Season Six, Event 74: 1 Hour Lethal Rogue Solo

To see your points in the current season (and its prizes), go to this page.

You are also able to view your season and events history on your profile page, under the Seasons & Events section.

Standard rules for league events apply. Please click this link if this is your first race event.
A guide has been posted here which covers general aspects and strategies of racing.

Top Prizes:

The overall alive top player by experience will receive 3 Reward Points.

The top 20 alive players of each class by experience will receive:
  • #1 player of each class: 10 Reward Points
  • #2 player of each class: 6 Reward Points
  • #3 player of each class: 5 Reward Points
  • #4 player of each class: 4 Reward Points
  • #5 player of each class: 3 Reward Points
  • #6-10 player of each class: 2 Reward Points
  • #11-20 player of each class: 1 Reward Point


Prizes for reaching specific levels and staying alive:
  • Level 20: 10 Reward Points
  • Level 17-19: 7 Reward Points
  • Level 14-16: 6 Reward Points
  • Level 11-13: 5 Reward Points
  • Level 8-10: 4 Reward Points
  • Level 5-7: 3 Reward Points
  • Level 3-4: 1 Reward Point


Quest Prizes:
The first player to complete each of these quests wins the prize listed.
  • Normal difficulty Medicine Chest (Tidal Island): 2 Reward Points
  • Normal difficulty Fairgraves (Ship Graveyard): 2 Reward Points
  • Normal difficulty Deep Dweller (Flooded Depths): 2 Reward Points
  • Normal difficulty Brutus (Upper Prison): 2 Reward Points
  • Cruel difficulty Medicine Chest (Tidal Island): 2 Reward Points
  • Cruel difficulty Fairgraves (Ship Graveyard): 2 Reward Points
  • Cruel difficulty Deep Dweller (Flooded Depths): 2 Reward Points


Full-clear Prizes:
The first player to kill all of the monsters in any of the following areas will receive:
  • Normal difficulty Fetid Pool: 2 Reward Points
  • Normal difficulty Old Fields Cave: 2 Reward Points
  • Normal difficulty Dread Thicket: 2 Reward Points
  • Normal difficulty Catacombs: 2 Reward Points
  • Cruel difficulty Fetid Pool: 2 Reward Points
  • Cruel difficulty Old Fields Cave: 2 Reward Points
  • Cruel difficulty Dread Thicket: 2 Reward Points
  • Cruel difficulty Catacombs: 2 Reward Points


Random Prizes:
Each Reward Point you earn in this race counts as a ticket in a random draw for one of the following items:
  • Alternate Art Perandus Blazon Unique Item (40 available to be won)
  • Alternate Art Aurumvorax Item (30 available to be won)
  • Alternate Art Goldwyrm Unique Item (20 available to be won)
  • Alternate Art Amethyst Ring Item (10 available to be won)
Lethal

All monsters in leagues with this mod will deal 50% increased damage. An additional 50% of that damage is then added as cold damage, fire damage and lightning damage.

Rogue


All leagues with this mod will have their zones inhabited by rogue exiles, these rogue exiles will not count towards challenges completion.
"
Silvanis escreveu:
Lethal

All monsters in leagues with this mod will deal 50% increased damage. An additional 50% of that damage is then added as cold damage, fire damage and lightning damage.

Rogue


All leagues with this mod will have their zones inhabited by rogue exiles, these rogue exiles will not count towards challenges completion.


Thanks Silvanis (For all of them)!
I agree, it's appreciated from the playerbase as well
Yea, it's very appreciated Silvanis... My first season of racing, makes it a lot less painful when a new mod pops up.
Silvanis ty!
Rly usefull posts
You are a GC Silvanis.
RIP Bolto
collective Yay for silvanis and his consistent efforts!

good luck in this volatile race, folks. :D
PoE's LD-50 = < 60 DMG DoT. i.e. MMO Click-em-up +2 mad millinery FTW when PVP by CAT-5.
(Perhaps the following alert from GGG will be easier to see here on page 1 than on page 5.)


"
Gary_GGG escreveu:
Hi there

Please do not delete characters until the characters have been transferred into the correct league, and points and rewards have been awarded.

Regards
Gary
Última edição por Ryvr em 27 de jan de 2014 14:55:38
Just to clarify on lethal, is that (100%+50%)*1.5 = 225% of normal damage with 75% of that as elemental?

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