Season Eight, Event 67: 1 Hour Multiple Projectiles Solo

To see your points in the current season (and its prizes), go to this page.

You are also able to view your season and events history on your profile page, under the Seasons & Events section.

Standard rules for league events apply. Please click this link if this is your first race event.
A guide has been posted here which covers general aspects and strategies of racing.

Top Prizes:

The overall alive top player by experience will receive 3 Reward Points.

The top 20 alive players of each class by experience will receive:
  • #1 player of each class: Demigod's Bounty (Unique Golden Obi) and 10 Reward Points
  • #2 player of each class: 6 Reward Points
  • #3 player of each class: 5 Reward Points
  • #4 player of each class: 4 Reward Points
  • #5 player of each class: 3 Reward Points
  • #6-10 player of each class: 2 Reward Points
  • #11-20 player of each class: 1 Reward Point


Prizes for reaching specific levels and staying alive:
  • Level 24: 10 Reward Points
  • Level 20-23: 7 Reward Points
  • Level 16-19: 6 Reward Points
  • Level 13-15: 5 Reward Points
  • Level 10-12: 4 Reward Points
  • Level 7-9: 3 Reward Points
  • Level 5-6: 1 Reward Point


Quest Prizes:
The first player to complete each of these quests wins the prize listed.
  • Normal difficulty Medicine Chest (Tidal Island): 2 Reward Points
  • Normal difficulty Brutus (Upper Prison): 2 Reward Points
  • Normal difficulty Fairgraves (Ship Graveyard): 2 Reward Points
  • Normal difficulty Deep Dweller (Flooded Depths): 2 Reward Points
  • Cruel difficulty Medicine Chest (Tidal Island): 2 Reward Points
  • Cruel difficulty Fairgraves (Ship Graveyard): 2 Reward Points
  • Cruel difficulty Deep Dweller (Flooded Depths): 2 Reward Points


Full-clear Prizes:
The first player to kill all of the monsters in any of the following areas will receive:
  • Normal difficulty Fetid Pool: 2 Reward Points
  • Normal difficulty Old Fields Cave: 2 Reward Points
  • Normal difficulty Dread Thicket: 2 Reward Points
  • Normal difficulty Catacombs: 2 Reward Points
  • Cruel difficulty Fetid Pool: 2 Reward Points
  • Cruel difficulty Old Fields Cave: 2 Reward Points
  • Cruel difficulty Dread Thicket: 2 Reward Points
  • Cruel difficulty Catacombs: 2 Reward Points


Random Prizes:
Each Reward Point you earn in this race counts as a ticket in a random draw for one of the following items:
  • Alternate Art Lifesprig Unique Item (15 available to be won)
  • Alternate Art Pillar of the Caged God Unique Item (10 available to be won)
  • Alternate Art Berek's Pass Unique Item (5 available to be won)
Please tell me why you never post what a race mod does?

This one is probably pretty clear to me, but not everyone knows what the mods do.

Pretty weird imo because you can just copy paste a small summary for each race type on top of the post.
"
ressiv escreveu:
Please tell me why you never post what a race mod does?

This one is probably pretty clear to me, but not everyone knows what the mods do.

Pretty weird imo because you can just copy paste a small summary for each race type on top of the post.


You can always press tab ingame and see what the mods are. They could add that to their posts though.
"
ressiv escreveu:
Please tell me why you never post what a race mod does?

This one is probably pretty clear to me, but not everyone knows what the mods do.

Pretty weird imo because you can just copy paste a small summary for each race type on top of the post.


The link toward the top of the race starting with "Standard rules for league events apply..." provides a description of all the league mods. However, I completely agree with you that they could copy/paste this info in each race description.
do all monsters have MP in this race? are there only monsters with MP or is it just a normal start at the coast of normal act 1 ? iam curios about the race mods too every time, would be cool to know them before the race starts, to plan a build for example !
and maybe another point to the endless ledge, i noticed that the maps come very different and in a way it will be unfair because, i noticed that it depends on luck wich area will appear. just make it clear, i died in an endless ledge area 2, wich was totally overhelmed with OP scepter of god evangelists. Good, after i died there, i restarted in the same race, and WOOT the area changed his skin and monster type and it went super easy, i could manage to lvl much better there... my point here is, that it seems a bit unfair, if the areas are not allways the same for all in one race, some ppl get lucky and others just get overhelmed and die.
how s your point abtout thats plz ?

edit: english not my language, sry for that :)
I also sign the vote for more clarified race mods.


"
OrangeBlossom escreveu:
do all monsters have MP in this race? are there only monsters with MP or is it just a normal start at the coast of normal act 1 ?


It's a "normal" start with the usual areas and monsters, but all monsters using projectiles now have multiples of them.
Zombies are just as boring as before, but those torch-cannibals and spitters are somewhat harder now.
Dynamit,
Architekturkritik, die man tatsächlich sieht!

Farin Urlaub
http://www.dailymotion.com/video/x2nz5q9
Do players gain multiple projectiles in this race or just the enemies?
"
Liamw94 escreveu:
Do players gain multiple projectiles in this race or just the enemies?


No only enemies which have projectile attacks gain multi-projectile for this race, everyone else is like normal state, players and mobs with non-projectile attacks.
"
Liamw94 escreveu:
Do players gain multiple projectiles in this race or just the enemies?


Lol, that wouldnt change anything though would it? Because if we and the mobs get multi proj then the playing field is even again. So no, the mobs have it.
desync too stronk -_-

gl to the rest
Última edição por PopeJo em 21 de jun de 2014 15:23:57

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