a simple way to get high fire damage as a physical build

use skills:Herald of Ash/Hatred/Added Fire Damage
then use this unique ring

and then you gain 15%+36%+39%=90% of physical damage as extra fire damage(all gems 20/0),and if you get 3 nodes around "Lava Lash" you would get 50% increased fire damage with weapon

In a word, a pure physical attack build could get 135% of physical damage as extra fire damage,just uses 2 aura skills, 1 support skill and 3 nodes about weapon fire damage about on passive tree.

and more, this way could also deal high ignite damage. 20/0 Herald of Ash could deal 157% overkill damage as ignites to around enemies,the unique ring also increases 35% ignite/burning damage,Vulnerability could increase 33% ignite/dot damage and 20%---30% physical damage.so if you have high physical damage you would have high fire damage and high ignite damage

About the mana problem, if we use 3 aura Herald of Ash/Hatred/Grace(or Determination), take the 4 aura nodes near around Templar and have 14% reduced mana reserved.If we have 600 mana and 20/0 gen"reduced mana" we could leave 66 mana to use

http://poe.mikelat.com/#auras=1&name[1]=Aura+Group+1&cla[1]=0&gra[1]=1&hat[1]=1&hoa[1]=1&bmg[1]=&rmg[1]=20&mul[1]=100&rms=14&life=1000&mana=600

and there is a circle nodes about burning damage near around, 3 nodes to increase 75% burning damage.Mostly physical build could use it and don't need to change anything.

I think it's a valuable way to try, only a few nodes,a few gems and 1 curse to get high fire damage
"
darkpatton escreveu:
use skills:Herald of Ash/Hatred/Added Fire Damage
then use this unique ring

and then you gain 15%+36%+39%=90% of physical damage as extra fire damage(all gems 20/0),and if you get 3 nodes around "Lava Lash" you would get 50% increased fire damage with weapon

In a word, a pure physical attack build could get 135% of physical damage as extra fire damage,just uses 2 aura skills, 1 support skill and 3 nodes about weapon fire damage about on passive tree.

and more, this way could also deal high ignite damage. 20/0 Herald of Ash could deal 157% overkill damage as ignites to around enemies,the unique ring also increases 35% ignite/burning damage,Vulnerability could increase 33% ignite/dot damage and 20%---30% physical damage.so if you have high physical damage you would have high fire damage and high ignite damage

About the mana problem, if we use 3 aura Herald of Ash/Hatred/Grace(or Determination), take the 4 aura nodes near around Templar and have 14% reduced mana reserved.If we have 600 mana and 20/0 gen"reduced mana" we could leave 66 mana to use

http://poe.mikelat.com/#auras=1&name[1]=Aura+Group+1&cla[1]=0&gra[1]=1&hat[1]=1&hoa[1]=1&bmg[1]=&rmg[1]=20&mul[1]=100&rms=14&life=1000&mana=600

and there is a circle nodes about burning damage near around, 3 nodes to increase 75% burning damage.Mostly physical build could use it and don't need to change anything.

I think it's a valuable way to try, only a few nodes,a few gems and 1 curse to get high fire damage



added fire damage only works on physical damage of skills it's linked to, herald of ash and hatred auras don't do any physical damage so none is converted. All your cold damage from hatred would be converted to fire damage, but for what purpose?

The ring would do well giving herald of ash bigger burns but the actual burns from your hits would be overwritten by herald of ash so there's no point really in maxing your fire damage.

If you want GG burns You're better off using Herald of Ash + increased burning damage + elemental proliferation + reduced mana with a crit build and all burn nodes on the tree. Since herald of ash's base damage is your overkill then the harder you hit the bigger the burn. With this you wouldn't want pyre or cold damage because that would shatter the corpses and end the burn proliferation

There is a video on youtube of someone using crit barrage wands to trigger insane herald of Ash burns. They said it didn't scale well into maps but there is always room for improvement.
IGN: OldManBalls (Warbands)
it's really useful, cold damage even from Hatred would converted 100% to fire damage

let make a example

a pure physical build



link to add fire damage


open Hatred


open Herald of Ash


my gems
add fire damage 10/14
Herald of Ash 16/5
Hatred 17/0
It gains 29%+15%+34%=78% of physical damage as extra fire damage
Última edição por darkpatton#0675 em 3 de set. de 2014 00:27:38
How does the 'Ignited enemies you hit are destroyed on Kill' work? Specifically, in which of these cases is the target destroyed? It could be quite significant for proliferation purposes.

1. Target is already on fire from some other source, you hit them for lethal damage, but fail the ignite roll.

2. Target is not on fire, you hit for lethal damage and also succeed on the ignite roll.

3. Target is not on fire, you hit for a non-lethal amount of damage, but succeed on the ignite roll, and the target then burns to death.
The question is - why would you want to convert ice to fire?

Typically you go with fire damage for burn proliferation, which requires quite a few nodes to get good. However, this will mean having less phys damage increasing nodes - which also will reduce fire damage - less damage overall.

Getting good proliferated burns of course can compensate by burning all the annoying trash at once, however, this all depends on how that Pyre ring works - if it will destroys all corpses that you hit previously then it effectively destroys the proliferation possibility, making ice->fire conversion useless.

Also, don't forget that you won't leech anything from added fire damage, or only 1% with fire Doryani belt.
Increasing Field of View in PoE: /1236921
Última edição por Shajirr#2980 em 3 de set. de 2014 06:12:43
"
Araycan escreveu:
The question is - why would you want to convert ice to fire?

Typically you go with fire damage for burn proliferation, which requires quite a few nodes to get good. However, this will mean having less phys damage increasing nodes - which also will reduce fire damage - less damage overall.

Getting good proliferated burns of course can compensate by burning all the annoying trash at once, however, this all depends on how that Pyre ring works - if it will destroys all corpses that you hit previously then it effectively destroys the proliferation possibility, making ice->fire conversion useless.

Also, don't forget that you won't leech anything from added fire damage, or only 1% with fire Doryani belt.


the unique ring is the key to get max profits from Lava Lash(50% increased fire damage),from 90% to 135%.
the key to ignite enemies is Herald of Ash-----ignite nearby enemies when kill a enemy
like this, you would trigger Herald of Ash even though you destroy the enemies

By the way, the chance to ignite enemies is fixed, if you have 25% chance to ignite enemies you would have 25% to ignite enemies no matter how low your fire damage.So you must ignite enemies if the skill said you would ignite enemies.


not using on a fire damage build, we use on pure physical build.
we don't need to pay too much nodes and equipment on fire,just 2 aura skills.1 support skill,3 nodes(Lava Lash) and one unique ring to gain 135% physical damage as extra fire damage.Besides we continued to make a pure physical build,and we would get higher fire damage if we have high PDPS.Don't need to do other anything just continue to increase PDPS.Fire damage is extra Profit for physical attack build though it would become higher than pdps
"
Incompetent escreveu:
How does the 'Ignited enemies you hit are destroyed on Kill' work? Specifically, in which of these cases is the target destroyed? It could be quite significant for proliferation purposes.

1. Target is already on fire from some other source, you hit them for lethal damage, but fail the ignite roll.

2. Target is not on fire, you hit for lethal damage and also succeed on the ignite roll.

3. Target is not on fire, you hit for a non-lethal amount of damage, but succeed on the ignite roll, and the target then burns to death.

I have the ring on my current build, it only seems to trigger the corpse destruction if the killing blow is a hit from you. Thing that ignite and burn to death are not destroyed. Also the ignite status can come from the hit you dealt, so if you crit with fire damage and that crit is a kill, you always destroy the corpse.
Última edição por DichotomousThree#0868 em 3 de set. de 2014 12:18:48

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