Hey GGG change berserker's rage degen to regen, thanks

I've mained berserker since the release of ascendancies. When warbringer was changed from 10% heal on warcry to 25% I fell in love. Somewhere along the line champion was in need of a buff and rightly so. However, I believe the team realized upon buffing it that "eh maybe this outshines berserker a bit" so you decided to close the gap with the rage mechanic. The additional damage and attack speed from rage is fine, the degen is not. 10% more damage across the board felt punishing enough. That sweet 40% more damage helped to raise some melee RT builds from the depths to "viability".

This degen mechanic is so awful. Suddenly bleeds are a dance with death (since all your regen is focused on sustaining the rage degen). Additionally that extra damage from rage doesn't seem all that great since you now have to dedicate your tree and maybe gear to prevent yourself from dying to your own ascendancy. Two great melee ascendancies can coexist i.e don't need to nerf champion to make berserker seem more appealing. Changing rage degen to regen will add substantial viability to the ascendancy without being even remotely broken. Please consider this change.
Último bump em 1 de fev. de 2019 09:56:06
Este post foi automaticamente arquivado. As respostas foram desabilitadas.
If it's a bleed degen then try getting craicean's carapace or something that prevents bleed
Berserker is a dead ascendancy right now, it needs serious buffs, it is a fact.
buffs? More like a fucking rework
Dys an sohm
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Mah morn narr
Increased damage taken is a failed design in a game like PoE.

But i really loved "dedicate your tree and maybe gear to prevent yourself from dying to your own ascendancy", i've no idea if that is true but that gave me a great big chuckle from the depths of my exhausted soul.
I am the light of the morning and the shadow on the wall, I am nothing and I am all.
Última edição por Crackmonster#7709 em 30 de jan. de 2019 03:07:20
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I_NO escreveu:
buffs? More like a fucking rework


This. Everything that made Berserker a good ascendancy once has been removed.

40% more damage is only half the thing of its former glory without double dipping and the leech nodes are nothing without vaal pact except when dealing only non physical damage and not getting to the duellist/shadow tree.

"
Crackmonster escreveu:
Increased damage taken is a failed design in a game like PoE.

But i really loved "dedicate your tree and maybe gear to prevent yourself from dying to your own ascendancy", i've no idea if that is true but that gave me a great big chuckle from the depths of my exhausted soul.


Come on like nobody should critize Aspect of Carnage its a good deal. Compare it with Chieftains Aronhongui, Moon's Presence or Inquisitors Augury of Penitence. At aspect of carnage you get literally more than BOTH of them in 1 node (1.16+1.18 = 1.34 < 1.4) as a pure MORE multiplier instead of some shitty "enemies take increased damage mod".

40% more damage for 10% inc damage taken is OK.

___________________________________________________

But 10% degen is not.

Like what were they thinking in a game where every second red map rolls either 60% reduced life recovery or no life regen mods and the players are playing with 2-3 sec spikes all the time due to particle effect clusterfucks and corpse explosions, game crashes and lags.

In theory a player could warbringer heal him out of this but the unstable nature of this game really makes it a bad concept cause you cant press warcries on the desktop or in loading screen or in a frozen game and thats why warbringer, eventhough its like the best single ascendancy node in the game, stats and utility wise, is worse as a defense concept than the the passive stuff of other ascendacies that also works on desktop and in the fucking loading screen.

I once died at a tier 8 no regen map with 0 mobs remaining and 10% degen (no blood rage on this time) when I entered the portal to my hideout with FULL HP. Chars staying on the map for at least 11 seconds AFTER ENTERING THE PORTAL TO HIDEOUT.

So yea I guess the devs who designed Rage really wanted some fancy, active and fun playstyle and I have no distaste for such an idea but it really doesnt fit into the technical frame of this game and the rules of a game mode called hardcore.

As long as the game keeps doing its stupid fucking "game isnt responsive to player actions but the char is still in the map for 10 second" thing Berserker has the worst cards defensive wise.

Otherwise it would be great, getting endurance charges all the time and huge life regen and getting bonus damage and mana regen due to enduring and rallying cry buffs up all the time +25% instant heal all 1.7 secs would be a huge defensive layer if it would work in the loading screen or on desktop.

And @OP. Would be totally fine with it being a regen instead of a degen.
Última edição por The_Human_Tornado#7752 em 30 de jan. de 2019 09:45:32
I've been asking a rework of the degen since they introduce it ans GGG did nothing...
Embrace the vaal and the corruption! Only then, you will be bless by Atziri. That's how I got a Headhunter in the Atziri Apex of Sacrifice!
Hasn't it already been like over a year since Berserker went shit tier?
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Anonymous1749704 escreveu:
Hasn't it already been like over a year since Berserker went shit tier?


close, 3.2 which came march 2018 introduced the rage mechanic.

Now we have at least those warcry wheels and can go CI with Rage, it was even worse in 3.2 and 3.3 than it is now.

I guess they balanced Berserker around Enduring Cry and Rallying Cry being always active which actually gives pretty good numbers.

-50% inc attack damage from rage
-25% inc attack speed from rage
-400 flat life regen from enduring cry
-endurance charges all the time
-17 flat mana regen from rallying cry
-16% to ???% increased damage from rallying cry
-25% max life/mana instant all 2 seconds
-10% inc movement speed from Rage

for the cost of:
-5% max life degen of rage
-alternatingly pressing 2 buttons all 2 seconds

The playstyle is rather tiresome but those numbers are pretty fucking good I dont think there is more you can get for 2 ascendency points so they were extra careful to leave the other stuff either outdated or underwhelming. Champion's First to Strike Last to Fall is nothing compared that even if you are perma adrenaline.

So for me the problem is not really the numbers, at least not of warbringer and aspect of carnage, but the problem of the game stuttering, lagging, freezing and crashing too much for fullfiling the premise of the active and well clocked playstyle that is required to keep all those buffs up all the time.

I bet the mindset of the dudes who designed the 10% degen of rage was like: OK the typical Berserker player plays MoM cause its the meta and has 4000 life and 1750 mana by offering him to deal even more damage and have more attack speed and not get stunned which is a good deal for MoM players due to lower health than life stackers and it isnt much of a loss anyway cause the enduring cry life flat life regen is pretty much a free thing for him and he still got the extra mana regen.

Sounds reasonable doesnt it? Well we know how it turned out, it doesnt work at all with the "real" path of exile gameplay cause the buffs are too tightly clocked, less life recovery and no regen rolls on every second map and the game stutters and crashes all the time leaving berserker player to rot in hell.
Última edição por The_Human_Tornado#7752 em 30 de jan. de 2019 15:43:35
You can't have two Warcry effects active at once, unless that's been changed. If you use EC, you lose mana regen/damage and vise versa you lose life regen (if it's still active) when you use RC.

And I don't think there was any design behind the rage mechanic. If you remember, when the new Berserker was revealed like a fucking WEEK before the patch actually hit, the numbers on that degen were 10/20%. Like someone somewhere actually thought it was a good idea to reveal a Berserker whose double rage would come with a 20% degen. The public backlash definitely affected the eventual 5/10% change.

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