[3.26] Farrul's Chase - Corrupting Cry Autobomber
![]() Introduction This is my take on a fast autobomber with lots of explosions! The build revolves around using Farrul's Chase to automatically trigger Intimidating Cry which we can support with Corrupting Cry! POB: https://pobb.in/rpdx0AH3QeAg Endgame 16-Mod t17: https://youtu.be/OeUAvuQxyS8 ________________________________________________________________________ Pros & Cons + Very fast mapper + Autobomber with explosions! + Can run all map modifiers + No temporary league power is used in any of the showcases (see tab for league specific suggestions) - Not SSF viable - Not HC viable - Low single target - Cannot league start on day 1 (Farrul's Chase and gloves/helmet with Aspect of the Cat tend to be cheap, but aren't reliably available until day 2) ________________________________________________________________________ Mercenaries of Trarthus League Specific
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For mercenaries I recommend either a Bladecaster scaling Aspect of the Spider, making sure they don't use a curse that overwrites yours. Then for itemization I recommend capping their resistances with rares and either a rare helmet with good damage modifiers (nearby enemies take increased physical damage damage) or Blood Price.
________________________________________________________________________ Build Mechanics
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Farrul's Chase
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This build is constructed around using Farrul's Chase to constantly trigger Intimidating Cry, which we can support with Corrupting Cry. Farrul's Chase triggers Intimidating Cry (assuming it is off cooldown) every time we lose Cat's Stealth, meaning we need to reserve Aspect of the Cat which we can get by crafting it as a suffix on our gloves or helmet.
Duration Scaling
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By default we lose Cat's Stealth every 10 seconds, which isn't nearly frequent enough to smoothly clear with. To fix this we need to reduce the duration of Cat's Stealth and Cat's Agility. We can do this in a few ways. First we can reduce their duration by supporting Aspect of the Cat with Less Duration and Swift Affliction, both of which grant less duration. We can also scale reduced skill effect duration on the passive tree. This lets us reduce the duration of Cat's Stealth and Cat's Agility substantially, but we need to be sure that their combined duration (can check tooltip) remains greater than the cooldown of Intimidating Cry, so each time we lose Cat's Stealth we trigger Intimidating Cry.
Reduced skill effect duration on the passive tree also affects the duration of corrupted blood inflicted by Corrupting Cry. We can offset this by scaling warcry duration (which affects the duration of corrupted blood inflicted by Corrupting Cry) using the Call to Arms keystone and the As the Thunder cluster. Warcry Cooldown Recovery Rate
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Intimidating Cry has a base cooldown of 8 seconds, which means we have to reduce it substantially for it to be usable for clear. We can reduce the cooldown by scaling increased warcry cooldown recovery rate on the passive tree, a modifier on Hunter shields and via tattoos. By tattooing almost every small strength passive with Tattoo of the Tukohama Warcaller and using Might of the Meek to increase the effect of the tattoos even more, we can get the cooldown of Intimidating Cry very low. However, we need to make sure that the cooldown is slightly shorter than the combined duration of Cat's Stealth and Cat's Agility, so each time we lose Cat's Stealth we trigger Intimidating Cry.
Golems
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Scaling physical damage over time is very difficult, but golems offer generic increased damage and damage over time multiplier. By scaling golem buff effect via the Liege of the Primordial Elementalist ascendancy point and Golem Commander cluster along with Primordial Bond notables from cluster jewels. We can also use Stone Golem and Stone Golem of Hordes from some recovery and defenses!
The Adorned
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As noted previously, scaling physical damage is very difficult. But jewels can roll physical damage over time multiplier, which we can scale with The Adorned if the jewels are magic. Combined with a life roll, this can be a good source of defenses as well.
________________________________________________________________________ Starter Gear
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Mandatory Items:
Farrul's Chase Helmet or Gloves that grant Aspect of the Cat (Farrul, First of the Plains beastcraft) Shield with warcry cooldown recovery rate (Redblade Banner, Eternal Apple or the Hunter modifier) Recommended Items: Runegraft of Treachery General Rares: Make sure you are resistance capped. Then look for life, strength, dexterity and chaos resistance in that order. Flasks: No required flasks, recommend a Life Flask with Corrupted Blood/Bleed immunity, a Quartz Flask and a Quicksilver Flask ________________________________________________________________________ Skills
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Farrul's Chase Corrupting Cry - Swift Affliction - Efficacy - Brutality Aspect of the Cat Swift Affliction, Less Duration Convocation Automation - Convocation - More Duration Golems Flame Golem - Chaos Golem - Stone Golem - Stone Golem of Safeguarding - Minion Life/Empower Curses + Movement Vulnerability - Flamedash - Lifetap Reservation Pride, Herald of Purity Shock Storm Brand (level 1) - Culling Strike ________________________________________________________________________ Upgrades
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Upgrades (loosely ordered)
1. Tattoo strength passives with Tukohama Warcaller (make sure the cooldown is still greater than the duration of Cat's Stealth + Cat's Agility) 2. Upgrade to a 21/20 Corrupting Cry 3. Allocate Runecraft of Gemcraft 4. Equip a buff effect and physical damage Circle of Guilt 5. Get a body armour with the physical explode modifier 6. Upgrade Gloves + Helmet and add eldritch implicits 7. Upgrade Wand to have high tier minion damage, damage over time multiplier and physical damage over time multiplier (one can be crafted) 8. Get a corrupted Farrul's Chase with +2 levels of socketed duration/warcry/AoE gems 9. Socket 3 large 8-passive minion cluster jewels with Primordial Bond and Rotten Claws 10. Support auras or Aspect of the Cat with Enlighten and add Tempest Shield 11. Socket a Sublime Vision Pride 12. Get a well rolled The Adorned and corrupted magic jewels with physical damage over time multiplier and increased life 13. Equip a well rolled Dusk Ring in your left ring slot 14. Equip Defiance of Destiny and catalyze with Fertile Catalysts 15. Get a +2 level of minion gems helmet with other good modifiers and good eldritch implicits 16. Get 21/20 gems and support golems with high level Empower/Enhance 17. Upgrade to a better body armour with multiple influenced modifiers 18. Get a Magebane Impossible Escape and allocate Window of Opportunity and preceding small passives 19. Socket a Might of the Meek in the jewel socket above Blood Magic and take small strength passives and apply Tattoos of the Tukohama Warcaller (making sure Intimidating Cry's cooldown is lower than the duration of Cat's Agility + Cat's Stealth) 20. Swap amulet anoint to Whispers of Doom (or something else) and add Punishment 21. Mageblood and 4 magic 25% effect flasks (I recommend Ruby/Topaz/Sapphire/Quicksilver and a normal rarity Silver Quartz flask) 22. Socket a Stormshroud (making sure at least one flask has 52%+ chance to avoid shock 23. Double corrupt a Farrul's Chase with 2 of +2 levels of socketed duration/warcry/AoE gems 24. Upgrade rares (better bases, better eldritch implicits, can try and cap spell suppression with gear, anoint and Reflexes from Impossible Escape ________________________________________________________________________ Other Autobomber Guides
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