Spectral throw
It uses melee weapons, but does not perform a melee hit - it throws a projectile, and projectiles by definition are not melee. melee damage modifiers will have no effect, and melee-specific supports fundamentally cannot apply.
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"Because that is a holdover from a previous in-development version of the skill - it was at one point (due to a miscommunication) like lightning strike, doing a melee hit, and throwing out a projectile from that. The skill was changed to work correctly being a pure projectile with no separate melee hit, but the support types that had been copied from LS were not changed in time for the build that was taken to the states. Nothing in that build was final, and much of it was unfinished. "It does not work like lightning strike. LS makes a melee attack, which is supportable by melee supports, and has a side effect of creating projectiles. This skill is only a projectile. There is no melee attack to apply melee-specific supports like multistrike to. |
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"Correct. This actually required some re-coding of the stuff that automatically generates tags, as we hadn't originally anticipated a non-melee skill that's used with only melee weapons, but is now working. "Correct. An Axe is still classified as a melee weapon, even if you're biffing it at someone's head from a distance, rather than using it in melee. |
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Three PMs for the same thread, you guys nearly broke the record. As I said earlier in the thread
" "increased melee damage" will not apply, because no melee damage is dealt - damage is not being dealt in melee, but by a projectile. "increased damage with melee weapons" will apply, because a melee weapon is being used to deal the damage. It's just not being used in melee. This is exactly the same as lightning strike projectiles in terms of which modifiers apply. Última edição por Mark_GGG em 20 de out de 2013 18:02:21
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