Projectile Damage v Physical Damage Passives for Bow
So I'm rolling an archer type scion that focuses on elemental damage (lightning arrow, ice shot, and burning arrow). Is it more effective, DPS wise, to increase my physical damage with bows (which will then be converted to elemental damage). Or more effective to increase projectile damage?
The reason I ask is because I cannot figure out how the bonus damage will be applied. Scenario 1: My physical damage is increased by 10%, then another 8% from a projectile damage bonus, then converted to elemental. Scenario 2: My physical damage is converted to elemental, then my physical damage is increased by 10% + 8% (just like in scenario 1), then the damage that was converted to elemental is increased 8%, because it also counts as a projectile. Which scenario is correct. Is it better to stack projectile damage or to increase my bows physical damage to maximize my DPS for "covert to [element]" type attack skills? I hope this makes sense, cause it's confusing to me. |
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it completely depends on your bow.
IGN: Arlianth
Check out my LA build: 1782214 |
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"Can you elaborate? How does my bow factor in? Also, I have no idea what bow I'll be using. I only know, for sure, I'll be using Lightning Arrow, Ice Shot, and Burning Arrow. Based on that is there an obvious choice? |
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Damage passives for bows apply to physical damage only whereas projectile damage will scale the elemental damage also (be it on gear or on the bow itself).
Think that is what Nephalim meant to say. [2.2] The Vampire - Tanky 2H Axe Slayer Duelist - /view-thread/1611662
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Neither scenario 1 nor 2.
Conversions happens first then damage is separated into categories then increases apply then totaled. I.e you have a 100 phys bow with 25 lightning damage and 50 fire damage and you run lightning arrow. With 20% phys and 15% projectile damage and 30%lightning damage with weapons. the 100 phys -> 50 phys and 50 lightning. The phys damage from this becomes 50*(1+.2+.15) = 67.5 Phys. The lightning portion becomes 50*(1+.2+.15+.3) = 82.5 Lightning. The 25 lightning becomes 25*(1+.15+.3) = 36.25 Lightning. The fire becomes 50*(1+.15) = 57.5 fire. So you total 67.5 Phys , 118.75 Lightning and 57.5 fire. So it depends on how high the phys damage you have compared to how much elemental damage you have. Lastly you have to factor in where the projectile nodes are compared to the bow nodes and how efficient it is to get to the nodes you want. |
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"In your example it looks like the damage converted to lightning is gaining the bonus from +physical, +projectile, and +lightning damage. Is that calculation correct? |
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" that is exactly how it works, its very thoroughly explained coverted phys->light takes your weapon phys damage converts 50% to light dmg but increased physical% is also applied to the light damage part (only the converted light damage part, not if you have 25 light dmg on your bow like in DeSgeretjin case) so in total increased physical% = increased projectile% if you are using physical only bow(and rings + amu or whatnot that gives added phys damage) and if you have more elemental damage on your bow and rings etc, increased projectile% will be better Ign: LavaMosse TimeZone: GMT+2 Última edição por kaarelo#6451 em 14 de dez. de 2013 17:18:45
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If you can get some juicy projectile dmg nodes, those are great (and you should get them!) However, there aren't many of these, and the phys nodes can be very strong. I'd recommend a mix of phys dmg and projectile dmg nodes. Elemental dmg nodes tend to be weak, though I would definitely pick up the +30% increased lightning dmg node if you are swinging in that direction for the crit circle by the shadow.
IGN: SplitEpimorphism
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