The Plan for Cut-Throat Mode
We've experimented with cut-throat mode in the past and found that it's really polarising - some players absolutely love it and others hate the idea of being robbed of their items. We want to make it really clear that it's an optional mode and you don't have to play it unless you love the idea of being stalked and killed repeatedly! Note that because it's a league type unto itself, you have to create new characters to play cut-throat - you don't use your existing ones for it.
This news post is mostly written for people who have played cut-throat before. We'll be following up with a more general introductory one before we start cut-throat events in the near future. From the tests we've run in the past, we came to the following conclusions:
The above list of notes are just what we've determined from the events that we've run and participated in. You guys probably have different opinions, and we'd love to hear them as we iterate on these together. Our goal is to make rapid changes to cut-throat over the coming months and to find the right mix of danger and fun. After each event, let us know what you think and we'll try to change stuff up in the next patch or hotfix. We're expecting to run some shorter duration events next week (2 hour, 4 hour, 8 hour, for example) and to experiment with longer ones (1 day, 3 day, one week) as we get feedback. Eventually we'd love to run multi-week (or even multi-month) cut-throat leagues if people like that duration! Último bump em 2 de jun de 2016 11:47:50
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" In cut-throat, gems don't drop when you die. I'm sorry for not mentioning this in the article - it's one of the small details that people who played our test events would know. We'll post a more detailed article next week that introduces people to it who didn't get a chance to test it in the past. |
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" There's actually a quit-delay in cut-throat. You have to wait some time (currently five seconds?) before your Alt+F4 goes through. This is the value we used in past tests and may be changed. |
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