Calculating burning damage/ignite damage?

First off, i am terrible at calculating =/
So i am asking someone who knows about these stuff to help me out.
I want to know the Dmg/sec (tick) och my burning damage.
Linking my gems.


Damage per use: 1919
Spell total combined damage: 1489-2237
Burning damage increase: 118%

I dont know if there is anything else that i need to fill in here but feel free to help me out <3

Also, is there any way to calculate the burning damage depending on flameblast stacks? Like how much with 5 stacks and 10?

Cheers
Última edição por Iblisx#5869 em 24 de abr. de 2014 13:53:53
I don't know if the Fire/Elemental Damage double-dips, so to speak, affecting the spell's damage, and then also the Burning Damage.

In general, Burning Damage for Ignite starts out at 20% of the hit per second, for 4 seconds, for a total of 80% of the original hit.

Assuming the Fire/Elemental damage doesn't apply again (no clue if it does), you'll be doing 20x2.28 = 43.6% per second, for 4 seconds.

Damage will be based on how much damage the Flameblast did, starting at 1489-2237 for 1 Stack, going up by 110% More for every stage. ie: 4222 on average for stage 3.
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CantripN escreveu:
I don't know if the Fire/Elemental Damage double-dips, so to speak, affecting the spell's damage, and then also the Burning Damage. Assuming the Fire/Elemental damage doesn't apply again (no clue if it does)...

It does. That is why Fire/Elemental Damage is so much better than Spell Damage or Burning Damage for those builds..

And at Stage 1, it'd be doing 110% More Damage as well, so it never truly does the Tooltip Damage. :P
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Última edição por Sheriff_K#3938 em 24 de abr. de 2014 15:11:08
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Sheriff_K escreveu:
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CantripN escreveu:
I don't know if the Fire/Elemental Damage double-dips, so to speak, affecting the spell's damage, and then also the Burning Damage. Assuming the Fire/Elemental damage doesn't apply again (no clue if it does)...

It does. That is why Fire/Elemental Damage is so much better than Spell Damage or Burning Damage for those builds..

And at Stage 1, it'd be doing 110% More Damage as well, so it never truly does the Tooltip Damage. :P


Got a dev quote on that? Not that I don't trust you, it just sounds too overpowered to be true. On both counts :)
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Última edição por CantripN#4278 em 24 de abr. de 2014 15:17:41
Im glad i am not the only one confused about this calculation :)
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CantripN escreveu:
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Sheriff_K escreveu:
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CantripN escreveu:
I don't know if the Fire/Elemental Damage double-dips, so to speak, affecting the spell's damage, and then also the Burning Damage. Assuming the Fire/Elemental damage doesn't apply again (no clue if it does)...

It does. That is why Fire/Elemental Damage is so much better than Spell Damage or Burning Damage for those builds..

And at Stage 1, it'd be doing 110% More Damage as well, so it never truly does the Tooltip Damage. :P


Got a dev quote on that? Not that I don't trust you, it just sounds too overpowered to be true. On both counts :)

I'm 100% sure that Fire Damage "double-dips." Check the Wiki and you will see, that "Burning Damage", is increased by Fire, Elemental, Burning, Damage Over Time, and [Global] Damage. And since the Burning portion is calculated based on the hit, which is calculated with the Fire/Ele Damage, it "double-dips."

It's not overpowered, if it didn't then Burning Damage would be underwhelming..


As for the 110% More, I'm not 100% sure on that. But at the max of 10 Stages, Flameblast is said to have 1100% More Damage, so if that is the case then it is safe to assume that at Stage 1, it has 110% More..
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Última edição por Sheriff_K#3938 em 24 de abr. de 2014 16:02:51
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CantripN escreveu:
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Sheriff_K escreveu:
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CantripN escreveu:
I don't know if the Fire/Elemental Damage double-dips, so to speak, affecting the spell's damage, and then also the Burning Damage. Assuming the Fire/Elemental damage doesn't apply again (no clue if it does)...

It does. That is why Fire/Elemental Damage is so much better than Spell Damage or Burning Damage for those builds..

And at Stage 1, it'd be doing 110% More Damage as well, so it never truly does the Tooltip Damage. :P


Got a dev quote on that? Not that I don't trust you, it just sounds too overpowered to be true. On both counts :)
Check the patch notes from the damage over time patch. Don't remember which one that is, but if you want the answer, you'll take the time to look through them. Or you could just trust what he said is true.
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mark1030 escreveu:
Check the patch notes from the damage over time patch. Don't remember which one that is, but if you want the answer, you'll take the time to look through them. Or you could just trust what he said is true.


I read those notes, and did so again. And for Fire Trap, Searing Bond, Righteous Fire, it makes perfect sense. But it does NOT say if it double-dips or not for Ignite-based Burning (that is, Burning damage cause by Chance to Ignite or a Crit). Most things in this game don't, like for example the Evasion & Armor nodes only affect you once if you have Iron Reflexes.

I'm currently PLAYING a DD-ignite build, and I still don't know :D
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Última edição por CantripN#4278 em 24 de abr. de 2014 16:21:10
it used to be that burns did 33% dmg/sec and fire/ele didn't apply, but that was changed ina patch --- I forget when, maybe sept?
now, fire/ele dmg apply and it's 20%/sec.

also, according to a knowledgeable poster in the fire trap thread, the damage that the burn is actually based on is the dmg taken post mitigation from fire res.

you'd be advised to read up in some of the skill threads in the skill feedback subforum, but apparently the way it works is you add up all your inc dmg applicable to the flameblast spell -- +spell dmg, +fire dmg, +ele dmg, maybe +area dmg, etc and whatever I forgot, multiply that out with any crits figured in to get a big lump sum (or multiple) of outgoing dmg.

second step would be to run thi slump past teh target's mitigation, which means fire res, and any curses, etc, that change dmg taken, giving you a modified lump of dmg -- dmg actually received.

third step is that this dmg received ignites the target, let's say, and you deal 20% of this modified lump per sec, which is further modified by any burning dmg mods like +burn, +ele, +fire, +dmg over time, etc --- note, this does not include +spell on this step.

I welcome any and all corrections

edit: also, afaik, burns from the same source do not stack -- you just get the highest one
Última edição por EomMage#2668 em 24 de abr. de 2014 16:50:42
Anyone? :)

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