How to scale Doomfletch's Prism?
As an experiment I made a dual ranged totem Chieftain with using Doomfletch's Prism in mind. At first as I barely had any +physical damage, it was much easier to scale elemental damage (near the Acentral Bond node). Now that I'm level 63, and trying to raise my base physical damage to scale "from the bottom" all my elemental damage, my dps has pretty much staled it seems.
So do continue very hard to scale physical or forget about phys dmg and go all out on elemental damage? Último bump em 7 de nov. de 2016 12:12:33
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From an optimisation perspective, Prism demands flat physical damage. It cannot survive without flat physical damage.
You might or might not be confusing x% increased damage with x-y damage. For Prism, physical or elemental works for the first one, but Elemental for the second is a little less than a quarter as effective as Physical of the same value. The reason is that x% increased damage is a multiplier to base damage. You can usually think of this as weapon dps for Attack builds. The problem is that Doomfletch has barely anything in weapon dps to balance out its unique modifier, which greatly enhances the power of base physical damage from other sources than the weapon itself. To demonstrate, just reading the wiki, max roll Doomfletch has (22+61)/2*1.65 weapon dps, or 68.5 dps. Compare that with, aay, Marohi Erqi, which has weapon dps of (311+483)/2*0.99, or 393.0 dps. That's nearly 6 times as much base dps, more accurately, 474% more damage. The 330% added as (110 for each element) is essentially 330% more Effectiveness of flat physical damage. Added as stats like Doonfletch's read your existing physical damage and multiply that, acting as a separate Multiplier to your damage. ------ Tl;dr if you want to use Prism in endgame you NEED flat physical damage bonuses (i.e. physical that reads x-y). As for increased damage bonuses you can scale up either, but you'll probably want physical ad it tends to be higher and it will affect all your Hit damage. EDIT: if after getting as much flat phys as you can, your damage still feels low, you may want to experiment with the Elemental Weakness curse and/or scaling up your accuracy and/or critical stags. Need game info? Check out the Wiki at: https://www.poewiki.net/ Contact support@grindinggear.com for account issues. Check out How to Report Bugs + Post Images at: https://www.pathofexile.com/forum/view-thread/18347 Última edição por adghar#1824 em 7 de nov. de 2016 10:44:44
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Doomfletch's Prism scales best with flat physical damage rolls. You pretty much need Abyssus for Doomfletch's Prism to work, and the build excels with steel rings rolled for high flat phys, as well as flat phys on amulets and anywhere else you can get it. A high-end Doomfletch's Prism build is not cheap, but if you're currently not using Abyssus, adding Abyssus will probably triple your DPS.
EDIT: Yeah, what Adghar said :P. Honestly? Doomfletch's Prism is basically the bow-user version of Facebreakers. Act like you're building a Facebreaker character except with a bow instead of knuckle sandwich delivery systems and you'll get the right idea. She/Her Última edição por 1453R#7804 em 7 de nov. de 2016 10:45:52
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Ok thanks for your input guys. As I got "alot" (well some) +elem dmg and not so much +phys dmg, when I switch those +elem dmg pieces I see my *sheet* dps drop; not sure if I should count on that value.
Unto adding physical damage then! |
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" Ah yes, I nearly forgot. Because of the way they've coded it into the game right now, your 330% added elemental won't show up in tooltip. So you'd have to rely on testing or trusting us for that information :p For same x-y phys value, you will probably see lower tooltip than x-y elemental, but don't be fooled, depending on your mix of increased damage the real increase in dps could be much bigger. Need game info? Check out the Wiki at: https://www.poewiki.net/
Contact support@grindinggear.com for account issues. Check out How to Report Bugs + Post Images at: https://www.pathofexile.com/forum/view-thread/18347 |
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At the moment I'm using Haste (as I pretty much run away as the totems rapes)... should I go for Hatred?
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Not sure there, actually.
For pure DPS increase it would depend on what other added as you already have and what increased attack speed bonuses you already have. Level 20 Haste grants 16% increased Attack Speed, which would range from 16.0% more DPS (if your current IAS before Haste is 0%) to 8.0% more DPS (if your current IAS before Haste is 100%), or lower than 8 if your current IAS is higher than 100%. Level 20 Hatred grants 36% added as, which would grant 466/430 = 1.0837 = 8.4% more DPS, or lower if you already have other added as such as Herald of Ash or Added Fire Damage. The real DPS add is probably higher since you have been scaling elemental nodes instead of physical nodes? In which case, best case scenario would be 366/330 = 1.109091 = 10.9% more DPS. So for absolute pure DPS Hatred pulls ahead just a little bit if you already have lots of IAS from other sources, but I would probably still recommend Haste because it allows you to move more quickly as well, allowing you to kite around and manual dodge dangerous things better. (One less obvious benefit of using Hatred is that you'll have somewhat better Freezing and Chilling) Need game info? Check out the Wiki at: https://www.poewiki.net/ Contact support@grindinggear.com for account issues. Check out How to Report Bugs + Post Images at: https://www.pathofexile.com/forum/view-thread/18347 Última edição por adghar#1824 em 7 de nov. de 2016 12:13:25
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