Loot Filter Hide doesn't check sockers/LinkedSockers...

So I made my first loot filter for myself and I found a really annoying bug.

Code to hide Body Armor that is Normal rarity and under 5 sockets
"

Hide
Class "Body Armour"
Rarity < Magic
Sockets < 5

I drop a Magic 3 socket Body Armor and it still shows up(should be hiden) =[

Problem is that the client skips the socket check(same with LinkedSockets)
If I remove the rarity it works fine. It's also only for Class "Body Armour"

Heres my full filter. As you can see I don't have anything else that would influence hiding of the items(Yes the item is under 60)

Spoiler

#SSF HC Arc Mine Filter
#Ver 1.0.0

#5-6 Links
Show
LinkedSockets >= 5

SetBorderColor 255 0 0
SetTextColor 255 0 0
SetFontSize 40

MinimapIcon 0 Red Circle
PlayAlertSoundPositional 4 300

#6 Socket Items
Show
Sockets 6
SetBorderColor 255 0 255
SetTextColor 255 0 255

#Uniques
#Showing all for now
Show
Rarity Unique

#4 Links
Show
LinkedSockets 4
SetBackgroundColor 0 200 255
SetTextColor 0 0 0
SetBorderColor 0 0 0


#Currency
#Hide
Hide
BaseType "Portal Scroll"

#Top Tier
Show
BaseType "Master Cartographer's Sextant" "Blessed Orb" "Divine Orb" "Vaal Orb"
SetBorderColor 255 0 0
SetTextColor 255 0 0
SetFontSize 45

MinimapIcon 0 Red Diamond
PlayAlertSoundPositional 1 300

#Exalt
Show
BaseType "Exalted Orb"
SetBorderColor 255 0 0
SetTextColor 255 0 0
SetFontSize 45

MinimapIcon 0 Red Diamond
PlayAlertSoundPositional ShExalted 300

#Mirror
Show
BaseType "Mirror of Kalandra"
SetBorderColor 255 0 0
SetTextColor 255 0 0
SetFontSize 45

MinimapIcon 0 Red Diamond
PlayAlertSoundPositional ShMirror 300

#Chaos
Show
BaseType "Chaos Orb"
SetBorderColor 255 0 0
SetTextColor 255 0 0
SetFontSize 45

MinimapIcon 0 Red Diamond
PlayAlertSoundPositional ShChaos 300

#Regal
Show
BaseType "Regal Orb"
SetBorderColor 255 0 0
SetTextColor 255 0 0
SetFontSize 45

MinimapIcon 0 Red Diamond
PlayAlertSoundPositional ShRegal 300

#Mid Tier
Show
BaseType "Gemcutter's Prism" "Vaal Orb" "Jeweller's Orb" "Orb of Fusing" "Orb of Alchemy"
SetBorderColor 255 0 255
SetTextColor 255 0 255
SetFontSize 45

MinimapIcon 0 Red Diamond
PlayAlertSoundPositional 2 300

#Low Tier
Show
BaseType "Scroll of Wisdom"

#Default Look
Show
Class Currency

SetBorderColor 255 0 0
SetFontSize 40

#Recepie Items
#Chaos/Regal
Show
Class "One Hand" "Wand" "Dagger"
Rarity Rare
ItemLevel >= 60
Width = 1
Height < 3
Show
Class "Helmet" "Gloves" "Boots"
Rarity Rare
ItemLevel >= 60
Show
Class "Body Armours"
Rarity Rare
ItemLevel >= 60
Show
Class "Belt" "Amulet" "Ring"
Rarity Rare
ItemLevel >= 60

#Cartographer's Chisel
Show
BaseType "Stone Hammer" "Rock Breaker" "Gavel"
Quality 20




########################################################
#HIDE LINE
########################################################

Hide
Class "Two Hand" "Staves" "Claw" "One Hand" "Bow" "Quiver"
Rarity < Unique

Hide
Class Amulet
Rarity < Rare
BaseType "Coral Amulet" "Gold Amulet" "Lapis Amulet" "Paua Amulet" "Agate Amulet" "Turquoise Amulet" "Marble Amulet"

Hide
Class Ring
Rarity < Rare
BaseType "Coral Ring" "Iron Ring" "Paua Ring" "Unset Ring" "Diamond Ring" "Gold Ring" "Moonstone Ring" "Amethyst Ring" "Opal Ring" "Steel Ring"

Hide
Class Belt
Rarity < Rare
BaseType "Rustic Sash" "Cloth Belt" "Studded Belt" "Chain Belt"

Hide
Class Gloves
Rarity < Rare
LinkedSockets < 4

Hide
Class Boots
Rarity < Rare
LinkedSockets < 4

Hide
Class "Body Armour"
Rarity < Magic
Sockets < 5


Hide
Class Helmet
Rarity < Rare
LinkedSockets < 4

Hide
Class Shield
Rarity < Rare

Hide
Class "Sceptre" "Dagger" "Wand"
Rarity < Magic
LinkedSockets < 3






Anyone have any ideas what's wrong?
Última edição por norbiux#0745 em 16 de fev. de 2019 17:41:11
Último bump em 19 de fev. de 2019 17:25:02
You said you want it to hide NORMAL items, but then you mentioned dropping a MAGIC item. Did you drop wrong item or there is still a problem?
"
Iangyratu escreveu:
You said you want it to hide NORMAL items, but then you mentioned dropping a MAGIC item. Did you drop wrong item or there is still a problem?


It should hide all normal rarity and items under 5 sockets.
The magic item I dropped only had 3 sockets and yet it still showed up
If it's magic, it's not normal rarity :P

"

Hide
Rarity < Magic
"
Iangyratu escreveu:
If it's magic, it's not normal rarity :P

"

Hide
Rarity < Magic


yes, so it reads out as

HIDE Items with Rarity LESS THAN Magic(so normal)
and the next line is:Sockets < 5 That reads out as
HIDE Items with Sockers LESS THAN 5(so 1,2,3,4)

The full statement is:
HIDE Items with Rarity LESS THAN Magic
AND
Items with LESS THAN 5 Sockers

My Magic 3 Socket items should not show up because:
Rarity < Magic (returns FALSE)
Sockets < 5 (returns TRUE)

And while writing this I realized I am an idiot ^^, Sine False and True = False <_<

It should be:
Rarity <= Magic (returns TRUE)

I should really write stuff out on paper ^^
"
Hide
Class "Body Armour"
Rarity < Magic
Sockets < 5


You're misunderstanding how loot filters work entirely, then.

< will either show or hide ALL RARITIES UNDER/LESS THAN what's specified
<= will either show or hide ALL RARITIES LESS THAN OR EQUAL to the specified rarity.

> will either show, or hide ALL rarities Greater than what you specify.
=> will either Show or hide ALL rarities Greater than or Equal to the rarity that's specified.

Filterblade is awesome, as is the Neversink Loot Filter. If you've got a question, before posting there, READ THE F.A.Q.'s.

IF you're using the XBox 1 client, this is built-in (Native) to that release. You don't need to transfer this over from PC.
Última edição por bvanharjr#5617 em 17 de fev. de 2019 04:28:03
"
bvanharjr escreveu:
"
Hide
Class "Body Armour"
Rarity < Magic
Sockets < 5


You're misunderstanding how loot filters work entirely, then.

< will either show or hide ALL RARITIES UNDER/LESS THAN what's specified
<= will either show or hide ALL RARITIES LESS THAN OR EQUAL to the specified rarity.

> will either show, or hide ALL rarities Greater than what you specify.
=> will either Show or hide ALL rarities Greater than or Equal to the rarity that's specified.

Filterblade is awesome, as is the Neversink Loot Filter. If you've got a question, before posting there, READ THE F.A.Q.'s.

IF you're using the XBox 1 client, this is built-in (Native) to that release. You don't need to transfer this over from PC.


My first filter, and yes I misunderstood some of it ^^.Re-made it now and it works great. Also never liked using other people filters ^^
Última edição por norbiux#0745 em 17 de fev. de 2019 04:46:39
Glad to see this has been worked out! In case you didn't know, davros70 has written a great guide on Loot Filters which you can find here! The Item Filter Conditions section has the relevant information you're looking for.

Need some help? Contact us at support@grindinggear.com

Queen of Padlocks

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