[3.13] Crackling Lance - On hold, will update soon

Crackling Lance is on hold for now, will get to it soon.
Última edição por Harmageddon#0914 em 16 de jan. de 2021 08:28:35
Último bump em 25 de jan. de 2021 04:16:52
15 - 20 m dps ?

Seems a bit too much, don't you think ?
Correct me if I'm wrong but the recasts from Spell Echo do not stack Intensify right?

It would be like Multistrike where on first cast it goes 1 stack+2 casts, 2 stack+2 casts.

So you would cast 6 times before you got to the third(9 if +1 on tree) before you got to the big single target damage.
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Trespeon escreveu:
Correct me if I'm wrong but the recasts from Spell Echo do not stack Intensify right?

It would be like Multistrike where on first cast it goes 1 stack+2 casts, 2 stack+2 casts.

So you would cast 6 times before you got to the third(9 if +1 on tree) before you got to the big single target damage.

Ah yes you would be correct on that. I swapped out spell echo for faster casting! Bit of a tooltip loss but the damage increase will be reflected in the stacks of intensify built into the gem, so the overall damage shouldnt change much. Losing spell echo frees up alot more mobility too, i hate using echo anyways bc of the animation lockdown.
Última edição por Harmageddon#0914 em 17 de set. de 2020 19:52:20
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BuggyPie escreveu:
15 - 20 m dps ?

Seems a bit too much, don't you think ?

Depends, will be nice for annoying phases like Sirus phase 3. didnt really push for the dps, it just comes with the build. :)
I hope this works out, it looks very promising.
pob gives me an error when trying to open the pastebin
tnt IGN: GoldbergVariation
std IGN: SetPhasersToKill
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kjou escreveu:
pob gives me an error when trying to open the pastebin

You need the community fork
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kjou escreveu:
pob gives me an error when trying to open the pastebin


You need the community PoB by Localidentity.

https://github.com/PathOfBuildingCommunity/PathOfBuilding/releases
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BuggyPie escreveu:
15 - 20 m dps ?

Seems a bit too much, don't you think ?


If you encheck some of the is the enemy shocked, standing on concecrated ground and ignited options ( you will not always meet that criteria) you get a more realistic number.

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