60 Point Claw build with acrobatics

Here's a theorycraft build of what I will try out. This is under that assumption that acrobatics is as indispensable to an evasion shadow as iron reflexes is to an evasion duelist.

I also went for the lightning damage nodes as I plan to run with wrath as one of my primary auras complemented by grace for evasion.

Life is hard to come by in the shadow area of the board so I took the only three node life cluster I could find.

There is obvious room for expansion specifically to the the other claw damage cluster near the top and the evasion cluster south of the starting point.

Let me know what you think!


I'm new to POE, but really like the look of that build. Absolutely going to be trying that out on my first Shadow, looks very nice indeed.
"Behold, I have created the smith that bloweth the coals in the fire, and that bringeth forth an instrument for his work; and I have created the waster to destroy."
Thanks! Here's hoping acrobatics is as good as I think it is!
"
CidCephalopod escreveu:
Here's a theorycraft build of what I will try out. This is under that assumption that acrobatics is as indispensable to an evasion shadow as iron reflexes is to an evasion duelist.

I also went for the lightning damage nodes as I plan to run with wrath as one of my primary auras complemented by grace for evasion.

Life is hard to come by in the shadow area of the board so I took the only three node life cluster I could find.

There is obvious room for expansion specifically to the the other claw damage cluster near the top and the evasion cluster south of the starting point.

Let me know what you think!



If you look in your build, you will notice a 12% increase life node as well, so with 61 points u get that 12% increase to. The build seems similiar to what i want.
Good stuff i guess;)
You're right! I'll add the extra +12%hp and +6%hp node for a total of +36% hp and a 62 point build :p

Edited build below

Spoiler
http://www.pathofexile.com/passive-skill-tree/AAAAAQYAAy-ieAPeo7kE4FRmBzzdUA3wYAUa68s9HW6o4h8RkCMfTmoPISPJfCUhCTcmXjrVJoLQUy-jDIMycgRWNrhKMDnagDI-ACtePwSf60IlWQtFhpmCTPtiQVbSYmpX8ivGWPFopVkjwa1asQ7DXrL43GPyeo9tBxL5cKt4knvC0LatWqzr7AiBPMc_0KT_c6fzxdtVQoDNN9Dr1FWt9XwvUZ1lGKWICWYl-z4jqLQeZ3vH8129lmvMrfcjILm2RguQu4z05_VyUEj_KEwzmKDZxPlDHFXj7LxY4MEXIIHdXTbxrYzzmMMI95Y6prSMKoh2t0CtuvjSMm0=
Última edição por CidCephalopod#0341 em 11 de mai. de 2012 15:27:28
This build is working out really well. Using fire trap, bear trap, and whirling blades are the only AoE you need. I *might* replace bear trap with spark nova if I need more. We shall see.
I am looking at your edited build. You are close to some claw accuracy/bonus damage. Is the build planning on taking those? Also what about crit bonus dmg and crit chance directly south from start spot?
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.....And that's all I have to say about that.
I purposely set this build around 60 points because the soft cap is around level 70. If I were to expand it I'd take the other claw cluster at the top, the evasion cluster near the start, and the extra frenzy charge and +20% elemental weapon damage cluster near the bigger claw cluster.

Claws don't rely on crit, they rely on damage and life/mana leech. Daggers will synergize better with crit, and will do more damage, but don't have the life leech that I desperately need.
having a similar build in mind... went for 1h + shield and extra evasion for survivability, not sure if this works out at all since I'm new to the game and haven't played dozens of hours into it.

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