[3.16] Spectral Throw CoC Fireball

Introduction

This build is played with two daggers and a Spectral Throw. It is a CoC build in which the skill Fireball is activated for each critical hit. The focus is therefore on projectile damage, critical strike chance, spell damage.


Equipment/ Gear
Spoiler

- Helmet
https://pathofexile.fandom.com/wiki/Starkonja%27s_Head

- Armor
https://pathofexile.fandom.com/wiki/Kintsugi

- Gloves
Rare Gloves with Life, Increased Globel critical Strike chance, life and resistance. Example:
https://poe.trade/search/tasamahonagure

- Boots

Rare Boots with Life, Movementspeed and resistance. Example:
https://poe.trade/search/makotahetohona

Rings:
Rare Rings with Life, chaos resistance and resistance, Damage. Example:
https://poe.trade/search/omayonaurihizu

Amulett:
Rare Amulett with Life, all elemental resistance and all attributes, Damage. Example:
https://poe.trade/search/okitanoasinaga

Anointment:
https://pathofexile.fandom.com/wiki/True_Strike

Belt:
Rare Belt with Life, all elemental resistance. Example:
https://poe.trade/search/yaritooyewonah

Weapons:
Rare Daggers with Global critical Strike Chance, increased Spell Damage, increased critical Strike chance for Spells, attack speed.
https://poe.trade/search/adunikenatonon



Passive Skill Tree


Bandits


Gameplay

The aim is to generate a large number of critical hits with a high attack speed and many projectiles in order to cast as many fireballs as possible.


Skills:
Spoiler

- Head
Ancestral Protector, Multiple Totems, Culling Strike, Faster attacks

- Boots
Enlighten, Anger, Herald of Ash, Discipline

- Body Armor
Spectral Throw, Cast on critical Strike, Fireball, increased critical strike chance, Inspiration, Greater Multiple Projectiles

- Main Hand
Flame Dash, Caster Casting, Summon Ice Golem

- Off Hand
Stellskin, increased Duration


Jewel
Spoiler

Good stats for Jewels:

- Fire Damage, spell damage, attack Speed, global critical strike chance, life



I would be very happy to receive an assessment or feedback

Whole Build in Poeplanner:

https://poeplanner.com/AgADABUAAgIBdQDRAQcEkwW1BecGYwcPEVATdRS_Fm4gCiHYIvQi9iMtJJUmCypbKuEsHy2eLXww7zE0MlgyTTfUOVg64j2WQTpCMUMGR-5ID0kTSbFJs0z_TJJNKk4wUEJQR1HsUjVTS1XGVfpWr1vyXUVe4mGsYkNjCGwLbIxs8m9ScFZw13euePZ5dX0rf2WH04kLjDaMfY1-jb-NgJInkyCVn6AioUCiiqMFpDSnZqyYrBKts663r-uvxbQ-uXy547ucwOzCosQjyL3LmM0Kz_XQftPP13bYXtvU2-fbhONi6rDsiO-K8fj0_PY3-ev6uv4AAAgA2hNEWYFaEGHTZUbbvem78AAABAAQASsASGVhcnRicmVha2VyABT_AAAA__8FmJUBRgAhigEyAHeUAQoAIYsBMgDHlQEBAAG1hAEeAAAAAAABugJLaW50c3VnaQAU_wAAAP__BV2QAW4AqIoBQwDhhgEeAG-UAez_L4oBMgAAAAAAAAApAgAU_wAAAAPfFgFtAK0WAW0AchIBEAABt4QBMgAAAAAAAT0CU3RhcmtvbmphJ3MgSGVhZAAU_wAAAP__B16FAUYAm5QBzv-AiQEKAMiEARkAYZABeACDigFgAGKGAZYAAAE-BwEoAAAAAAALAAAA_wAAAASxAAEjALsAARIAZQwBWQCyFgESAAH5gAEQAAAAAAAApQEAAP8AAAAFCwsBHQCaAgEdABIRAR0AZAwBSADPAwEZAAFSigEoAAAAAAAApQAAFP8AAAAFmxQBHgBJAgESAJoCARkAEhEBGwBjDAE-AAAAAAAAANwAABT_AAAABJsCASIAExEBIwBiDAE5AOcCARcAAAAAAAAA8wEAAP8AAAAE-wwBJgBiDAE5ALkAAQ0A4goBEAABcIMBFQAAAAAAAN4BAAD_AAAAA5YAAQcAWwABEAA9AAEMAAAAAAAAALUBABT_AAAAAfgAAQ4AAAAAAAAAywEAFP8AAAABDQECAQDT_wAAAAAAANYBABT_AAAAAa4AAREAAAAAAAAA2QEAFP8AAAABnAABKAAAAAAAAADPAQAU_wAAAAFxAAEjAAE_nAESAAAAAAAA8wEAAP8AAAAEYgwBOQC5AAENAOIKARAAsRcBKAABcIMBFQAAAAAAAgL__wMBBwYECA8FCgsMDQ4BAIrxCQACAAAGBQYGAhQAAAABegEUAAAAA6oBFAAAAAGwABQAAAABmQEUAAAAAbYBFAAAAAEHBAEAFAAAAAHQABQAAAABBQAUAAAAAWUBAwAAAAEAA7IAFAAAAAGeARQAAAABTwEUAAAAAQQECAIUAAAAAdEBFAAAAAGQARQAAAABnQEUAAAAAQECDQEUAAAAAbcBFAAAAAEGAAMA_____________zwAAAAAFAAfiwgAAAAAAAADAwAAAAAAAAAAAA==
Último bump em 13 de jan de 2022 14:39:52
Why aren't you using POB ? Kinda hard to receive any feedback without the accurate data POB provides for your build
Última edição por Selfcontrol#5580 em 6 de nov de 2021 00:40:26
I tried plotting this into PoB but I'm not even sure where you wanna go with this, could you redo it and make it into a proper PoB? The skills is all over the place, on the poe planner it looks better than what you typed out here but it's still a mess, you have 4 empty links in the gloves for example.

It might be salvageable but without having your perspective on where you wanna go with the build it's almost impossible trying to give any form of feedback.
I redo this in PoB:

https://pastebin.com/TmiVb5rU



Currently I have the problem that the damage produced by the fireball is not as desired. As I understand it, fireballs are also projectiles, which is why the damage should also be increased like from firedamage. You may be able to show improvements both in the tree and in the equipment. Is playing with daggers based on ability damage the problem here? Do I have to add more fire damage?
So, dead build since the OP doesn't want to weigh in on anything?
"
gt6081a escreveu:
So, dead build since the OP doesn't want to weigh in on anything?


I haven't even looked at the build, and I can tell it was a dead build to begin with. Spectral throw is a *terrible* trigger, and fireball is a godawful triggered skill. Might've passed muster 8 years ago, but not today.
https://pastebin.com/6UNq3x2t

the best ive been able to optimize it is this. and its quite the mess. but its okay? i mean. 175k per ball aint nothing to laugh at. but it aint great either. might test it out to see if it could work.

but if you switch it out for cyclone its already more damage.
Última edição por glagla00#2319 em 12 de jan de 2022 10:39:32
https://youtu.be/ZDITc-Q_qek
there. i will say. if you're fast enough and could phase with a potion you can just run ahead and trigger with the axes going back at you

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