Earthshatter spikes become invisible under certain conditions

I'm using 3 Ancestral Warrior Totems that use Earthshatter with Upheaval. The big amount of spikes that this creates didn't seem to be a problem, but it seems that maybe when I upgraded the quality of my Earthshatter gem to 20%, that the spikes started becoming invisible. Now the vast majority of them are invisible.
It seems unrelated to dynamic culling, as turning that off has no effect.
Último bump em 6 de fev de 2025 12:21:17
+1 mine just goes invis without even upgrading the quality. I thought it was Fist of War as it seems to came back to normal after I unsocket Fist of War. It seems like whenever I move while spamming the spikes, it just goes invis, standing still and waiting for Fist of War to be up, the first few initial spikes are there, it seems like it "reset" back to normal. Though after I move away from where I'm standing and start spamming the spike it goes invis again.

Edit1: Actually it I just found out that it goes invis for a moment after I use infernal cry, but since I'm spamming the cry to explode the spikes it just make it so that the spikes are just always invis. I am not sure if it's the same for seismic cry, I'll try to get a gem to find out.


Edit2: It does seem to be the warcry making the spikes go invis for awhile before them reappearing again. (english not my 1st language so do correct me if im wrong)
Última edição por MaliciousDookie#1026 em 18 de dez de 2024 06:01:56
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+1 mine just goes invis without even upgrading the quality. I thought it was Fist of War as it seems to came back to normal after I unsocket Fist of War. It seems like whenever I move while spamming the spikes, it just goes invis, standing still and waiting for Fist of War to be up, the first few initial spikes are there, it seems like it "reset" back to normal. Though after I move away from where I'm standing and start spamming the spike it goes invis again.

Edit1: Actually it I just found out that it goes invis for a moment after I use infernal cry, but since I'm spamming the cry to explode the spikes it just make it so that the spikes are just always invis. I am not sure if it's the same for seismic cry, I'll try to get a gem to find out.


Edit2: It does seem to be the warcry making the spikes go invis for awhile before them reappearing again. (english not my 1st language so do correct me if im wrong)


That's interesting. It's definitely not related to Fist of War only, as I don't even use that.

If I wait a bit and then put down some totems, then the first set of spikes will be visible. But if I start playing normally and putting down more totems and spikes, then the very next set of spikes will be invisible. But then if I wait a bit again, then the first set will be visible again. You're probably right then that it's related to the warcries, but it's hard to figure out. I'm using Infernal Cry only.
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g0aky#4925 escreveu:
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+1 mine just goes invis without even upgrading the quality. I thought it was Fist of War as it seems to came back to normal after I unsocket Fist of War. It seems like whenever I move while spamming the spikes, it just goes invis, standing still and waiting for Fist of War to be up, the first few initial spikes are there, it seems like it "reset" back to normal. Though after I move away from where I'm standing and start spamming the spike it goes invis again.

Edit1: Actually it I just found out that it goes invis for a moment after I use infernal cry, but since I'm spamming the cry to explode the spikes it just make it so that the spikes are just always invis. I am not sure if it's the same for seismic cry, I'll try to get a gem to find out.


Edit2: It does seem to be the warcry making the spikes go invis for awhile before them reappearing again. (english not my 1st language so do correct me if im wrong)


That's interesting. It's definitely not related to Fist of War only, as I don't even use that.

If I wait a bit and then put down some totems, then the first set of spikes will be visible. But if I start playing normally and putting down more totems and spikes, then the very next set of spikes will be invisible. But then if I wait a bit again, then the first set will be visible again. You're probably right then that it's related to the warcries, but it's hard to figure out. I'm using Infernal Cry only.





It is the warcries. I've been using seismic cry and infernal cry. Both of them seems to just make the spike go invis. They do reappear after a few seconds when you stop using the warcries.
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g0aky#4925 escreveu:
"
+1 mine just goes invis without even upgrading the quality. I thought it was Fist of War as it seems to came back to normal after I unsocket Fist of War. It seems like whenever I move while spamming the spikes, it just goes invis, standing still and waiting for Fist of War to be up, the first few initial spikes are there, it seems like it "reset" back to normal. Though after I move away from where I'm standing and start spamming the spike it goes invis again.

Edit1: Actually it I just found out that it goes invis for a moment after I use infernal cry, but since I'm spamming the cry to explode the spikes it just make it so that the spikes are just always invis. I am not sure if it's the same for seismic cry, I'll try to get a gem to find out.


Edit2: It does seem to be the warcry making the spikes go invis for awhile before them reappearing again. (english not my 1st language so do correct me if im wrong)


That's interesting. It's definitely not related to Fist of War only, as I don't even use that.

If I wait a bit and then put down some totems, then the first set of spikes will be visible. But if I start playing normally and putting down more totems and spikes, then the very next set of spikes will be invisible. But then if I wait a bit again, then the first set will be visible again. You're probably right then that it's related to the warcries, but it's hard to figure out. I'm using Infernal Cry only.





It is the warcries. I've been using seismic cry and infernal cry. Both of them seems to just make the spike go invis. They do reappear after a few seconds when you stop using the warcries.


Alright, yeah, that's exactly it then. Hopefully we can get a fix. I wanna see the spikes explode, man.
I had hoped the patch would fix this issue, but unfortunately not. It's not as fun as it could be playing when the spikes are almost always invisible for me. If you need any more information about the problem I am happy to help.
Also seeing this on PS5. When they become invisible mobs around the area also get this strange black flickering lines over them.

Any update from GGG on this? Any better way to report this aside from this forum?

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