Detonate dead bug
I've stumbled upon some bug with detonate dead not consuming my minions with sacrifice in closed area maps. It has problems targeting corpses on the ground as well, but this doesn't happen in open areas.
Último bump em 4 de fev de 2025 15:22:50
|
![]() |
same
|
![]() |
I have this problem as well but I believe it's more subtle. The problem sometimes occurs in open areas, and more often (but not always) occurs in closed areas. The problem seems related to targeting corpses very close to the character model. I never have this issue when targeting 6+ meters away from the character model, and probably around ~50% when trying to target a corpse at the character's feet.
Maybe something related to the new auto-targeting system? |
![]() |
To add one point of clarification: this is not related to live enemies. I can replicate this issue even when there are no live enemies around, just my minions with sacrifice and corpses.
|
![]() |
I've attached a video that demonstrates the problem. My cursor is on two valid targets: a minion while using sacrifice, and a corpse. When I cast detonate dead (which has minion pact) you can see that my closest minion loses life, and the corpse that my mouse is hovering over (which by default is outlined in green) flashes red, but nothing happens. This is different from casting dd on a location with no corpses, in that case there's a shower of red sparks. However in this case there is no shower of red sparks either. Instead, nothing happens.
https://imgur.com/a/AnNoGUF |
![]() |
same
|
![]() |
Same problem here. Vaal factorys and act 3 citadel are literaly unplayble with DD. Spamming DD in these rooms and nothing happens while i get smacked and eventualy die
|
![]() |