Sekhema Bugs i noticed in several runs.

Hey here a list of bugs and suggestions for sekhemas.

-The Desperate Alliance Relic not just make the Boss Stronger, it also makes all Monsters in the Trial stronger for somehow.
Normally i run through Sekhema without any trouble (even without Honour Res) but as soon as i make a playtrough with this Relic every minihit drains like 1000+ honour. Cant say if the HP is also higher for all monsters, my dmg is too high to tell that.

-The Affliction "Monster Hit deal 5%Life, Energy Shield ect proccs also on the Traps in Gauntlet Trials.

-I dont know if intented but all Boon/Affliction that say "Monsters" also count for Bosses. There are also Relics that say "Monster deal less damage" or other stuff with Monsters, what also counts also for bosses, even that there are relics explizit for bosses or Rare Monsters.
Anyway, if this is all intened, could u clear the description more? Like if "Monsters" is every Monster in every rarity, describe it like it pls.

-There are 2 Relics that cant be reforged. The horizontal 4 lengh one and the Tapestry Relic, is this intented? If not, would be nice if this get fixed, cause the other exemplars, even same size, but not horizontal, are rerorgeable.

-In a specific Gauntlet Trial 2 Traps do not work. The one that spit fire in a lengh, i think this is in 2nd or 3rd floor.

-When i play in a party im fine with sharing honour damage, but its too much. When i get a hit and get like 30 honour down, my mate whos just 5 lvl lower, get 1000 honour drained. Why this isnt just same amount? I mean i fixed this by just choosing 75% honour resistance a bit, but its still unproportional in my oppinion.

-Its still possible for ppl to join a sekhema run and wait at the room where to choose a trial, while the others can beat the trial room, like f.e. the Time Master, so the other can come after and get his Points for free. There are even ppl selling this for 1 Divine. Is this intented? Shouldnt it be just able for Party Members to join the Trial, when they played themself the trial with the Trial-Owner so far? Like if were 3 man and were playing to a room in the 3rd floor and one needs to go out for trade. Its rly good to have the opportunity to go out with all party members and rejoin again, but i cant understand why ppl, who were not participating from the beginning can join the trial afterwards.

-The Sacred Water changing to keys is too random. I can have 13000 Sacred Water and only get 4 bronze keys, or i once had 300 Water and got 2 Gold Key and some other Keys. This is, in my oppinion, too random, if this is intented. If not, this needs to be changed. Would feel much better to know like, ok 1000 Sacred Water can result in a Gold key or like so.

-Some Rooms, especially in the 4th floor are too tight. Its nearly impossible to not get a hit from a bridge or a room on the other side( at the edge of the screen). I got used to it and learned how to clear rooms without getting hittet, but it feels like its too small and not good designed to fight for. Especially the Hourglass Trials with this small bridges and stairs. Feels not good to play.

-Make pls a Tutorial for beginners. Explain them what Honour Resistance is, what is mean by Defences and how does this influence your honour? What is honour and how is it calculated? and so on. When i was new to PoE 2 (i never rly played PoE 1) i had no clue how to play Sekhema and needed to watch Tutorials on YouTube. It feels not good, when a game is not designed to explain some necessary things. (This does also count for Disenchanting, Identifying, Reforging Bench, Scrapping Table and respeccing Points/Atlas Points and for reforging waystones. So many ppl dont know that u can reforge waystones with different rarity... I met so many new players, who never realized that all this mechanics even exist.)

Okay thats all so far i realized.

Keep it up and thanks for the upcoming patch! Cant wait to see my minions can walk finally through bridges and small doors :D

Greetings, Draco












Último bump em 5 de fev de 2025 15:44:31

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