issue whit the primary attributes—Strength, Dexterity, and Intelligence

I have encountered an issue where the primary attributes—Strength, Dexterity, and Intelligence—are not correctly assigned in my character's stat allocation. Specifically, it seems that:

Strength increases where Dexterity should be applied.
Intelligence increases where Strength should be applied.
Dexterity increases where Intelligence should be applied.
This misalignment causes inconsistencies with the skill tree, making it difficult to allocate points correctly and affecting character progression. I have verified my gear, passive skill tree choices, and any potential modifiers but could not find a reason for this behavior.

Could you please clarify whether this is a known bug or if there is a way to resolve the issue? Any guidance or troubleshooting steps would be greatly appreciated.

Thank you for your time and support.
Último bump em 10 de fev de 2025 05:26:01
Known bug, listed in the known bugs thread. It's visual only, so no worries. Your character sheet shows correct values for attributes, you you can use there to visually confirm correct values while assigning passives.
Última edição por tranxx4#0046 em 9 de fev de 2025 11:32:47
Thank you for the response. However, while I understand that this is a known visual bug, it is not just a display issue in my case.

The incorrect attribute values prevent me from equipping weapons and using certain skill gems because the game does not recognize that I meet the required attribute thresholds. Even though my character sheet supposedly displays the correct values, the game still considers the incorrect ones when checking requirements.

This makes progression difficult, as I am unable to use gear and abilities that should be available to me. Could you confirm whether this issue is also being addressed, or if there is a workaround to force the game to recognize the correct attributes for item and skill requirements?
Anyone else?
Please I can’t fix this problem, can you help me?

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