Slow Progression and Terrible Experience
Slow Progression and Terrible Experience
I've been trying to understand why you guys say one thing and do another for 3 days? I just finished a 13-hour stream of gameplay and I feel tired and discouraged. I'll list it by topic so it's easier to understand the feedback and it doesn't just seem like a complaint. 1. You said you changed the way you craft so we could give more value to the items that fall on the ground, right? Now tell me, how am I going to be able to craft any item if no currency drops in the early game? I need 10 rare items (which also drop rarely, true to their name) to get a regal orb and try my luck at getting a modifier that helps with the build. Currently, if someone doesn't have a "decent" weapon, they literally get stuck in the act they're in and can't progress. Do you want us to keep farming items during the act? Really? Mobs and more mobs die and nothing that can help progress, only worthless items, magical and white, which I can't do anything with because they don't even drop 1 regal orb at the beginning of the game. 2. White mobs tanking 4 to 5 hits to die in act 1, this makes the game EXTREMELY slow. I don't see a problem in taking a little longer to kill rare and magical monsters, but white monsters? There are even white monsters with energy shield. What's the point? Hours and hours killing mobs that drop literally nothing. 3. All mobs without exception are much faster than us players. The feeling I have is that they only don't kill us because they don't want to. If we are so slow (even with boots that have high movement speed) why do they need to be so fast? Especially during the campaign. In short: You NEED to add more orbs to drop if you want to maintain this crafting and progression model, otherwise we will be held hostage by trade. You are making the beginning of the game difficult when the difficulty should be at the end. Hundreds of people have already written this to you, but you seem like another company. Where once you had a company that listened to players and always tried to value fun and challenge, today we have a company with an iron fist that seems to want to see its players suffer more than have fun. I LOVE playing PoE1, but I've been thinking about what feeling PoE2 is giving me. I never thought I wouldn't want to play PoE2. (Every PoE1 player's dream) Último bump em 7 de abr. de 2025 07:39:11
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