Recombinator success chances displayed are not statistically proven

Recombinator with success chance of 70% destroys both items with 90% probability. And it's not a joke, something is really busted in rolls in Recominator, chances for succes is already very low on display values, that makes this cool tool almost useless for SSF and players without budget (and rich players do not need it at all, because they can buy items).

From 20+ tries to recombine something with 50-70% chances I got only 2 successful outcomes, which stands against statistics and math rules. Please, check the chance in Recombinator.

Also, it would be a good feature to have 2x chances for 2x-3x price and 3x chances for 3x-5x price (with 90-95% max chance of success).
Último bump em 24 de ago. de 2025 02:07:21
Have same problem.
The displayed chance of success does not correspond to reality, with a large sample the real chance is much lower than what is displayed.

Current sample:
Attempts - 53
Chance of success - 19.67%
Successful attempts - 2
Última edição por Setos77#3200 em 24 de ago. de 2025 05:05:28
"
Nocturnal#3111 escreveu:
Recombinator with success chance of 70% destroys both items with 90% probability. And it's not a joke, something is really busted in rolls in Recominator, chances for succes is already very low on display values, that makes this cool tool almost useless for SSF and players without budget (and rich players do not need it at all, because they can buy items).

From 20+ tries to recombine something with 50-70% chances I got only 2 successful outcomes, which stands against statistics and math rules. Please, check the chance in Recombinator.

Also, it would be a good feature to have 2x chances for 2x-3x price and 3x chances for 3x-5x price (with 90-95% max chance of success).


I think your mistake here is assuming that the chance to succeed is cumulative and takes in account previous attempts, so on 10 attempts with 70% chance you would get 7 successes.

I think each attemp stands on its own and reset or doesnt count the previous one.
This would explain why we could get 10 failures out of 10 attempts at 70% chance of success.
Correct?
Última edição por IILU81II#8410 em 23 de ago. de 2025 23:49:20
Sample amount needs to be considerably higher to test each level of percentage chance, say each 10th percentage needs to be tested around 1000 times to start a percentage accuracy. Those 20+ rolls could have seriously rolled bad and was ultimately bad luck.

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