Fog of War clearing radius is too low
![]() You can see the checkpoint on screen and it's barely discovered in the fog of war (see minimap around character). I keep running past checkpoints in maps without taking them, which relates to both their interaction radius and this. It doesn't seem logical to move checkpoints around so that players find the entrances to zones. Increasing this would alleviate that problem, at least a little. Moving checkpoints seems like a band-aid. Última edição por Immoteph#2974 em 4 de jun. de 2025 06:56:19 Último bump em 4 de jun. de 2025 06:55:53
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