Death Punishment - Still Too High

There are quite a few videos about this topic floating around on YT lately...

I watched a few and I agree with them. Dying is still entirely too taxing.

Every time I die to something stupid (stun locked, mobs spawn on top of me and one shot me, mana drain draining my mana from half way across my screen somehow and I get one shot, etc).

I just log off for the day or maybe a few days. I eventually will stop coming back.

I made a post a few weeks ago before the D4 season started, I spent this entire time playing that and it was great. My time felt infinitely more valued than on POE2.
I did decide to jump back in to POE after I maxed my D4 character out (even though I still play it) to see if I could figure out how to mitigate some of the death scenarios that I listed above, spent a bunch of currency upgrading gear, looked up some video guides, asked friends for advice. I am not one to shy away from a challenge, I enjoy a challenge, but when you have ZERO idea what kind of parameters the challenge consists of and end up just throwing crap at the wall to see what sticks... That is a problem.

The one shotting still happens and my desire to keep sinking time in to this pit is near it's end. I am not a bad player. I understand WoW is a different game entirely, but I was a cutting edge raider and still could be if I wanted to put the time in to it. I am aware, I do the work, I look things up if I don't understand them. The primary thing is, as I get older (41), I just don't have the tolerance for the disrespect of wasting my time. Especially when it seems relatively deliberate.

I highly doubt I am alone with this, I play D4 with my brother (a bit older than me) and he out right refuses to even try POE2 because of how taxing it is on purely your time.

I understand this is not everyone's perspective. Some people enjoy the ridiculously high risk, that is why modes like hardcore exist.

I guess what I am trying to say is, it was evident that GGG wanted to make POE2 a lot more accessible to a much broader audience than that of POE1.

Well, as someone that didn't pick up POE1 because it was entirely too involved and intricate; after trying POE2 in pre-league and this current league because of the aforementioned claim, I an honestly telling you that you wildly missed that mark.

Sure you got a bunch of initial interest, but nowhere near sustained. Yes, people don't generally play ARPGs for entire seasons, but the retention on specifically this season is really not great, some would say it's significantly lacking.

My sincere advice would be to pick your audience and just roll with it. If you want the people that min max every calculation, spend hours figuring builds and crafting methods, the people that don't mind losing levels at a time because of one mob they just can't kill - just aim your game at those people. If you want your game to be for the masses, then you have to surrender your vision of old and accept the fact that your desire to have high-taxing scenarios in your game (outside of hardcore) is simply only going to hurt you.

My two cents. I am sure some people will be angry with me for my comparison to WoW and D4, which is fine. I simply implore you to address my actual argument as opposed to just distasteful comments about the comparison.

Último bump em 5 de out. de 2025 17:45:20
I kind of agree with you, even as a player who has played this franchise for some time.

What I really do not quite understand, is why it seems like a good idea to pair the fact that while developing the game and balance is way off for so many things since start of the game, that when you die in a juiced map after the changes, you loose your map and xp, and most likely have no idea what you died to.

This is a bit bad imho. And after reading many reactions to the way the game punish players, I think many people agree with you, if not the majority. I have only seen very few people being happy about the 0 revive policy.

Personally I got around that before, with running towers with 6 mods, t15, carefully, and then I ran my maps with 1-2 revives always. I do not like the fact that there is such a risk involved in using 3 tablets. It is bad. I have seen many posts here on the forum and other places, that tells me I am not alone with that earlier strategy. (mitigation of consequences)

I never liked hardcore, and this is half way there to me.
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Phenomanon#0759 escreveu:


I highly doubt I am alone with this, I play D4 with my brother (a bit older than me) and he out right refuses to even try POE2 because of how taxing it is on purely your time.





how does he know if hes never played it?




i never liked the xp death penalty, but i think there needs to be a death penalty that matters and i would much prefer losing xp to losing items etc.

they want the game to be more accessible than poe1, but its still poe, its not D3/4. its still going to be as deep, intricate, involved as poe1, its not supposed to be a braindead game like D4 that dedicated players 'finish' in a couple of days. if what you really want is a game like d4 then no poe game is ever gonna be for you, it will never be like that, dont confuse them sanding off the edges with them wanting the game to be anything like that.




thing with poe is that it has the range to accommodate players of different dedication levels. its got everything in it that D4 has for someone who wants to put in 20 hours casually, or 40. but it also has more than that, it also has enough content and scaling for someone who wants to put in 100 hours quite seriously, it has enough content for someone who wants to no life for 500 hours.

if thats not you then maybe what ur trying to do isnt for you? if you cant handle a t15 map maybe t15 arnt for a player with your dedication level, maybe you should just do t10 maps? if you cant get a t0 unique or mirror tier rare gear then its not for you, the gear you can get is for you and the gear you cant get is for someone with more skill and more time right?

i get what ur saying but on some level with posts like these, and weve seen 1000s of them over the years of poe1, and while i agree xp penalty is really horrible, in a way you could look at the posts as saying there just shouldnt be content for more dedicated players right? the last 5 passives getting from 95 to 100 dont mean much at all but theyre there for people dedicated enough to get them and death mattering means the meta for those people isnt just dps+movespeed, it means defences matter. them changing the game so you can get there with you current effort levels doesnt really add anything to the game for you, it just takes away something from better players who need a harder game with harder, longer goals?



i do hate the xp thing tho, i wish they had a better method. i preferred the 1 shot content, keep that ditch the penalty. but they ditched the 1 try stuff instead and... ughhhhhh, i dunno. but dying has to suck ultimately.



honestly i just think the game is too hard. dying should matter but its just too easy to die, too hard to get decent defences. i dunno what theyre doing with defence in this game i dont feel like i can rly make evasion and armour matter like they do in poe1 i just cant seem to get enough of them while es can stack way too high. i dunno, i have friends who tried the free weekend and just got blown up for the entire playtime. its just too hard. i can kind of deal with it cause im that sort of idiot but it feels tedious and restricting.
I love all you people on the forums, we can disagree but still be friends and respect each other :)
Última edição por Snorkle_uk#0761 em 5 de out. de 2025 17:49:08

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