Blink forces you to sprint if you hold the spacebar longer than blink's 0.3s cast time.
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This is horrible. It forces you to use either a keyboard script to only press space for 1 frame, have to slap the key with the fastest movement possible, or to NOT use a skill.
WHY IS THIS STILL HAPPENING? It was reported multiple times since the start of the league. Why are we still instant heavy stunning out of a blink, or having to do the sprint end lag animation EVERY time you sprint, or having to use third party tools to make inputs that actually function like the player wants it to?!?!?!? /end frustration rant. Seriously please fix this. It is a terrible interaction. Obviously, from a programming viewpoint, if you are holding space after the end of the dodge roll animation you are now sprinting. But this skill interaction is a massive oversight and shows how little testing was actually done on sprinting. Please fix this. Último bump em 26 de out. de 2025 18:20:19
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