Entangle vs. Eternal Knight = rapid-fire reflected projectiles

- Use Entangle on an Eternal Knight in e.g. the Mausoleum
- Every time a vine attaches to the knight a projectile is being reflected

I attack with vines as a proxy, thus there shouldn't any reflected projectiles happening in the first place.
Última edição por Merwise#2613 em 12 de dez. de 2025 16:06:48
Último bump em 15 de dez. de 2025 01:53:45
I also ran into this issue... correct me if I'm wrong but Eternal Knights should only reflect if you hit them with skills that have the "projectile" tag, which the Entangle skill doesnt have :(

Was not fun to get to the Mausoleum and get shotgunned like five times in a row because I wanted to play a cute plant build :(
This is not a bug, they have always shot projectiles on blocking any hits while their shield is up (including high-ranged melee attacks such as sunder). There are ways around this however :)
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Timothy_GGG escreveu:
This is not a bug, they have always shot projectiles on blocking any hits while their shield is up (including high-ranged melee attacks such as sunder). There are ways around this however :)


Sure, but before Entangle there really wasn't any skill that was hitting enemies in 0.1 second intervals, which count as separate hits each, resulting in rapid-fire reflecting projectiles.

Clip

To me that doesn't look like an intended interaction.
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Timothy_GGG escreveu:
This is not a bug, they have always shot projectiles on blocking any hits while their shield is up (including high-ranged melee attacks such as sunder). There are ways around this however :)


Post a video of you using Entangle and counter playing the Eternal Knight so that we can see.

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