Broken instancing
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This has been a problem before but it's getting more and more obnoxious every league.
Zoning into a new area has a VERY large chance to make the server seemingly keep lagging. When I enter a "normal" zone, I have a stable 23-24ms latency (literal flat line on the latency counter). If I enter a "broken" instance of that zone, the latency is oscillating WILDLY between 50-900ms (literally /|/|/|/|/|/| on the latency meter). While this can be fixed by running out of the zone and entering with CTRL click to generate a new instance, most of the time you need to do it 2+ times till you finally find a working, non-laggy instance. I've been told this doesn't happen to everyone, and the only thing I found on the net is that some ppl claim you need to disable VSync.... which does NOTHING to the problem btw. I've tried switching gates, but Milan wasn't any better than Frankfurt so idk. Playing with DX12, DLSS active, Windowed Fullscreen, VSync off, Reflex off, Steam client Último bump em 14 de dez. de 2025 12:56:32
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I'm done with this league. Unplayable.
Most instances you can at least reset - in campaign. But when it happens in Temple/Trial/maps? You're kinda f..... |
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