Severe VRAM Over-allocation and Texture Degradation on 8 GB GPUs (Regression from Previous League)

### System Information

* **GPU:** NVIDIA RTX 5060 Ti (8 GB VRAM)
* **Driver:** NVIDIA Game Ready Driver (latest as of this league)
* **OS:** Windows 11
* **Renderer:** Vulkan (also tested DX12)
* **Resolution:** 1080p / 1440p (reproducible at both)
* **Installation:** Steam

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### Description of the Issue

Since the start of the current PoE2 league, the game exhibits **excessive VRAM usage** on 8 GB GPUs, leading to **aggressive texture streaming degradation** that makes the game visually unplayable over time.

This behavior **did not occur in the previous PoE2 league** on the same hardware and settings.

VRAM usage rapidly climbs to **6.4–7.0+ GB**, at which point the engine begins evicting textures, resulting in:

* Extremely blurry / muddy textures
* Inconsistent texture quality that worsens the longer the session lasts
* Stutter and hitching during asset reloads

Once this degradation starts, it persists until the game is restarted.

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### Steps to Reproduce

1. Launch PoE2 on an 8 GB GPU
2. Use default or medium graphics settings
3. Enter a town or busy area
4. Observe immediate VRAM jump to ~6.4 GB
5. Play for 10–30 minutes (maps or towns)
6. VRAM usage continues rising toward 7+ GB
7. Texture quality visibly degrades and does not recover

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### Expected Result

* VRAM usage should remain within a stable budget appropriate for 8 GB GPUs
* Texture streaming should gracefully downscale without permanent blur
* Visual quality should remain consistent during extended play sessions

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### Actual Result

* VRAM is over-allocated and retained aggressively
* Texture eviction occurs late and abruptly
* Permanent texture blur and stutter occur mid-session

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### Troubleshooting Performed

* Cleared NVIDIA DXCache / GLCache
* Rebuilt shader cache
* Tested Vulkan and DX12
* Texture Quality set to Medium
* Shadows Low, GI/Volumetric Off
* FPS capped at 60
* Dynamic Culling disabled

Issue persists despite these mitigations.

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### Additional Notes

* Many players with 8 GB GPUs (RTX 3060 8 GB, RTX 4060, RX 6600) are reporting similar issues this league
* Behavior appears to be a **regression in VRAM budgeting and texture streaming** compared to the previous league
* Towns appear to trigger the most aggressive VRAM spikes

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### Request

Please review VRAM allocation strategy and texture streaming budgets for 8 GB GPUs, as current behavior significantly impacts playability and represents a regression from prior versions.

Thank you for your time.
Último bump em 14 de dez. de 2025 11:28:12

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