[CRITICAL BLOCKER] Stuck after killing Zolin and Zelina (Cauchic Vault)
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BUG REF: 2.253.521.273
BUG REF2: 620.446.030 I am completely blocked from progressing to the endgame. After killing Zolin and Zelina in the Cauchic Vault, the sequence with Doryani appeared once, but the quest did not advance properly. Steps taken: Killed Zolin and Zelina. Doryani appeared briefly. Returned to The Glade and then King's March. No quest update occurred. Reset the instance and killed the bosses again. This time, Doryani did not appear at all. Exhausted all dialogue with NPCs in The Glade and King's March. Cleared cache and reset the zone multiple times. Nothing changes. Note: This exact same error happened to me in version 0.3. It seems the fix did not work for my account state. Reference to my previous report: https://www.pathofexile.com/forum/view-thread/3856105 Última edição por Hugym#0262 em 16 de dez. de 2025 06:34:52 Último bump em 16 de dez. de 2025 19:01:00
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Even with the new patch (0.4b), the problem is still there (it's actually been months that this issue has been haunting me, since 0.3) and I can't play because I can't get to the Endgame
Última edição por Hugym#0262 em 16 de dez. de 2025 06:40:53
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Could you please manually advance my quest state or grant the necessary progression to access the endgame?
Just as a reminder: back then (patch 0.3), I received zero support, which forced me to abandon the game and switch to another ARPG. I really hope I don't have to do that again. I simply want to play. Última edição por Hugym#0262 em 16 de dez. de 2025 06:42:04
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I might only be able to play in the next league (0.5) since when the error occurred in 0.3 they didn't help me and I couldn't play until 0.4 (where the same error occurred). So I'll suggest something since the team is small.
SUGGESTIONS FOR HANDLING PROGRESSION BLOCKERS IN EARLY ACCESS: 1. Player-Side Troubleshooting Command (/force_quest_check) Since bugs are expected in Early Access, give players a tool to attempt a self-fix. Suggestion: Implement a chat command like /recheck_quest_state or /reset_current_quest_instance. Logic: This command would force the server to re-scan the player's inventory and kill-flags in the current zone. If the boss is dead but the flag is false, the command forces it to true. 2. "Fail-Safe" Trigger Mechanism Don't let RNG (Random Number Generation) or script failures block progress indefinitely. Suggestion: Implement a counter. If a player kills a Quest Boss (like Zolin/Zelina) more than 3 times and the quest state hasn't advanced, the game should automatically trigger the completion script as a fallback safety net. 3. Dedicated "Progression Blocker" Support Queue General support is likely overwhelmed with minor bugs. Suggestion: Create a specific category in the support ticket system for "Campaign Progression Blockers". These tickets should be routed to a specialized team (or Senior GMs) with permissions to manually edit account flags (Quest State Injection) to unblock users immediately. 4. Hard Instance Reset via UI Sometimes Ctrl+Click to create a new instance isn't enough to clear corrupted server-side states. Suggestion: Add a button in the Quest Log: "Abandon and Restart Quest Phase". This would wipe all temporary progress for that specific quest step, moving the player to the nearest checkpoint and spawning a fresh version of the quest logic, bypassing the stuck state. Última edição por Hugym#0262 em 16 de dez. de 2025 19:05:24
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