Bug Report and Gameplay Feedback
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Hello.
I really love your game, but this season I’ve been encountering a large number of bugs. I’d like to report several issues: 1. Headhunter ability issue (Mineshaft and other maps) On Mineshaft maps (and not only there), when my character gains an ability via the Headhunter belt — the green volcano-like effect — my character starts getting stuck everywhere while dodge rolling. If needed, I can try to record and reproduce this issue. 2. Abyss maps bug On maps with Abyss, very often the cracks do not close properly. The monster that needs to be killed disappears, and the Abyss cannot be completed. 3. Disconnects causing map loss Sometimes I get kicked to the main menu. After reconnecting, the map is closed and lost, which results in losing several Divine Orbs. This feels very punishing. 4. Boss issues Some bosses have red telegraphed attacks with extremely fast animations, making them almost impossible to react to. These attacks usually result in a one-shot, even though I have: 75% all resistances ~2000 life ~2000 energy shield 75% evasion Additionally, regarding bosses: if I have, for example, 2 portals left and die once on the boss, all other map activities disappear. This feels like a double punishment — first you die, and then all remaining content on the map is removed. If I try to clear all activities before the boss, it takes a very long time to find them, because map visibility and indicators are extremely limited. QoL feedback Your system with 4 checkpoints doesn’t really work for me. In 100+ maps, I’ve only had maybe one case where I managed to collect all activities before killing the boss. In practice, my gameplay often looks like this: I kill the boss, then spend another 5 minutes running around the map trying to find remaining activities. This feels very bad. The same issue exists in the campaign — I often have to run around an empty map for several minutes just to find the transition to the next area. I’ve also seen many players complain that maps feel too large and need to be reworked. In my opinion, a much simpler and more effective solution would be to add clear markers for activities and objectives on these large maps. Honestly, the addition of markers and quest indicators on the map would be a huge QoL improvement. I understand that you may have a different vision for the game, but I’m curious what that vision is based on. Thank you for your time and for continuing to work on the game. Último bump em 19 de dez. de 2025 07:42:35
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