Memory crashes....constant.
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Constant crashing, especially when looking at skill tree. 4080 Super with most recent drivers. no overlays active. graphics setting low.
Key fields: Event Name: BEX64 P4: StackHash_56f5 P7: PCH_84_FROM_unknown+0x0000000000000000 P8: c0000005 P9: 0000000000000008 Translate that into plain English BEX64 is Windows’ “buffer/exception” bucket used when it can’t cleanly attribute the crash to a known module (often shows up with DEP/CFG-type buckets, or generic memory corruption/null deref patterns). StackHash_56f5 means Windows hashed the call stack but couldn’t resolve symbols (normal for games without public symbols). c0000005 = access violation. 0x0000000000000008 is a huge clue: that’s a near-null address, meaning the game tried to read/write at address 0x8 — classic null pointer + small offset (object pointer was null, code tried to access a member at +0x8). ✅ This matches your Event 1000 where the fault offset was 0 and module was unknown. So: this is a PoE2 engine-side null dereference / memory bug. Not NVIDIA, not Windows, not RAM OC. Último bump em 19 de dez. de 2025 08:13:10
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