Cast on Crit lets you select WS1 or 2 for sub-skills, but if you do, CoC is disabled on the other WS

At a basic level, you can set CoC itself to WS1 or WS2 or both. If you set it to only one, it will not reserve on the other, and thus gain no energy there.

Pointless, for my purposes anyway. Usually you would want CoC gaining energy at all times, but have the sub-skill(s) cast with a specific weapon set.

Now you can indeed set sub-skills to WS1 or WS2 or both. However, whatever you select, it will blanket select that for the other sub-skills as well. You can't choose per-sub-skill. Bug#1

Anyway even that would be fine and dandy, if not for the fact that when you choose one WS for all sub-skills, the other WS disables CoC because it's "Missing socketed skill". Bug#2


If all of this is actually working as intended, the only thing that matters is which weapon set(s) you activate CoC. So remove the WS1/WS2 checkboxes on sub-skills, as they falsely imply you can benefit from them. (Bug#3~)
P1 SSF Phrecia: 84 Oshabi KF
P2 SSF FateOTV: 89 Spark PF
P1 SSF Keepers: 97 Earthshatter JUGG
P1 char archive: view-thread/963707
Última edição por unsane#5479 em 15 de jan. de 2026 21:07:55
Último bump em 16 de jan. de 2026 19:07:51
Thanks for your report, I'll pass this on.
Última edição por Jatin_GGG#0000 em 15 de jan. de 2026 23:54:28
Please do a pass on Cast on Minion Death as well.

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