Alternatives to Spell Echo and Multistrike

I had an idea last night for a set of three support gems which would provide new options for Melee and Spellcasting builds.

These are not replacements for existing gems, but are instead new options altogether.

Please leave comments which pertain to the concepts and not to numbers. Numbers can be sorted out any time, concepts must be considered first. I will try and keep descriptions brief for each gem.

Each of these three gems share a single attribute. They are support gems which link two or more active skills together. All other relevant support gems in the links would apply as appropriate.

Combo Attack

Combo Attack would link multiple Melee Attack gems together. When using any of the linked Melee Attack gems, all of the others would be used in succession. The order of the attack will always follow down the same priority order as other Trigger gems like Cast on Damage Taken.

Because of the mechanics involved, I would insist that Multistrike be unusable with this support gem. Also, you must have an appropriate weapon equipped for each skill.

A 5-L example:
Glacial Hammer - Infernal Blow - Added Fire - Concentrated Effect - Combo Attack

If you target an enemy with Glacial Hammer, you will immediately follow the attack with an Infernal Blow against the same target. Added Fire would apply to both skills, but Concentrated Effect would only apply to the explosion damage from Infernal Blow.
If you target an enemy with the Infernal Blow skill, it would be followed by a Glacial Hammer strike.



Fusion

The Fusion gem would function just like the Combo Attack above, but it would only allow for active Spell gems to be used. Again, all relevant supports would apply to all involved skills as appropriate.
The target or target area for both spells would be the same just as if you had used a Spell Echo support. This support would render Spell Echo nonfunctional if linked with it.

A 6L Example:
Fireball – Arc – Cold Snap – GMP – Added Chaos – Fusion
In this example both spells would be augmented by the Added Chaos support gem, but only the Fireball would receive benefit from the GMP support.
If you were to cast a Fireball with this setup it would be followed by an Arc and then a Cold Snap.
If you were to cast the Arc, it would be followed by Fireball and then by Arc.
Lastly, if you were to cast Cold Snap, it would be followed by Fireball and then Arc.


Imbue

Imbue is a little bit different than the previous gems in that it adds a Spell onto an Attack gem. This attack gem could be either ranged or melee. Only one spell can be added to a given attack.

Again, all appropriate supports would apply to any active skills in the linked setup. For this gem Spell Echo would be nonfunctional when paired with it.
I think it would be best to limit one spell proc per attack action so that Multistrike, LMP/GMP, and Chain are less appealing options since they would increase the number of procs.
The spell would be cast on the first enemy struck by the attack skill. If you miss, you get no cast.

A 5L Example (Melee):
Leap Slam – Ice Nova - Concentrated Effect – WED – Imbue
With this link setup, each time you hit an enemy with your Leap Slam, it would automatically cast Ice Nova. Both skills would be supported by the Concentrated Effect, but the WED would only effect your Leap Slam.

A 5l Example (Ranged):
Burning Arrow – Arctic Breath – Elemental Proliferation – GMP – Imbue
In this case, the first time you strike an enemy with your GMP Burning Arrow with a given attack, you will also fire off a GMP Arctic Breath. IMPORTANT Only one Arctic Breath cast will occur even if you hit 5 enemies with your Burning Arrow. Both skills would be supported by Elemental Proliferation in this case.


Please tell me what you think of these concepts. Remember that numbers can always be used to modify these support gems to prevent them from being too weak or too overpowering.

If you would like more examples or if you have any questions, please write them below.
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Sounds basically good, but these gems should provide a big enough bonus to the attacks to varrant the sacrifice of at least two support gems.
I think a lot of it depends on how effectively a build uses the combination.

My example of Leap Slam + Ice Nova + Concentrated Effect is somewhat effective by itself, but becomes very powerful when you combine it with an Oro's Sacrifice and Elemental Equilibrium. Since the Ice Nova will always cast second, it would go over very well with a proliferated burn from the Oro's (finishing out a 6L).
So basically a 1 button mash game it already is but with multiple skills linked together? Not sure if that is what this game needs.
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DirkAustin escreveu:
So basically a 1 button mash game it already is but with multiple skills linked together? Not sure if that is what this game needs.


The one button mash is the result of limited 5 and 6 link setups that you can run simultaneously. This would, at the very least, give a more interesting option than Multistrike and Spell Echo.

Resolving the problem of one button wonders is a very different problem.
combo is pretty cool honestly, though imbue is a more broken version of coc. and isn't fusion how the old mulitcast gem used to work?
studying for GGG's C++ technical exam...
Última edição por ログよし#2777 em 5 de dez. de 2014 15:04:28
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TheEnforcer escreveu:
combo is pretty cool honestly, though imbue is a more broken version of coc. and isn't fusion how the old mulitcast gem used to work?


Imbue would be limited to one cast per attack. You could never get multiple spells with a single action on it. That would prevent the spam you see in CoC.

I joined the beta too late to use mulitcast, so I don't know.
Última edição por elboyo#0868 em 5 de dez. de 2014 15:25:09
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elboyo escreveu:
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DirkAustin escreveu:
So basically a 1 button mash game it already is but with multiple skills linked together? Not sure if that is what this game needs.


The one button mash is the result of limited 5 and 6 link setups that you can run simultaneously. This would, at the very least, give a more interesting option than Multistrike and Spell Echo.

Resolving the problem of one button wonders is a very different problem.


If you can only run a 4L of anything, people will still use just 1 skill because it would be your build defining ability where you spend most of your passive tree buffing. No one is going to be going fireball firestorm flameblaster. They would choose one.
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AppleEater escreveu:


If you can only run a 4L of anything, people will still use just 1 skill because it would be your build defining ability where you spend most of your passive tree buffing. No one is going to be going fireball firestorm flameblaster. They would choose one.




So, you don't think anyone would want to use this to make use of a keystone like EE? You don't think anyone would like to be able do something like Cold Snap + Fireball + Proliferation, making use of the very high levels of elemental damage nodes coming in 1.3?

It might not end up being the highest damage, but it may allow a player to support a party makeup in an effective way. Some combos could have really great synergies, like Cold Snap + Firestorm.

While you may never have a fireball firestorm flameblaster, you might get an Arc Fireballer for the shock debuff.
The melee one has potential but the other 2 are completely over powered.

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