Enki's Arc Witch Memorial Page
I have faith that Enki91 will make the build better than ever with passive skill tree changes, and some tweaks here and there.
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I guess since Inpulsa was not touched, it's now 100% completely totally mandatory for this build though. There are no alternatives, even just for higher tier mapping.
Well, I say that and forget that you can get explosions on that mace too. So that's the (only?) alternative to Inpulsa in this build. Última edição por ScaryAtheist#7621 em 5 de mar de 2019 22:31:09
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Hey Enki, when you work on the new tree, can you consider an Energy Shield route for building. I don't even know if it's even possible as I look at the setup, but perhaps we might be able to find a way to pull it off?
Energy shield this league is going to be top notch I think. I don't know if the immortal call bug fix will end the random one shots, but it will help. On my witch from 3.5, I sat at 5.2k hp with 2.3k mana and I found it to be comfortable for most content, but still had those odd What the heck just happened deaths. Thank you for your work! Like many, I anticipate it will work out in the end even after the arc nerf (which isn't too bad considering how lab enchants will have their own slot now and stack with existing implicits). I am still curious how halving the range units is going to work. If this just means I can't kill things 3 screens away, I'm ok with that. Achievement hunter!
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Besides all nerfs, Bone Helmets only having 20% damage but allowing a lab enchant on top of that seems huge.
I an really looking forward to the new PoB to see the numbers. Última edição por nukular#4480 em 6 de mar de 2019 02:39:10
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" For selfcast it (mostly) means this yes. This nerf mainly seems to target arc mines which honestly was superior to selfcast prior to this because of the huge chain range. Now that's not the case, so this is actually a buff to selfcast vs. mines & traps. So relax, selfcast arc will still be fine this league. You'll have to cast more and clear speed will be somewhat less than before, but clear speed used to be absolute god tier even with crap gear. Now it's just a very good skill that'll still be autopilot mode with good gear (Inpulsa in particular). Definitely still a worthy league starter imo. Heck, it might even be more fun with less clear range since you get more interaction with regular packs. Previously they just got deleted, often before you could even see them... Última edição por ScaryAtheist#7621 em 6 de mar de 2019 04:13:02
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" From reading various replies, I believe the range of the standard Arc spell itself shouldn't be affected, only the resultant chained hits that proc afterwards. If that's the case, the feel and power of the spell shouldn't feel drastically different (if at all), it will just mean that your Arc hits won't hop between enemies that are too far away from each other (ie. hitting offscreen enemies before you see them), but regular clustered packs should always be close enough together to zap them all just as we're used to doing. |
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For reference this is what is meant by "units":
https://gamepedia.cursecdn.com/pathofexile_gamepedia/f/ff/Poe-units-72.jpg?version=1862de3cfd6394188ec80d26cc1678c1 So arc chains will no longer connect if the distance is > 25 units, but the initial cast is unaffected. You can see that the 50 units range was pretty big. We used to be able to basically clear multiple packs of regular mobs with a single cast, that's now gone. Última edição por ScaryAtheist#7621 em 6 de mar de 2019 05:00:13
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" That means, that Arc would be able to expire even on the same pack. Arc never was able to kill something "3 screens away". Maybe only for that ones, who plays 640*480, but this isn't the reason for nerf. Auctioneer House - is a MUST!
'POE2' is not 'POE1 2.0'! https://www.pathofexile.com/forum/view-thread/3614313 |
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Do you understand that the range applies to each chain, and it's not a total maximum range from the first target?
It's going to expire on the same pack more often because it runs out of chains, than to mobs being too spread out. The only noticeable difference is going to be when running low level content. It's not going to kill 3 separate packs of mobs per 1 cast, but you won't notice it much when running a relevant tier of maps. And there's also the fact that Arc can chain back to targets it hit 2+ chains ago. Última edição por Audiska#3981 em 6 de mar de 2019 06:02:29
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" The resolution you're using has no effect on the amount of surrounding area you're able to see, or the distance of abilities and spells. Everything scales. What *does* have an impact is aspect ratio. Thus a player using 640x480 will have the same visible vertical FOV as a person using 1920x1080, but they wouldn't be able to see as far to the left or right due to 1920x1080 being a wider format. If you do some crazy stretching and resizing, for example start out with an 800x600 window and then stretch it *either* horizontally or vertically, your visible range in the wider direction will increase and you'll be able to see further away, but the other direction will be unaffected. Playing the game in a weird 800x1080 sized window allows you to visibly see a few screens-worth of area directly above and below your character for instance (which, if you think about it, could be considered a kind of cheat, since it provides an advantage), but there's no way to reduce FOV below what can be seen using any 4:3 aspect ratio. |
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