Enki's Arc Witch Memorial Page & POE 2 Arc Summary
Hello - I was checking out this build as I wanted to try something different after my run with ED/Contagion (great map clear, not great on bosses, issues with interuption or blocking spell projectiles - not sure there).
In the Pros/Cons it was listed that damage on bosses was a con and said it was a bit lacking - can anyone that has run this build yet me know if that means that boss fights take ridiculously long or if it's still great, but you aren't one shotting them.
@WorderMostFoul Discovered a decently solid low-effort craft for an almost 100% best in slot belt.
I searched for a Stygian Vise with 90+ life and 60+ mana and one resist of at least 30%.
From here, you either want this belt to have 1 open prefix and 1 open suffix (option A), or 0 open prefixes and 2 open suffixes (option B).
Buy a redeemer's exalted orb.
For Option A:
Craft a prefix that you want your belt to have. Something like % increased damage is great. This also blocks the exalted orb from adding a prefix.
Slam the redeemer exalted orb for a 25% chance at getting increased mana recovery (12.5% of getting T1 recovery rate). If you hit, you got really lucky! If you fail, you can sell a redeemer stygian vise as a scoured crafting base for at least 2ex, giving you decent currency to re-attempt the craft. You can probably sell the vise for a lot more than 2ex.
Option B:
Craft "attack modifiers cannot be rolled" for 1ex.
Slam the redeemer orb for a 50% chance of getting mana recovery rate (25% chance for T1 recovery rate). If you hit, swap the craft to a resist or other needed suffix. If you fail, you can sell a redeemer stygian vise as a scoured crafting base for at least 2ex, giving you decent currency to re-attempt the craft.
I've been seeing the "crafting base" belts go for around 50c, add 120c for the orb, and you have a 170c redeemer vise with essentially perfect stats. The extra exalt craft increases your odds of success but leaves a slightly worse belt.
Sorry, but I don't know if I'm okay to post anything; I might get banned for harassment!
But seriously, man, your post already reminds me how much I miss horticrafting! Doubt I'll ever have anything like this again:
I think you've hit the nail on the head here with the two methods. I would go with A if I had more currency and patience than I do...but I bet I'll go with B. Keep in mind that the Redeemer's suffixes aren't all weighted equally, so while method B is legitimately a 50% chance to hit the mod, method A is really more like an 18% chance.
Also, you can increase your odds with fertile catalysts. I don't know exactly how it's calculated, but putting mana/life quality on an item does tilt the weights of the mods you roll to some extent. Be warned that the catalysts aren't cheap and that you'll lose all the quality after you slam it. Then you'll divine it until you hit 20% on the mana recovery and use another 20 catalysts. Bleh. But ultimately it's kind of necessary if you want the massive damage boost from RF.
If there are any master crafters lurking here, feel free to chime in!
Última edição por WorderMostFoul#7154 em 29 de set de 2020 16:19:39
Hello - I was checking out this build as I wanted to try something different after my run with ED/Contagion (great map clear, not great on bosses, issues with interuption or blocking spell projectiles - not sure there).
In the Pros/Cons it was listed that damage on bosses was a con and said it was a bit lacking - can anyone that has run this build yet me know if that means that boss fights take ridiculously long or if it's still great, but you aren't one shotting them.
Boss damage can be pretty good, but it will take some investment. This build is really fun to play, but if you're looking for a boss killer, there are better ones out there.
Sorry, but I don't know if I'm okay to post anything; I might get banned for harassment!
But seriously, man, your post already reminds me how much I miss horticrafting! Doubt I'll ever have anything like this again:
I think you've hit the nail on the head here with the two methods. I would go with A if I had more currency and patience than I do...but I bet I'll go with B. Keep in mind that the Redeemer's suffixes aren't all weighted equally, so while method B is legitimately a 50% chance to hit the mod, method A is really more like an 18% chance.
Also, you can increase your odds with fertile catalysts. I don't know exactly how it's calculated, but putting mana/life quality on an item does tilt the weights of the mods you roll to some extent. Be warned that the catalysts aren't cheap and that you'll lose all the quality after you slam it. Then you'll divine it until you hit 20% on the mana recovery and use another 20 catalysts. Bleh. But ultimately it's kind of necessary if you want the massive damage boost from RF.
If there are any master crafters lurking here, feel free to chime in!
That belt is insane!!! And yea, I went with option B as well. Fortunately the belts resale minimum for the price of the redeemer orb, so it' probably under 1.5 ex per crafting item, which is pretty forgiving. I got a T2 mana regen roll on my first attempt. I think I'll just stick with it (only gain in reattempting is min-maxing an additional 6% mana recovery rate).
I did not know that catalysts affect mod weight. I knew it worked for Anulls though. I'm tempted to try to anull the 3rd garbage prefix using a cheap catalyst (I think mine is an armor roll), in order to slam an exalt with Leo via Betrayal.
Hello - I was checking out this build as I wanted to try something different after my run with ED/Contagion (great map clear, not great on bosses, issues with interuption or blocking spell projectiles - not sure there).
In the Pros/Cons it was listed that damage on bosses was a con and said it was a bit lacking - can anyone that has run this build yet me know if that means that boss fights take ridiculously long or if it's still great, but you aren't one shotting them.
Boss damage can be pretty good, but it will take some investment. This build is really fun to play, but if you're looking for a boss killer, there are better ones out there.
I'd like to chime in and agree. I've found my boss DPS to be pretty decent. I don't feel impatient, or that boss fights take forever. I completely melted normal Elder, and was able to kill A6 Sirus without losing a portal. Going to attempt Shaper tonight.
I've done a smaller update to bring in more mana- and EO stability for those that struggled in those regards. Also finally had time to record some videos of the 3.12 setup, with all those changes already applied. I'm also planning to rewrite the mana explanation in main mechanics whenever I have time, as that still seems to be a bit unclear to some.
I've done a smaller update to bring in more mana- and EO stability for those that struggled in those regards. Also finally had time to record some videos of the 3.12 setup, with all those changes already applied. I'm also planning to rewrite the mana explanation in main mechanics whenever I have time, as that still seems to be a bit unclear to some.
Can you summarize the changes to passive tree?
Edit: Nevermind, checked it out myself.
Última edição por TarrasqueSorcerer#3538 em 30 de set de 2020 01:50:04
I've done a smaller update to bring in more mana- and EO stability for those that struggled in those regards. Also finally had time to record some videos of the 3.12 setup, with all those changes already applied. I'm also planning to rewrite the mana explanation in main mechanics whenever I have time, as that still seems to be a bit unclear to some.
hi enki i just wanna say thank you for this awesome guide. i've never played a caster build for long before your guide (melee for life) but after my arc witch in harvest i've opened myself up to caster builds.
It's literally impossible to the the mana regen enchant on the boots. Ugh, i hate this. Also, how much "recover mana on block" should i be looking for? 5%?