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If one of your minions gets a kill, the minion's IIR is added to yours and the total is used.
is this still true !?
i've been hearing that minions don't have any IIR or IIQ
Greetings HunT3Rq
Chars: NecroMaiden [lvl:40, Ice/necro witch]
Alt: NecroKing [lvl:46, Ranged Dualist]
I've actually never been in a group run :)
*forever alone**solo'ist*
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Postado porhunt3rq#5914em 4 de mai. de 2012 18:28:55
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Progammer escreveu:
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Silty escreveu:
Also, spell damage calculations are a bit ambiguous. The way they are described in the thread, it seems like the spell damage multiplier for cold damage spell is (1 + spell damage % + elemental damage % + cold damage %). However, I heard that it's actually (1 + spell damage %) * (1 + elemental damage % + cold damage %). I mean, I heard that elemental and spell damage stack multiplicatively with each other, rather than additively. Both of those theories could be wrong, though. Also, passive and item spell/elemental damage bonuses stack additively, correct?
About spell damage, they stack addictively
So the multiplier is (1 + spell damage % + elemental damage % + cold damage %) and not (1 + spell damage %) * (1 + elemental damage % + cold damage %) for cold damage spells?
Última edição por Silty#2454 em 4 de mai. de 2012 21:10:18
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Postado porSilty#2454em 4 de mai. de 2012 21:10:05
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Silty escreveu:
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Progammer escreveu:
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Silty escreveu:
Also, spell damage calculations are a bit ambiguous. The way they are described in the thread, it seems like the spell damage multiplier for cold damage spell is (1 + spell damage % + elemental damage % + cold damage %). However, I heard that it's actually (1 + spell damage %) * (1 + elemental damage % + cold damage %). I mean, I heard that elemental and spell damage stack multiplicatively with each other, rather than additively. Both of those theories could be wrong, though. Also, passive and item spell/elemental damage bonuses stack additively, correct?
About spell damage, they stack addictively
So the multiplier is (1 + spell damage % + elemental damage % + cold damage %) and not (1 + spell damage %) * (1 + elemental damage % + cold damage %) for cold damage spells?
Assuming those are all "increased" bonuses, yes.
"X% increased" and X% reduced" modifiers are additive. All applicable such modifiers are summed and applied together.
"X% more" and "X% less" are multiplicative.
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Postado porMark_GGGem 4 de mai. de 2012 21:43:51Grinding Gear Games
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Mark_GGG escreveu:
Assuming those are all "increased" bonuses, yes.
"X% increased" and X% reduced" modifiers are additive. All applicable such modifiers are summed and applied together.
"X% more" and "X% less" are multiplicative.
Ah, ok, so all the damage bonuses for spells are additive with each other. Unlike weapons, which treat local and global damage modifiers separately. Thanks!
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Postado porSilty#2454em 5 de mai. de 2012 03:10:08
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I encounter a problem with the "added physical damage" bonus.
I have a weapon which deals 267-620 damage.
I have a ring 7-13 added physical damage.
My pourcentage damage bonus is 216 %.
So my default attack should do :
(267-620 + 7-13)*(1+2.16) = 865.84-2000.28
Or I currently have :
(267-620)*(1+2.16) + 7-13 = 850.72-1972.2
It is not what is said here :
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Another example calculation
If you had a sword whose unmodified damage is 10-20, with the following modifiers:
50% increased physical damage on the weapon;
20% quality on the weapon;
5-10 added physical damage on the weapon;
6-9 added physical damage on a ring;
passive skills granting 30% increased sword damage;
a skill that does 40% increased damage and 30% less damage;
the calculation would would look like this:
Base damage: 10-20
Stage 1, on-weapon modifiers: (10-20 + 5-10) x (1 + 0.5 + 0.2) = 25.5-51
Stage 2, all other modifiers: (25.5-51 + 6-9) x (1 + 0.3 + 0.4) x 0.7 = 37-71
So is this a bug ? Or the calculation system had changed ?
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Postado porGilhyan#6896em 5 de mai. de 2012 12:00:03
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Physcial damage from a source which is not a weapon (like ring, shield...) are only affected by :
-%increased physical damage (not %increased sword physical damage and other like this; just "%increased physical damage")
-%increased projectile damage
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Postado porKissan#7229em 5 de mai. de 2012 12:49:40
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So there is a difference between "increased physical damage" and "increased melee physical damage".
Thanks you for your explanation!
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Postado porGilhyan#6896em 5 de mai. de 2012 12:59:19
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yay
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Postado porLards123#0221em 5 de mai. de 2012 21:44:35
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tempest shield+necromantic aegis, will my summons get this skills effect ? if no then why ?
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Postado pormorillo#4807em 6 de mai. de 2012 02:58:46
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morillo escreveu:
tempest shield+necromantic aegis, will my summons get this skills effect ? if no then why ?
Skills don't modify other skills, support gems do. Summons are skills, Tempest Shield is a skill, they won't modify eachother.
IGN: TheHammer
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Postado porMilhausen#1019em 6 de mai. de 2012 09:41:15Banido
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