Thanks a lot for your helps guys !
See you in the game !
Long Live the Templars !!!!
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Postado porInfinityAtEnd#7163em 29 de jul. de 2012 12:52:55
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0nin escreveu:
What Mark is saying is that the passive increases BOTH take the base value. So if you have 500 evasion, +50% evasion, +50% armour, and Iron Reflexes, it works like this:
500 Evasion + 50% = 250 Increased Evasion
500 Armour through IR + 50% = 250 Increased Armour
500+250+250=1000 Armour
Or in short, 50%+50%=100% Increased
This as opposed to 750 Armour through IR + 50% = 375 Increased Armour, or, 50%*50%=125% Increased.
Which means that raic's example of +100% physical damage and +50% fire damage for 50% converted would give 100%+(50% of 50%)=125% increased damage, if I'm not mistaken.
Following raic000 exemple, his calcul is :
base damage *(1+ increased physical damage) * conversion * (1+ increased elemental damage)
my calcul is :
base damage *(1+ increased physical damage + increased elemental damage) * conversion
A dev answer could be the better solution.
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Postado porKissan#7229em 29 de jul. de 2012 13:14:25
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Spectruma escreveu:
Couldn't really find it anywhere, so I thought I'd post it.
When using Dual strike, which critical hit ratio applies to it? The main hand or the off-hand (my guess is on the main hand)?
Thanks in advance~
?
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Postado porSpectruma#1310em 29 de jul. de 2012 13:23:03
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Kissan escreveu:
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0nin escreveu:
What Mark is saying is that the passive increases BOTH take the base value. So if you have 500 evasion, +50% evasion, +50% armour, and Iron Reflexes, it works like this:
500 Evasion + 50% = 250 Increased Evasion
500 Armour through IR + 50% = 250 Increased Armour
500+250+250=1000 Armour
Or in short, 50%+50%=100% Increased
This as opposed to 750 Armour through IR + 50% = 375 Increased Armour, or, 50%*50%=125% Increased.
Which means that raic's example of +100% physical damage and +50% fire damage for 50% converted would give 100%+(50% of 50%)=125% increased damage, if I'm not mistaken.
Following raic000 exemple, his calcul is :
base damage *(1+ increased physical damage) * conversion * (1+ increased elemental damage)
my calcul is :
base damage *(1+ increased physical damage + increased elemental damage) * conversion
A dev answer could be the better solution.
I'm not the greatest mathematician, but the end result should have additive increases, not multiplicative increases. So yes, your calc should be correct.
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Postado por0nin#3548em 29 de jul. de 2012 13:40:03
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Spectruma escreveu:
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Spectruma escreveu:
Couldn't really find it anywhere, so I thought I'd post it.
When using Dual strike, which critical hit ratio applies to it? The main hand or the off-hand (my guess is on the main hand)?
Thanks in advance~
?
There was a post of Mark about this in Dual Strike or Cleave. Each weapon uses his own critical chance but only one roll is made.
Weapon 1 : 10%CS
Weapon 2 : 5%CS
If you roll 5 or less, both hits a crit
between 5,1 and 10 only weapon 1 hits a crit
10,1 and more no crit
If you hit a critical strike with only one weapon, effects "on critical hit" can proc from other weapon as weel.
edit : it's in Dual Strike thread in skill feedback on page 2.
Última edição por Kissan#7229 em 29 de jul. de 2012 14:25:53
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Postado porKissan#7229em 29 de jul. de 2012 14:23:01
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Kissan escreveu:
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0nin escreveu:
What Mark is saying is that the passive increases BOTH take the base value. So if you have 500 evasion, +50% evasion, +50% armour, and Iron Reflexes, it works like this:
500 Evasion + 50% = 250 Increased Evasion
500 Armour through IR + 50% = 250 Increased Armour
500+250+250=1000 Armour
Or in short, 50%+50%=100% Increased
This as opposed to 750 Armour through IR + 50% = 375 Increased Armour, or, 50%*50%=125% Increased.
Which means that raic's example of +100% physical damage and +50% fire damage for 50% converted would give 100%+(50% of 50%)=125% increased damage, if I'm not mistaken.
Following raic000 exemple, his calcul is :
base damage *(1+ increased physical damage) * conversion * (1+ increased elemental damage)
my calcul is :
base damage *(1+ increased physical damage + increased elemental damage) * conversion
A dev answer could be the better solution.
while i'm not a dev, i'm extremely certain it is raic's equation. elemental boost doesn't apply till the elemental comes into the equasion AFTER the convert. the "example" sentence odin said, is "correct" for the total damage increase that happened overall.
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Postado porsoul4hdwn#0698em 29 de jul. de 2012 15:14:01
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It seems I was a bit tricked by inherent fire damage on a piece of equipment. I did some calculating on a clean char and it seems that fire damage bonus on the fire portion of Infernal Blow stacks additively with physical damage bonuses after all. So a character which has +50& weapon damage bonus and +30% fire damage bonus would have 50% more bonus damage on physical half and 80% more bonus dmg on fire half of IB, in addition to other bonuses except those on the weapon itself, those do multiply.
Sorry about the error.
Respect your passive skills and they shall respect you in turn. Última edição por raic000#3996 em 29 de jul. de 2012 17:29:56
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Postado porraic000#3996em 29 de jul. de 2012 16:58:53
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soul4hdwn escreveu:
while i'm not a dev, i'm extremely certain it is raic's equation. elemental boost doesn't apply till the elemental comes into the equasion AFTER the convert. the "example" sentence odin said, is "correct" for the total damage increase that happened overall.
If it applies after conversion, you get multiplicative effects. If it applies simultaneous to the conversion, you get additive effects.
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Postado por0nin#3548em 29 de jul. de 2012 17:05:15
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raic000 escreveu:
It seems I was a bit tricked by inherent fire damage on a piece of equipment. I did some calculating on a clean char and it seems that fire damage bonus on the fire portion of Infernal Blow stacks additively with physical damage bonuses after all. So a character which has +50& weapon damage bonus and +30% fire damage bonus would have 50% more bonus damage on physical half and 80% more bonus dmg on fire half of IB, in addition to other bonuses except those on the weapon itself, those do multiply.
Sorry about the error.
No problem, i thought the same thing at first try. It's weird when you look at it the first time, but it limits OP effects.
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Postado porKissan#7229em 29 de jul. de 2012 18:08:27
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After little playing I understand how shield, armor end evasion works (not so hard) but I have serious problems to compare them.
If I have item with energy shield 20 and other one with armor 50, I really don't know how to compare them. Yes, I can compare them trough my experience but is there some place where I can see those mechanics so I could compare them way better?
And I also would like to know what are those "spheres" around enemies? I have seen green ones (maybe others too). Where could I look what those mean?
The Black Cat Clan - The Black Cat WILL affect your drops
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Postado porKrX#7043em 29 de jul. de 2012 18:21:00
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