Do we take Mind over Matter in the skill tree just for the 3 mana nodes connected to it or is it actually stacking up with the mana over matter from the chest armor cloak of defiance?
so we take 40& of damage from mana first or 70%?
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Postado porHybridBoy#6125em 3 de mai de 2018 11:30:07
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hybridboy escreveu:
Do we take Mind over Matter in the skill tree just for the 3 mana nodes connected to it or is it actually stacking up with the mana over matter from the chest armor cloak of defiance?
so we take 40& of damage from mana first or 70%?
for the mana nodes behind MoM. For the hybrid spectre/skelly version i would go vis mortis anyways. there are also alot more choices nowdays. i played it pre QoL stuff for spectres.
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Postado porShareware#6897em 3 de mai de 2018 12:34:38
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Shareware escreveu:
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hybridboy escreveu:
Do we take Mind over Matter in the skill tree just for the 3 mana nodes connected to it or is it actually stacking up with the mana over matter from the chest armor cloak of defiance?
so we take 40& of damage from mana first or 70%?
for the mana nodes behind MoM. For the hybrid spectre/skelly version i would go vis mortis anyways. there are also alot more choices nowdays. i played it pre QoL stuff for spectres.
ok thanks.
btw, projectile damage affects the mage's balls?
like the implicit of a gripped gloves.
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Postado porHybridBoy#6125em 3 de mai de 2018 13:49:12
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hybridboy escreveu:
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Shareware escreveu:
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hybridboy escreveu:
Do we take Mind over Matter in the skill tree just for the 3 mana nodes connected to it or is it actually stacking up with the mana over matter from the chest armor cloak of defiance?
so we take 40& of damage from mana first or 70%?
for the mana nodes behind MoM. For the hybrid spectre/skelly version i would go vis mortis anyways. there are also alot more choices nowdays. i played it pre QoL stuff for spectres.
ok thanks.
btw, projectile damage affects the mage's balls?
like the implicit of a gripped gloves.
nope, only minion damage works.
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Postado porShareware#6897em 3 de mai de 2018 14:04:23
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Shareware escreveu:
nope, only minion damage works.
right, ty :)
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Postado porHybridBoy#6125em 3 de mai de 2018 14:07:46
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oh, one more question: is the tooltip dps refers to 1 projectile?
if so, in theory, we do 40k X 5 (projectiles) X 10 (skellies) = 2mil dps?
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Postado porHybridBoy#6125em 3 de mai de 2018 16:21:17
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hybridboy escreveu:
oh, one more question: is the tooltip dps refers to 1 projectile?
if so, in theory, we do 40k X 5 (projectiles) X 10 (skellies) = 2mil dps?
well yea, but they dont shot gun, so just 40k x 10(skellys). you can drop gmp for something else on rather stationary bosses for quite a bit extra damage.
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Postado porShareware#6897em 3 de mai de 2018 17:24:17
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Shareware escreveu:
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hybridboy escreveu:
oh, one more question: is the tooltip dps refers to 1 projectile?
if so, in theory, we do 40k X 5 (projectiles) X 10 (skellies) = 2mil dps?
well yea, but they dont shot gun, so just 40k x 10(skellys). you can drop gmp for something else on rather stationary bosses for quite a bit extra damage.
by "not shot gun" you mean only 1 projectile can hit from each cast?
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Postado porHybridBoy#6125em 3 de mai de 2018 18:39:13
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hybridboy escreveu:
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Shareware escreveu:
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hybridboy escreveu:
oh, one more question: is the tooltip dps refers to 1 projectile?
if so, in theory, we do 40k X 5 (projectiles) X 10 (skellies) = 2mil dps?
well yea, but they dont shot gun, so just 40k x 10(skellys). you can drop gmp for something else on rather stationary bosses for quite a bit extra damage.
by "not shot gun" you mean only 1 projectile can hit from each cast?
yes
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Postado porShareware#6897em 3 de mai de 2018 19:07:56
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will this build work on patch 3.3?
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Postado porFeniX_2917#0228em 26 de mai de 2018 06:41:50
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