Inquisitor is Superior to Assassin and Saboteur

With the strong builds (that I see others doing, to be fair) Inquisitor shows greater damage with Glacial Cascade and Critical Strikes. Is there a way this can be balanced or buffed? Templar already has the life that Shadow does not.

I almost posted this in the feedback and suggestion section, but I am still learning this game.
Último bump em 1 de fev. de 2018 23:32:37
Assassin and Saboteur do still have niche uses. But yes, they're in pretty odd spots right now. A large-scale ascendancy class balance update is one of the big features of patch 3.2 releasing in a month's time, so I'd expect changes to both Assassin and Saboteur then.
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yeah Inquisitor needs something, maybe "critical strikes ignore enemy resists, 30% LESS critical strike chance" ?
d:-D*
The bonuses should be swapped imo. As it stands, Inevitable Judgment offers the (generally) weaker bonus to the (de facto) weaker Damage option, which is stupendously backwards.
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Vipermagi escreveu:
The bonuses should be swapped imo. As it stands, Inevitable Judgment offers the (generally) weaker bonus to the (de facto) weaker Damage option, which is stupendously backwards.


Meh, kind of weak then. Crit builds want to deal damage with crits, not non-crits. So it's effectively 10% pen, which is kind of meh.

But yeah, as it is it's just too powerful.
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Player089 escreveu:
Meh, kind of weak then. Crit builds want to deal damage with crits, not non-crits. So it's effectively 10% pen, which is kind of meh.

There's a reason it gives a bonus to non-Crits as is - you don't have to go Crit. :/

Due to the power balance between Crit and non-Crit, there is already fairly little reason to go non-Crit. Inevitable Judgment then gives a much more powerful bonus to Crits, further cementing the superiority of Crits. Yes, 10% Pen is kind of on the weaker side for Ascendancy passives, but you're already stronger than the alternative. Maybe 15%, that's a big chunk of what you need to get Map bosses to 0% already.
Inevitable Judgement is pretty OP and every source of penetration/elemental curse too.
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viperesque escreveu:
Assassin and Saboteur do still have niche uses. But yes, they're in pretty odd spots right now. A large-scale ascendancy class balance update is one of the big features of patch 3.2 releasing in a month's time, so I'd expect changes to both Assassin and Saboteur then.


REEAA-HEE-HEE-HEEEAAALLLYY.....

Where did you hear this? I'm not disputing, simply seeking to confirm as this has been sorely needed for quite some time, really. Especially after the Reflect update re-buttplugged the Elementalist and also invalidated half of the Ascendant fixes, what with not a single bloody soul giving a snot about '[X] Thorns'. The Saboteur has never been good and a number of other Ascendancies are in dodgy places that could use some tweaking.

That said? I am so glad right now that I prefer Sanctify/Pious Path to trying to make Inevitable Judgment crit builds work on the left side of the tree for Inquisitor. Inquisitor is probably the most solid Ascendancy class in the game right now; it can spec for resistance ignoring crits, of course, but it can also spec for significantly improved survivability and sustain with Cons. Ground. Ended up running a Molten Strike Inquisitor this league with Instruments of Virtue, Augury of Penitence, and Sanctify/Pious Path, with Arakaali/Blood Rage/CWDT+iCall cheese bolted on for good measure. Easily the best/strongest character I've ever made, it feels almost like playing Vaal Pact again save without the guilt (and the super annoying lack of regen).

So much sustain, elemental status immunity so your flasks are under much less pressure (and you can use more offensive flask options), damage, speed, effective +max elemental resistance...the Inquisitor is head and shoulders above most other Ascendancy options even without the crit-based nodes everyone thinks are the only reason for Inquisitor to exist.

There is no way this thing is not receiving the Hand of Nerf in 3.2, if we're really getting extensive Ascendancy rebalancing.
She/Her
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1453R escreveu:
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viperesque escreveu:
Assassin and Saboteur do still have niche uses. But yes, they're in pretty odd spots right now. A large-scale ascendancy class balance update is one of the big features of patch 3.2 releasing in a month's time, so I'd expect changes to both Assassin and Saboteur then.


REEAA-HEE-HEE-HEEEAAALLLYY.....

Where did you hear this?


Ive also heard that, I think it was included on in some answer of "why there are no ascendancy classes balance changes in 3.1.0" question

this leads me to my old prediction of new subclasses being added at some point.. but I dont want to raise any false hopes :)

E: on original topic: yea Inquisitor is pretty OP now and I also dont understand why already stronger playstyle (crit) gets more damage from it than non-crit.

Assassin has recieved multiple nerf hits in rapid succession, general DoT nerf, DoT ascendancies nerf, power charge nerf and max crit nerf.. well, I currently consider Scions Assassin better:) .. He probably needs some reliable source of power charge generation at least..

Saboteur is fine in my opinion although not for such wide variety of builds ofc. Blind branch is of of the best defensive ascendancies out there..
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Última edição por Ludvator#6587 em 1 de fev. de 2018 11:56:43
Crit gets more damage than non-crit because crit is much more difficult to build for. The idea, I believe, was that you can't reliably get to 100% or near-100% crit rate with an Inquisitor because left-side crit sucks rocks, so you get something like 40, 50% resistance-ignoring crits, and the rest are resistance-penetrating noncrits instead.

But then Lycosidae happened and people spent thirty points forcing themselves over to the right side of the tree with a twelve base crit weapon instead, so...yeah. That said, I'm not actually sure those builds are better than really good noncrit elemental melee Inquisitor. Not anymore, not after Vaal Pact finally got fixed. They may do more damage but I've seen Noncritquisitors that deal some pretty excellent damage themselves, and also have significantly better defenses and sustain than Critquisitors. Elemental Overload remains pretty awesome, and taking advantage of the significant life, life regen, and non-crit damage scaling on the left side of the tree is pretty nice.

Super looking forward to seeing what 3.2.0 comes up with if it really is an Ascendancy rebalance, though. Saboteur needs to just be completely redone, Deadeye could use some love, Ascendant basically never stops needing fixing (though it's significantly better than it used to be), and Witches would like an option that isn't Necromancer again.
She/Her

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