How to boost golems dps?
" The point of Beacon of Ruin is to override that threshold. Beacon of Ruin essentially allows an Elementalist to shock anything and everything, as long as you are dealing the appropriate damage type or have that conflux active. Elder, Shaper, Uber Elder, you can shock them all. |
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According to the Wiki Conflux is "overriding the usual rule that only cold damage can chill, lightning damage can shock and fire damage can ignite." Nowhere does it say that Conflux ignores the damage threshold required to apply shock.
Última edição por tomay#5509 em 19 de mar. de 2018 13:46:22
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" I don't know why you are talking about Conflux. It has little to do with my response. First, I said Beacon of Ruin overrides the minimum requirement threshold. This is because Beacon of Ruin causes shocks to apply a minimum of 20% shock. Second, I said you still need to have a way to apply shock. Third, I was giving an example of how to apply shock. Here are some examples, you need to do 1 point of lightning damage on a critical strike. You need to do some damage while Shocking Conflux is up. As long as you are able to do at least 1 point of lightning damage on a critical strike, you will be able to apply shock, if you have the Beacon of Ruin node. This mechanic has been asked about, as it wasn't easy to understand. Please refer to this link: https://www.pathofexile.com/forum/view-thread/1676002/page/436 |
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Oh well...
Still not ideal for Golementalists. Over the 14 seconds cycle one gets 6 seconds of Shocking/Elemental Conflux. With zero crit chance from gear/tree (and being strapped for gem sockets ICS is pretty much out of the question) you must deal a lot of hits in order to get a slim chance to shock... all the while you're running for dear life. It's what you normally do with a Golem build. ;) Your best bet to achieve some reliability would be a Spell Totem, Lightning spell of choice, Faster Casting, Increased Critical Strikes... but that's four freaking sockets. :( Última edição por tomay#5509 em 20 de mar. de 2018 03:54:54
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Wouldn't something like Elemental Proliferation Support be better than Increased Critical? Sure it's double-dipping the Beacon effects, but Beacon doesn't look like it has the 20% chance to Shock/Ignite/etc.
20% chance to shock and due to Beacon of ruin you don't care about the size of the hit? If you shock 1 target, you shock them all and if doing multiple elemental types, you could in theory chill/freeze/ignite/shock all at once if Conflux is active. Última edição por koratrice#2060 em 20 de mar. de 2018 12:22:44
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" The key question there is always: would the remaining mana support your 30% damage absorbtion such that you die before running out of mana? |
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" Yea, EP might be slightly better as it will increase the chance to shock with non-critical strikes. However, them Elementalist Golems are so insanely stronk, you don't really care for more damage except maybe in the very toughest of fights, i.e. The Shaper or Elder and their Guardians. I just did a pretty ugly T15 Carcass map, the boss fight was over in less than five seconds, barely enough time for me to cast my Decoy Totem, ridiculous. OK, I have a +1 chest and lvl 21 gems but still... As I said, I have zero crit chance from items or tree and very little cast speed increase... I'd have to be extremely lucky to land a shocking hit at the right moment to apply shock with Conflux, remember: only for 6 seconds out of the 14 seconds cycle Beacon grants Shocking/Elemental Conflux, the other 8 seconds it's Igniting/Chilling Conflux for which we don't care anyway. And as a Golemancer you're too busy running/dodging to cast spells. Every few seconds I cast some Sparks to trigger Elemental Equilibrium, other than that I'm just running for dear life. ;) If you want some reliability for Conflux you'll have to sacrifice a bunch of sockets which we don't have really. Última edição por tomay#5509 em 20 de mar. de 2018 14:49:45
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" That is right, getting to reliable shock is not that easy. You have to rely on Conflux. But it isn't as bad as you imply either. You have a minimum of 10% chance to shock/freeze/ignite (separate from crit) by pathing to Beacon of Ruin. If you use Arc, you have a 30% chance to shock. If you use a multi-hit skill like orb of storms or ball lightning, you also increase your chances to shock. If you slap on Innervate, you can get another +20% chance to shock. So, really, do you want to try to shock. Is that more damage worth it? Do note that minimum 20% scales with shock effectiveness. Even if you use spells with no effectiveness, you have a base 20% (Beacon of Ruin). Your shock minimum is actually 24%. So, if you use Arc, Unbound Ailments, Innervate. You have 50% shock chance with about 70% shock effectiveness. That is 34% shock effect. |
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