{3.10} Speaker for the Dead | The Mass Minion Summoner | League Starter, Leveling Guide 💀
Hi,
First of all thanks for this great in-depth guide! I just wanted to share my 2 cents here. I followed the 3.8 guide as far is could and it is not that much off from all these changes. I managed to kill the Awakener at awakening level 8 without much of a problem. At the moment i have 5.3k life and w/ spirit offering in a cwdt setup i get to 4k ES. There are still sometimes oneshots from Metamorphs but I guess every build stuggles a bit with them sometimes.
Spoiler
That is my gear at the moment. There is still room for min/max but i managed to kill every endgame content with it in its current state. |
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Just wanted to say THANKS! for the replies I just read, 10 days after asking for details (christmas holidays).
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Soo after struggling quite a lot with damage with all the changes after the beginning of the league I decided to follow the build once again, this time trying the Triad Grip variant. I got to level 92 (a bit of a wall here, perhaps due to my current gear or maybe this variant is just that much less tanky) and now I have a few questions about the build.
1. Is 4-white sockets Triad Grip of any use in this build. I corrupted a pair lying around and was wondering if it's worth to do something about them. 2. I have noticed that despite going for more damage-oriented variant of the build and even having spectre damage enchantment my spectres are struggling with clear and my zombies have to help with more than rares. Whether it's caused by a lower number of spectres or the changes to monsters or maybe even movement speed nerfs, I cannot tell. Is there another spectre other than Frost Sentinels with similar clear capacities I could try? 2.5 If the lack of clear is at least partially caused by the lower number of spectres then what are my option of bringing up the level of the gem to 25? I have managed to get to 24 (21+2 from necro +1 from Bones of Ullr) and was wondering where to get the last one. I have seen that there are amulets with +1 to int gems, any other options? 3. Do I understand correctly that now it is possible to have double influences on the item? I do not know how exactly it works, but would that mean that there is a possibility of having a 9-link zombies setup with Shaper + Elder influence? I assume something like that would be the ultimate end game option for the build if actually possible. That's it from me, Happy New Year everyone! |
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" " (that was written before we got the new influence mods info, so there's also the +1 to int gems amulet from hunter influence as an option) So if you already have the +1 boots, your best options are probably a +1 int gems amulet or +1 socketed gems chest corruption. Or a wand with +1 or 2 to minion or int gems, if you're willing to switch to one. " I think it may have to be conqueror influence + elder or shaper influence? I'm not sure if the awakener's orb can add elder to shaper, or vice versa. But yes, you can have double influenced items now - you need an awakener's orb (from fighting Sirus), the item you're adding influence to (which must already have influence), and another item of the same type (belt, body armor, etc.) with the type of influence you want to add. Use the orb on the second item, then the first item; you'll lose the orb and the second item, and you'll get the first item with two influence types & mods rerolled. (After that you can chaos/fossils/high essences to reroll while keeping the influence, as usual.) |
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I've been using Council Grip for past two seasons, just made the switch to Triad, hope I'm doing it right.
Skeletons: [Melee Physical Damage] changed to [Elemental Damage with Attacks] +Minion Damage +Feeding Frenzy Zombies: [Melee Physical Damage] changed to [Empower] [Feeding Frenzy] changed to [Minion Damage] Spectrals: [Controlled Destruction] changed to [Elemental Army] +Summon Phantasm +Minion Damage +Greater Multiple Projectiles +Faster Projectiles [Carrion Golem] changed to [Skitterbots] CwC + Ball Lightning and CwDT + Desecrate + Spirit Offering changed to CwC + Desecrate + Spirit Offering Dropped life nodes and Wicked Ward to get Necromantic Aegis |
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What specters should we be using, im still using the goatman fire raisers and im trying out the triad version.
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I seem to have lost track of where the offical Triad Grip variant is.
Page number anyone? |
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" " So Eye of Malice not worth it then. I was hoping the exposure would be at least 25 but it's the same as Elemental Army " Even without its poison, a Spider is almost equal to a Zombie, but we get twice as many.[/quote] Interesting. I might give this a try at some point with Arakali's Fang being fairly cheap right now. " I think it must have been the snakes in an Al-Hezmin map & then the middle area of his boss fight the first time I fought him. Since I've been using an Amethyst flask with Arakaali & Shakiri upgraded I haven't had any trouble with chaos damage. " Bone Armor has good enough uptime that I haven't had an issue with bleed while playing this build. " Yep, I've gotten a lot stronger since I first attempted it & even at higher levels spectres and zombies are staying alive a lot longer now but even when most of them are dead skeletons are strong enough to easily take down Sirus. I haven't played recently but I should be at Awakening 8 in 1 or 2 days. " " Pre summoning Vaal Skeletons seems to do pretty well & on a decent layout I can still full clear the monolith but it's a lot more awkward than some of the other builds I've played. " I'll probably try and get around to running a couple of them this league if I get bored of the other content. " I was. " We're all about cold damage with the triad grip setup so 4 white doesn't do anything for us at the moment (Who knows, Hercanic might make something up with it) but they're pretty expensive now so selling them and buying some luxury gear is probably your best bet. The minion speed changes & -1 spectre slowed down clear a bit but I haven't had that much trouble with it even in tier 16. You can get +1 level to Spell Skill Gems on some weapons as well & +1 int gems is also a delve suffix on body armor. I haven't tried Awakener's Orbs myself, but the wording makes it sound possible. However actually hitting all 6 supports would be so incredibly difficult that it wouldn't be worth aiming for unless you have unlimited currency. " Yep, that's about right. Eventually you'll want to get a helmet with minion damage as a prefix and then you can use melee physical damage as well for even more damage. Empower isn't very good on zombies if you're not trying to push them to level 30 so you can swap that for more damage, meat shield, elemental army or feeding frenzy You can keep Carrion Golem in if you have a way or applying elemental equilibrium (lightning or fire damage to attacks or Avatar of fire and cold damage) but if you don't then you will want to use something like storm brand. You can link skitterbots and bonechill in your boots and put hatred + generosity in the other 2 sockets for more damage and keep using CWDT for spirit offering for a little bit extra damage but using CwC Spirit offering is more defensive. " We use Frost Sentinels, they're found in The Lunaris Concourse in Act 8. " It's here https://www.pathofexile.com/forum/view-thread/2242389/page/287#p22593436 right at the top as Charity Triad By the way @Hercanic, your quicksilver flask has the wrong name in the PoB for that build. It's Flagellant's when it should be Alchemist's |
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Hi and thanks for your awesome job.
I don't know if you do some kind of gear review, but I just started playing again (in standard this time) and it seems that my current gear is quite different from what you're suggesting in the guide. I got this gear by following the guide in Blight, so maybe you've changed something, but I feel a little bit lost on what to update to maximize it. Here's what I currently have:
Weapons
Armour
Accessories
(I don't know how to link Jewels so I'll paste them here)
Jewels
Rarity: Rare Enthralling Iridescence Ghastly Eye Jewel -------- Abyss -------- Requirements: Level: 65 -------- Item Level: 82 -------- +26 to maximum Energy Shield +40 to maximum Life Minions have +128 to Accuracy Rating Minions have 5% chance to Hinder Enemies on Hit with Spells, with 30% reduced Movement Speed -------- Place into an Abyssal Socket on an Item or into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. Rarity: Rare Foul Orb Ghastly Eye Jewel -------- Abyss -------- Requirements: Level: 28 -------- Item Level: 83 -------- +21 to maximum Energy Shield +26 to maximum Life Minions have 4% increased Attack Speed Minions have 4% increased Cast Speed Minions have 4% chance to Blind on Hit with Attacks -------- Place into an Abyssal Socket on an Item or into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. Rarity: Unique Watcher's Eye Prismatic Jewel -------- Limited to: 1 -------- Item Level: 81 -------- 6% increased maximum Energy Shield 5% increased maximum Life 5% increased maximum Mana 38% of Physical Damage Converted to Lightning Damage while affected by Wrath Unaffected by Burning Ground while affected by Purity of Fire -------- One by one, they stood their ground against a creature they had no hope of understanding, let alone defeating, and one by one, they became a part of it. -------- Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. Rarity: Rare Morbid Vision Ghastly Eye Jewel -------- Abyss -------- Requirements: Level: 65 -------- Item Level: 82 -------- +25 to maximum Energy Shield +40 to maximum Life Minions Leech 0.42% of Damage as Life Minions have 6% chance to Taunt on Hit with Attacks -------- Place into an Abyssal Socket on an Item or into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. Rarity: Unique Unending Hunger Cobalt Jewel -------- Limited to: 2 Radius: Medium -------- Item Level: 76 -------- 4% increased Area of Effect (implicit) -------- Minions have 8% increased Area of Effect With at least 40 Intelligence in Radius, Raised Spectres have a 50% chance to gain Soul Eater for 20 seconds on Kill -------- They roamed, they fed, they grew, Killing as they went, Conquer though they may, Their hearts will never be content. -------- Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. -------- Corrupted Can someone help with this? |
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" First thing first : you have cold damage on your weapon and on one of your rings, this means your Elemental Equilibrium is fucked up when you hit in melee, thus increasing cold resistance by +50% instead of lowering it by -25%. Gloves : Switch sockets of Enhance and Desecrate, cast when damage taken procs the spells socketed in the order they are socketed in, from top left to bottom left. Here you proc spirit offering then desecrate, meaning your offering could miss corpses to be casted, or extra corpses for extra energy shield and duration. Chest : Swap out Elemental Proliferation for Elemental Army or Controlled Destruction. Try to get one with 200+ ES, big chunk of life, and one open prefix to get the enchant "gain 10% of maximum life as extra maximum extra energy shield" => 200 ES chest = 650+ ES chest, at low cost! Weapon: look for something close to yours, but with +1 to level of socketed gems. Belt : Get a Stygian Vise (with 3 res ?), extra socket = extra stats ! Rings : You can get a "Frostbite curse on hit" one, for more cold damage output. Amulet : Look for life/ES/%max ES, maybe an anointing enchantments with Oils. Hope I'm not telling horse shit. I'm new to this build (so wait and read the other guys, like Dashbb & Hercanic) but I read a lot and i'm trying to make it work on my side, upgrading my stuff slowly as the currencies drop. Next step of my plans : a nice helm, the unending hunger jewel, a discipline watcher's eye, then the Whispers of Doom anointment to get elemental weakness on a second ring... I've seen this helmet... kinky stuff. ![]() Última edição por Amnexty#2111 em 2 de jan. de 2020 11:33:27
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