[3.13] SPECTRE SUMMONER (2021 Edition) Necromancer Build. BEST League Starter! + VIDEO GUIDE!

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iunewind escreveu:
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Angry_Roleplayer escreveu:

1) it's 15% damage. and spectres don't need accuracy


One small node between Spiritual Aim and Rightous Army - 10% damage, 20 accuracity, Spiritual Aim itself - 15%, so its 25% summary for 2 passive points, right? Why not take it?

About weapon - so, this want its only option now?
At now im use mace with 70% minion damage.


12.5% minion damage per skill point is not what I would consider good value.
~ twitch.tv/animeprincess ~ everything was beautiful and nothing hurt ~
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iunewind escreveu:
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Angry_Roleplayer escreveu:

1) it's 15% damage. and spectres don't need accuracy


One small node between Spiritual Aim and Rightous Army - 10% damage, 20 accuracity, Spiritual Aim itself - 15%, so its 25% summary for 2 passive points, right? Why not take it?

About weapon - so, this want its only option now?
At now im use mace with 70% minion damage.

Ahh yeah you can take it if you wish, i just prefer more toughness at this points so usually damage is not an issue at all.

As for minion damage: that's a very interesting discovery! and it was NOT listed in patch notes. LOL
I found out what happened. GGG nerfed minion damage on sceptres to 74 and moved the 90% one to the convoking wands. Nothing mentioned in patch notes lol
https://www.twitch.tv/angry_roleplayer
All builds: http://www.angryroleplayer.com/path-of-exile-builds/
https://www.pathofexile.com/forum/view-thread/2143469
Could you give another pob link, this one is not working, first time that happened for me.
it's working fine for me. could be you need to update PoB
I believe Flame Sentinels may be the better spectre when compared to Solar Guards.

TL:DR PoB with calcutions and notes (https://pastebin.com/FgRneb4q)

Solar Guards get a rather significant penalty to their damage when they start using GMP.

Flame Sentinels don't have this penalty of the GMP, due to the nature of their inherent skills.

I also believe the DPS of Solar guards may be a bit deceptive due to Solar Guards having a "reload" animation from the Beam skill, while Flame Sentinels have a far more consistent animation and likely a more consistent and true DPS calculation.

From messing arround with PoB i get the following, sorted by calc. DPS

370K - Solar G. - Single target
256K - Flame Sent. - Deathmark
234K - Flame Sent. - Classic
208K - Frost Sent. - BUGGED?
203K - Solar G. - Deathmark
200K - Flame Sent. - Feeding frenzy
194K - Solar G. - Classic
158K - Solar G. - Feeding frenzy

Gem setups can be seen in the PoB

Its my understanding that Solar Guards reigning supreme due to their slightly more aggresive AI than other spectre, but with the introduction of feeding frenzy every minion can get this behaviour and by using feeding frenzy on Flame sentinels i believe i have better damage than Solar Guards.

In case notes dont follow with a PoB pastebin link, i will attach them here.

Spoiler
Assumptions //
1) Minions have power and frenzy charges running from Victarios Charity
2) Target has been hit by lightning damage that proc's Elemental Equilibrium
2.1) Lightning damage, so that we can calculate for Frost and Flame Sentinels and Solar Guards


Configuration notes //
1) Deathmark box tick appears to only apply to gem setups that includes deathmark and thus won't affect the other setups
2) Feeding frenzy appears to have the same interaction in the calculations as Deathmark
3) We are calculating shaper DPS, as that seems to be the norm.


Other notes //
1) I dont think tweaking the tree affects the damage in favor of one kind of spectre, but i may be wrong.
2) The tree is my personal tree and i would advise against using it, i just imported it for calculations
3) Flame sentinels have been set to use Multi Fireball as this is the lowest damage source
Última edição por cervio93#4854 em 11 de set. de 2019 20:02:20
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cervio93 escreveu:
I believe Flame Sentinels may be the better spectre when compared to Solar Guards.

TL:DR PoB with calcutions and notes (https://pastebin.com/FgRneb4q)

Solar Guards get a rather significant penalty to their damage when they start using GMP.

Flame Sentinels don't have this penalty of the GMP, due to the nature of their inherent skills.

I also believe the DPS of Solar guards may be a bit deceptive due to Solar Guards having a "reload" animation from the Beam skill, while Flame Sentinels have a far more consistent animation and likely a more consistent and true DPS calculation.

From messing arround with PoB i get the following, sorted by calc. DPS

370K - Solar G. - Single target
256K - Flame Sent. - Deathmark
234K - Flame Sent. - Classic
208K - Frost Sent. - BUGGED?
203K - Solar G. - Deathmark
200K - Flame Sent. - Feeding frenzy
194K - Solar G. - Classic
158K - Solar G. - Feeding frenzy

Gem setups can be seen in the PoB

Its my understanding that Solar Guards reigning supreme due to their slightly more aggresive AI than other spectre, but with the introduction of feeding frenzy every minion can get this behaviour and by using feeding frenzy on Flame sentinels i believe i have better damage than Solar Guards.

In case notes dont follow with a PoB pastebin link, i will attach them here.

Spoiler
Assumptions //
1) Minions have power and frenzy charges running from Victarios Charity
2) Target has been hit by lightning damage that proc's Elemental Equilibrium
2.1) Lightning damage, so that we can calculate for Frost and Flame Sentinels and Solar Guards


Configuration notes //
1) Deathmark box tick appears to only apply to gem setups that includes deathmark and thus won't affect the other setups
2) Feeding frenzy appears to have the same interaction in the calculations as Deathmark
3) We are calculating shaper DPS, as that seems to be the norm.


Other notes //
1) I dont think tweaking the tree affects the damage in favor of one kind of spectre, but i may be wrong.
2) The tree is my personal tree and i would advise against using it, i just imported it for calculations
3) Flame sentinels have been set to use Multi Fireball as this is the lowest damage source

projectile speed and cast rate os flame sentinels is very shitty, unfortunately. Same for frost ones
https://www.twitch.tv/angry_roleplayer
All builds: http://www.angryroleplayer.com/path-of-exile-builds/
https://www.pathofexile.com/forum/view-thread/2143469
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Angry_Roleplayer escreveu:

projectile speed and cast rate os flame sentinels is very shitty, unfortunately. Same for frost ones


Proj. Speed appears the same to me, but i may be wrong and cast rate doesn't really matter once it is above 3-4 cast per second.
Also, what im saying is that FS are better SG in every way except one specific boss killing setup.
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cervio93 escreveu:
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Angry_Roleplayer escreveu:

projectile speed and cast rate os flame sentinels is very shitty, unfortunately. Same for frost ones


Proj. Speed appears the same to me, but i may be wrong and cast rate doesn't really matter once it is above 3-4 cast per second.
Also, what im saying is that FS are better SG in every way except one specific boss killing setup.

FS are not better at all. They are very slow and their cast rate is shit unfortunately. I did all comparisons a long time ago
https://www.twitch.tv/angry_roleplayer
All builds: http://www.angryroleplayer.com/path-of-exile-builds/
https://www.pathofexile.com/forum/view-thread/2143469
Whats the general consensus on Lunaris Concubines?

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TherionPrime escreveu:
Whats the general consensus on Lunaris Concubines?


Not great not terrible, seems like decent life pool and damage too
https://www.twitch.tv/angry_roleplayer
All builds: http://www.angryroleplayer.com/path-of-exile-builds/
https://www.pathofexile.com/forum/view-thread/2143469

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