3.14 KING OF ALL SUMMONERS. Zombies & Skeletons & Spectres on STEROIDS! | League-Start to End-Game

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10011001 escreveu:
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kiadaw escreveu:

From my understanding, if you have feeding Frenzy on say Golem, it will proc Feeding Frenzy buff which grant damage & Speed bonus, but it will not make them agressive.


I have tried this in the battlefield, my zombies were linked to minion damage, while my stone golem was linked to feeding frenzy. The zombies just won't keep engaging the boss while I run circles around him. They end-up following me around like meat shield while my skellies that are linked to the golem and the feeding frenzy continue to fight the boss. Therefore I prefer the zombies are always linked to feeding frenzy....especially in simulacrum maps.


This is false.

Even without feeding frenzy, your zombies will search and attack. I haven't run feeding frenzy in 6L setup since 3.10.

A perfect example is the "Elder" fight. You can literally stand in the middle and AFK the whole fight... your zombies will run to all corners to take out the portals and things going on. You just have to move at the end into zana's bubble obviously.
Última edição por brunowa#6253 em 16 de mar de 2021 01:51:29
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Fritso escreveu:


Hit this huge milestone today in standard on my CI Zombie Summoner. Solo, in Hideout.

Initially I was also playing the hybrid version, but figured with all the legacy stuff in standard I might as well enjoy the QoL of going CI. It has not disapointed.

Awesome work on the build guide!


haha wtf... 40,000!!! that's nuts!

Great work :D The most I saw before this was 26,000 that someone did back in 3.9.
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brunowa escreveu:

This is false.

Even without feeding frenzy, your zombies will search and attack. I haven't run feeding frenzy in 6L setup since 3.10.

A perfect example is the "Elder" fight. You can literally stand in the middle and AFK the whole fight... your zombies will run to all corners to take out the portals and things going on. You just have to move at the end into zana's bubble obviously.


If I stand still, yes they will keep engaging the boss.
However, if I stand still I will get killed by the boss. Therefore running around is a must. Once I do that, my zombies end-up running side-by-side with me instead of continuing to engage the boss. But if I use feeding frenzy, they do keep hacking at the boss. I have tried this with and without feeding frenzy and observed it in Heist league 3.12 in one of the boss encounters. I was trying to use awakened minion damage for that boss, but ended-up using feeding frenzy. My stone golem plus skellies also had its own feeding frenzy link. The skellies kept hacking at the boss while the zombies went to my side as I ran around the boss.

Are you suggesting this is boss specific? A bug? How is it suppose to behave? Because that's exactly what I saw in Heist league.
Última edição por 10011001#5138 em 16 de mar de 2021 03:08:57
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10011001 escreveu:
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brunowa escreveu:

This is false.

Even without feeding frenzy, your zombies will search and attack. I haven't run feeding frenzy in 6L setup since 3.10.

A perfect example is the "Elder" fight. You can literally stand in the middle and AFK the whole fight... your zombies will run to all corners to take out the portals and things going on. You just have to move at the end into zana's bubble obviously.


If I stand still, yes they will keep engaging the boss.
However, if I stand still I will get killed by the boss. Therefore running around is a must. Once I do that, my zombies end-up running side-by-side with me instead of continuing to engage the boss. But if I use feeding frenzy, they do keep hacking at the boss. I have tried this with and without feeding frenzy and observed it in Heist league 3.12 in one of the boss encounters. I was trying to use awakened minion damage for that boss, but ended-up using feeding frenzy. My stone golem plus skellies also had its own feeding frenzy link. The skellies kept hacking at the boss while the zombies went to my side as I ran around the boss.

Are you suggesting this is boss specific? A bug? How is it suppose to behave? Because that's exactly what I saw in Heist league.


Not a bug but maybe a playstyle difference. I tend to circle the bosses or get close to them when playing. Perhaps your preference is to stand a bit further away? That could be it. No right or wrong, just preference of gameplay.
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brunowa escreveu:

Not a bug but maybe a playstyle difference. I tend to circle the bosses or get close to them when playing. Perhaps your preference is to stand a bit further away? That could be it. No right or wrong, just preference of gameplay.


OK, that makes perfect sense to me now.

I remember I definitely wanted to leave the boss fight like a trapped animal, so I tried to keep my distance, as far as possible, but the Heist boss room was pretty small, so I could still see my skellies hack away, definitely died at least 4x there. I was so disappointed with awakened minion damage on the 6L weapon, I even re-tested it several times on blood aqueduct vs feeding frenzy. While I zoomed as fast as I could, it seems more monsters were left behind alive (made several passes of the same area to confirm) using minion damage/awakened minion damage than with feeding frenzy (more mobs dead). While I would definitely like a lot more minion damage on the 6L (works better on specific opponents during PVP), feeding frenzy just works better overall for me.

Will have to try staying closer to the boss with minion damage on the 6L, because I was forced to do that in Maven's tenth invitation to avoid engaging and being near the other bosses in such a tiny room, but I used feeding frenzy which also did the job.

Will add that to the overall strategy (ie. use minion damage when fighting the boss at very close range), because I now remember I do fight all the conquerors at very close range always.

thanks!
Última edição por 10011001#5138 em 16 de mar de 2021 09:06:37
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10011001 escreveu:
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brunowa escreveu:

Not a bug but maybe a playstyle difference. I tend to circle the bosses or get close to them when playing. Perhaps your preference is to stand a bit further away? That could be it. No right or wrong, just preference of gameplay.


OK, that makes perfect sense to me now.

I remember I definitely wanted to leave the boss fight like a trapped animal, so I tried to keep my distance, as far as possible, but the Heist boss room was pretty small, so I could still see my skellies hack away, definitely died at least 4x there. I was so disappointed with awakened minion damage on the 6L weapon, I even re-tested it several times on blood aqueduct vs feeding frenzy. While I zoomed as fast as I could, it seems more monsters were left behind alive (made several passes of the same area to confirm) using minion damage/awakened minion damage than with feeding frenzy (more mobs dead). While I would definitely like a lot more minion damage on the 6L (works better on specific opponents during PVP), feeding frenzy just works better overall for me.

Will have to try staying closer to the boss with minion damage on the 6L, because I was forced to do that in Maven's tenth invitation to avoid engaging and being near the other bosses in such a tiny room, but I used feeding frenzy which also did the job.

Will add that to the overall strategy (ie. use minion damage when fighting the boss at very close range), because I now remember I do fight all the conquerors at very close range always.

thanks!


Are you using any form of Taunt in your build, like a jewel with minions have an x% chance to taunt on hit?
That way the boss will not focus it's attacks on you but on your minions. This allows you to stay closer to the boss and also increase your dps because the boss stays inside the range of your pride/dread banner radius. And you'll also stay inside the fortify radius if your Animate Guardian is using Kingmaker. Plus, enemies that are taunted by your minions deal 10% less damage to you.

Última edição por Fritso#3688 em 16 de mar de 2021 09:06:15
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Fritso escreveu:

Are you using any form of Taunt in your build, like a jewel with minions have an x% chance to taunt on hit?
That way the boss will not focus it's attacks on you but on your minions. This allows you to stay closer to the boss and also increase your dps because the boss stays inside the range of your pride/dread banner radius. And you'll also stay inside the fortify radius if your Animate Guardian is using Kingmaker. Plus, enemies that are taunted by your minions deal 10% less damage to you.


Oh wow, thanks for that tip. I have never seen or used that (taunt) jewel, and from what you describe, it's exactly what I have always needed to take my build further. Excuse me, I now need to go to the trade site.

thanks again.
Última edição por 10011001#5138 em 16 de mar de 2021 09:21:21
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10011001 escreveu:

Oh wow, thanks for that tip. I have never seen or used that (taunt) jewel, and from what you describe, it's exactly what I have always needed to take my build further. Excuse me, I now need to go to the trade site.

thanks again.


Great, hope this helps.

Keep in mind that there are other sources of taunt available if you can't find a decent jewel. Such as the Meat Shield support gem and all Spectres that use a warcry (Ruins Hellion / Hairy Bonecrusher).
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Fritso escreveu:


Great, hope this helps.

Keep in mind that there are other sources of taunt available if you can't find a decent jewel. Such as the Meat Shield support gem and all Spectres that use a warcry (Ruins Hellion / Hairy Bonecrusher).


Will definitely try those spectres too and place them in a bank. Had no idea "taunt" is exactly what I have been wanting, but never knew was in the game.

I always go for minion life instead of meat shield, can't really afford to have an AG die anytime with a kingmaker, almost did during Maven's tenth invitation, had time to unplug him.

I just got the jewel with 8% taunt and came with minions leech 0.45%, cost me only 13c. Tested immediately with a T16 corrupted map and Jun mission, tried to be very careless and just stormed into densely packed mobs and stayed in the middle of it up close (still used feeding frenzy though in the 6L zombie chain), somehow I didn't die at all (was expecting it, and I did keep my finger near the life potion and pressed it a few times). That jewel definitely made a noticeable difference and will keep it my build in the coming leagues as well.

Thanks a bunch again!
Made an AFK video of my standard version of the Zombiemancer.
The setup for Uber Elder was challenging to figure out. The DoT in that fight does so much damage to zombies.


https://youtu.be/PLAvOwGrwhM
Última edição por Fritso#3688 em 17 de mar de 2021 14:37:36

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