[3.10] Stone Golem Golemancer Build -DELIRIUM-BALANCED- ALL CONTENT -Everything Dies-Huge Damage
" Easiest improvement is to use CWDT (lv 1) + Molten Shell (lv 10) + increased duration (20/20). But the big survivability improvement comes from Divine Flesh corrupted notable via Glorious Vanity Xibaqua Edit: So I just did all the hard stuff in the game. This about sums up the "difficulty" Simulacrum is the only sketchy bit. Uber elder might not be deathless for those who've never done the fight before. Última edição por FoldedCorner#2171 em 31 de mar de 2020 13:32:49
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Does anyone have an updated Path of Building link with the new jewel clusters?
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" You dumped convocation for increased duration? Didn't you got some issue where you lost your golems to pathing issue because you can dash and they can't? Is it just for bossing and you keep convocation for mapping? |
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I, too, shifted from Bamper's to the CIP build, mostly because I don't make exalts like a lot of people seem to, and i don't have the coin to craft killer gear.
The dps boost is significant, but the death count went waaaay up. i'm much more squishy now. feels super glass-cannon. I could be wrong, maybe the armor is an absolute requirement, but i'm a long ways away from 4.5ex Sky - Where do you socket Glorious Vanity? |
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" No I didn't. You can see convocation in the gif, it's the middle mouse button. " Here: I also gave up a jewel socket for this small cluster Also take this pantheon, it's op with divine flesh I might as well make my own guide for phys-based version of stone golems. The differences are starting to be substantial compared to the ele conversion Última edição por FoldedCorner#2171 em 31 de mar de 2020 14:23:33
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" So since the build has higher dps with 8 stone golem, 1 chaos golem. I dont really see minion life/+3 minion as a priority for the helm if it will just have one golem on it. To me the high priority would be Life/Resists including Chaos/Minion damage/speed. Best helm would be something with nearby enemies take increased physical damage, and minion damage/life. |
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" At this point it is a completely different build. A new guide would be a great idea. Also great call with Divine Flesh, I am feeling a lot less fragile. Última edição por Harmless88#2661 em 31 de mar de 2020 16:53:03
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If anyone with more knowledge then myself wouldnt mind looking at my char and make any suggestions Id appreciate it. Trying to balance nodes but i did not take mana nodes for mom yet. And then theres cluster jewels now so that changes things as well. I am using one atm. But any advice would be appreciated. My life feels low but I dunno.
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https://pastebin.com/u6Cnb4fV
I tried in pob too and I get more damage with 7-1-1 and kicking ice out maybe I don't have enough minion damage outside the jewels to make 8-1 worth it. I have 9.5 ex and can get some more if I sell my cortex map. My gloves are really shitty(I used these just to make things work because of dexterity), maybe I should start there. It's my second league, first one was the famous king of summoner zombie one and it was so much easier to gear since it's mostly unique. I'm not used to balance so many rares yet and I'm afraid of a bad purchase. Edit: I totally forgot but I linked increased duration and self cast convocation if needed, it's indeed smoother ! Última edição por hydre57#3530 em 31 de mar de 2020 17:09:42
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" I noticed you only have one rotten claw node, that brings you to 80%. Need two nodes for 100%. Also you forgot to turn on minions are at full health on POB, brings your dps up. Your dps with that checked: 1.5 x 8 = 12m dps 1.7 x 7 = 11.9m dps So you get about exactly the same, 8 stone will have better clear I suppose and free up a gem slot. I dont see a flesh and stone/maim in your setup. What does increased duration do for convocation? You can save two skill points by dropping call to Slaughter on that top cluster jewel, it is not great for this build as we will never benefit from the "minions created recently..." buffs Última edição por Harmless88#2661 em 31 de mar de 2020 17:42:00
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