[3.10] Gryph's Spellslingin Volatile+Detonate Dead Necromancer. A LL+Block+Sturdy Girl
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Gryphenprey escreveu:
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Chridian escreveu:
aaah crap I completely skipped over that line, so sorry, it makes perfect sense now!
Btw, I always struggle with deciding when to make the swap to lowlife, do you have any pointers or rule of thumb I can go by?
Do you finish the entire campaign, do you switch before kitava for instance?
I had my shavs and helmet ready to go. I swapped at like level 70 when I could reserve all my stuff and equip all my ES gear. Crystal belt comes at 79.
yeah thats what I'm thinking I'll do as well, hate leveling more than necessary before swapping, will just try to figure out what to prioritize in terms of the skilltree etc^^
Made this today - only cost about 4.5 ex in mats using awakeners orb (300 chaos) to fuse some crap crusader belt (cost about 20 chaos) with cdr onto an ilvl85 redeemers this one with % dmg on chilled enemies (redemer belt about 30 chaos)
Relatively cheap I think for a fairly ok end-ish game belt.
i tried to follow the build in first post and now there is a another Pob on youtube with different Gems and Links (unearth) ect.
if i compare that with my pob, i have 80% less on DD and VD.
i feel a bit squishy in some situations.
could somebody help me to give me some tips ?
( jewel for ES i will adapt today, need some jewels with lesser passive skills, to have skill points available)
some additional questions:
- i am missing Flammability on one of Rings, would it be better to have it on a rar for example ?
- i saw on your Rings to have increasd buff effect for HoA ... is it better as + increased fire damage ( like i have on my rings with 70% ) ?
- which skill is used for attack mainly: Frenzy or Barrage ? (sorry i stil in learning process ;-)
Made this today - only cost about 4.5 ex in mats using awakeners orb (300 chaos) to fuse some crap crusader belt (cost about 20 chaos) with cdr onto an ilvl85 redeemers this one with % dmg on chilled enemies (redemer belt about 30 chaos)
Relatively cheap I think for a fairly ok end-ish game belt.
Sweet belt! Strength here is also very nice. :D
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hakan35 escreveu:
Hi ...
i tried to follow the build in first post and now there is a another Pob on youtube with different Gems and Links (unearth) ect.
if i compare that with my pob, i have 80% less on DD and VD.
i feel a bit squishy in some situations.
could somebody help me to give me some tips ?
( jewel for ES i will adapt today, need some jewels with lesser passive skills, to have skill points available)
some additional questions:
- i am missing Flammability on one of Rings, would it be better to have it on a rar for example ?
- i saw on your Rings to have increasd buff effect for HoA ... is it better as + increased fire damage ( like i have on my rings with 70% ) ?
- which skill is used for attack mainly: Frenzy or Barrage ? (sorry i stil in learning process ;-)
thank you
Hey so, YES a rare with a curse on hit is going to serve you better than one of those rings. Also the Buff Effect is the MAIN mod we want on them. It is upwards of 12% MORE damage for that mod alone per ring.
We are using Frenzy exclusively linked with Barrage Support gem. Not the skill gem.
I post my POBs on Youtube for the character as it appears in the video, not necessarily as you should follow on the guide. In this case specifically I am doing something that is rather complicated and only viable because I have a 15ex support gem in Awakened Spell Cascade and a self crafted helmet that can get *very* expensive as well if you're not lucky.
I borrowed an awakened spell cascade to put into desecrate and I cannot see any difference at all in corpse production (yes I removed unearth first ha)
Also Cremation has a 3 geyser max without helm enchant AND when you're spamming single target you'll be lucky to get 1-2 projectiles out of the geyser. That and the corpse explosion is 4% of corpse life vs 6% (Detonate Dead's) so you lose a lot of DPS there as well. I think if you wanted to incorporate it into the build it would have to be on its own 4L NON-SLINGER setup to bolster single target DPS. Maybe similar to what I have with my helmet and just keep the standard 6L in Shavs as it is now.
Did you test this while consuming the corpses with your regular setups or just on its own? It is not noticeable unless you are consuming them while the awakened cascade circles are being produced.
I borrowed an awakened spell cascade to put into desecrate and I cannot see any difference at all in corpse production (yes I removed unearth first ha)
Also Cremation has a 3 geyser max without helm enchant AND when you're spamming single target you'll be lucky to get 1-2 projectiles out of the geyser. That and the corpse explosion is 4% of corpse life vs 6% (Detonate Dead's) so you lose a lot of DPS there as well. I think if you wanted to incorporate it into the build it would have to be on its own 4L NON-SLINGER setup to bolster single target DPS. Maybe similar to what I have with my helmet and just keep the standard 6L in Shavs as it is now.
Did you test this while consuming the corpses with your regular setups or just on its own? It is not noticeable unless you are consuming them while the awakened cascade circles are being produced.
I tested while also consuming them. I did not see any difference in how many balls I was producing at all.
PoB shows 111k dmg with Herald on Grypsh build. If you take out ALL rings, all warcry buffs and 177% inc dmg from Amulet Watchers EYE, and JUST put Zealotry and Anger in this reduced setup, the damage is 70k per hit. Just like that.
An you can ofc scale this dmg, and for the same price tag you get more dmg, then with the maxed Herald.
PoB shows 111k dmg with Herald on Grypsh build. If you take out ALL rings, all warcry buffs and 177% inc dmg from Amulet Watchers EYE, and JUST put Zealotry and Anger in this reduced setup, the damage is 70k per hit. Just like that.
An you can ofc scale this dmg, and for the same price tag you get more dmg, then with the maxed Herald.
And just like that you can magically squeeze in two 50% auras into the build. :P
PoB shows 111k dmg with Herald on Grypsh build. If you take out ALL rings, all warcry buffs and 177% inc dmg from Amulet Watchers EYE, and JUST put Zealotry and Anger in this reduced setup, the damage is 70k per hit. Just like that.
An you can ofc scale this dmg, and for the same price tag you get more dmg, then with the maxed Herald.
do you not use shield charge or a non cooldown movement skill? how's your clear speed with just dash compared to SC and faster attacks?