🏆 3.11 - Kelza`s VD 🏆 From SSF League Start up to EZ T19 100% 🏆

Anyone else having issues with the this build being "tanky"? I can't face tank conqs.. I get smashed. I must be doing something wrong lol
Can someone help me with my build? I'm weakkk.. Also don't know how to configurate the pob exactly

https://pastebin.com/gdt1xERz
I have done some testing today with different enchants VD/DD etc


We create 10 corpses per cast ( 12 if undertaker)

Normal VD will consume 3 corpses (4 if VD +1 enchant )
VD with spell cascade will consume 9 (3x3)corpses or 12 if VD+1 enchant

With awakened spell cascade VD will consume 3x5 corpses, or 4x5 if VD+1
But there is no enough corpses for us to consume, so we Hit the ceiling here


Same with DD, DD with spell cascade consumes 3 corpses and 5 if Awakened.
but there is no enough dead bodies.

What I notice is by putting DD to the 6 links I have actually reduced my DPS

My verdict is

undertaker is a must.
If you have awakened spell cacade, VD+1 enchant will be wasted.
VD 6 link will give you best DPS

Hi everyone, I am currently looking for some movement speed for this build.

I actually found Lead by exemple on megalomaniac which combined with Call to arms node is (almost) perma onslaught.

I will now look for tailwind boots. Does it work well with this no crit build ?

I continue my investigations. If you guys have ideas for elusive or anything ...
hey guys, i checked FAQ before i ask but im wondering about that double influence helm.

im not all to confident in my knowledge yet to gamble an awakener orb away. ^^ so i bought an ilvl 87 hunter bone helmet and i hit t1 adds ## to ## fire dmg mod. does that stack with the ELDER base same mod ?! i think thats what Kel'z Helmet is trying to do ?! if not hook me up.

regards brogi
Checking the thread and seen people talk about a warlord amulet.
I assume the dps is higher with that, instead of a block+mana reserve amulet.

Just wondering what the concensus is regarding what is "best" - and if warlord is overall lots better, how people deal with the mana reservation.
Hi,
Hoping someone can help me with crafting a warlord's amulet with +1 fire gem and -fire restistance. At the moment this is what my amulet looks like.

I understand I'll probably have to use a 'remove caster' to remove the spell damage but i was wondering if there is a way to guarantee the +1 to fire gems? or do I just have to gamble with remove/aug fire?

Sorry fairly new to crafting, any advice would be great!
Thanks!
"
Vodkasheep escreveu:
"
Hiroyama escreveu:
"
Vodkasheep escreveu:
No cooldown reduction on belt or boots, you have neither a hunter helm with double spell damage prefixes or a warlord helm with -fire res. Your amulent has fire damage pen which is nice... but why havn't you removed the evasion on it and added fire craft for +1 to fire gems or fire leech? Your wand can be improved by dropping a deafening essence of anger on any ilvl wand and fracturing the essence from there. Your shield can be improved by alting high tier fire or spell damage on it clearing the prefixes and then adding fire twice for %fire damage as extra chaos and +1 to gems.

This is DIY league and it doesn't look like your doing much of that my dude. The amulent is especially outragious because it would be so easy to add +1 fire gems to it. I made a few posts on a shield and wand craft in a different VD thread. So you can check my hsitory for that if you want some specific's, I really recommend looking at poedb and trying to plan out a craft yourself just to try it out. Just look at a helmet and think to your self what will happen if I take this warlord helm and add fire 3 times when the suffixes are full? how can I block one of the possible choices with a bench craft so the garden will gurentee two of those and I can just uncraft and roll life in the newly freed up prefix?


Thanks for the advice, but crafting confuses the shit out of me in this game. I can craft GG flasks, that's about it. I know I'm lacking CDR on belts and boots, but they were way too expensive for me to think about buying.

How can I just remove the evasion rating from my necklace without screwing the whole thing up? And then at +1 fire to it? What's this "fracturing the essence" mean that you're talking about? I don't know the crafting lingo. Sorry.
I will walk you through how to gurentee a perfect VD amulent craft.

Open up POEDB and look at all the possible fire mods for a warlord amulent.

There are 7 primary affixes to look at for cheap adding and removal Physical, attack, fire, cold, lightning, defense and chaos.

there are five possible fire prefix rolls for a warlord amulent and two possible fire suffix rolls along with their tags they are:

Prefix
Fire attack damage
Attack and Fire

gain% phys as fire
Physical and Fire

Fire Leech
Fire and life

Fire Penetration
Fire

+1 Fire skill gems
Fire and gem level

Suffixes

Fire resist
Fire

Fire damage
Fire

notice how all our undesirable prefix mods can be removed without risking fire pen and +1 to fire skills?

Now first because there are more than three possible fire mods you want to look for the rarest mod that you want on your item and alt+regal for that mod, so in this case? You alt& regal for fire penetration or fire gem level.

clean up all unneeded affixes using garden removals.

now you fill up suffixes since they are the easiest to roll

Start with chaos since you can guarantee a chaos resist suffix,

Now choose what second resist you want lighning or fire and craft attack damage for that element as a prefix to block it then add that element to create resist or fire damage as a placeholder suffix.

Now choose what second resist you want lighning or fire and craft attack damage for that element as a prefix to block it then add that element to create resist or fire damage as a placeholder suffix.

now craft fire attack damage again

Your craft should now look something like this

Amulet
Prefixes
Fire Penetration
Fire attack (crafted

Suffixes
Chaos resist
Cold/lighting resist
cold/lightning resist

Now add fire and remove physical, add fire remove life as applicable until you get +1 to fire gems.

Finally craft life

Now your craft looks like this

Amulet
Prefixes
+# Life
Fire Penetration
+1 to fire gems
Suffixes
Chaos resist
Cold/lighting resist
cold/lightning resist

You can add and remove life until you get a T1 life roll, Craft -9 mana cost to skills instead or switch out one of your resists for % physical damage reduction by removing that element as applicable.

This stuff isn't hard, don't say you don't understand it until you give it a try. its all common sense.







Thanks for taking the time to do that man. I'm gonna give it a shot.
https://www.pathofexile.com/forum/view-thread/2919821 - Impale Barrage Champion Build
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Well, I must admit I still do not fully understand Vodkasheep's crafting guide, probably I am siply too stupid for it :-) but I would like to understand it anyway :-)




"
Start with chaos since you can guarantee a chaos resist suffix,


How?
Primal Maw Seed --> Augment an item with a new Chaos modifier?

"

Now choose what second resist you want lighning or fire and craft attack damage for that element as a prefix to block it then add that element to create resist or fire damage as a placeholder suffix.


Could you please translate what exactly do you mean here? :-)

https://poedb.tw/us/mod.php?cn=Amulet is your friend.

Yes, you Agument with Chaos, and since chaos is the only possible mod with a chaos tag (gold text on black background on poedb), you're guaranteed to get it. You can keep add/removing Chaos to try to hit a high tier, if you want.

For the second part, if you Augment with Lightning, you can see on poedb that there are three possible things you might get. So we craft one of them (the prefix) to block it as a possible thing that our Augment is going to add, and then hope we get Lightning Res rather than Increased Lightning Damage as the suffix. If we miss, we can clear our craft and then Remove Lightning to reset and try again.

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