[3.12] Radiating Carrion Golems. 90% resistances + 10-20 Mil DPS

Can i get some recommendations on what to upgrade next. I've got maybe 40ex to spend but not sure where to spend it.

https://pastebin.com/8LUiQgiq

edit: also if someone can re-configure my pob and paste it here so i can choose between clayshaper or +1 & +1 gems convoking wand for dps.
Última edição por un0wn01 em 25 de jul de 2020 03:18:13
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un0wn01 escreveu:
Can i get some recommendations on what to upgrade next. I've got maybe 40ex to spend but not sure where to spend it.

https://pastebin.com/8LUiQgiq

edit: also if someone can re-configure my pob and paste it here so i can choose between clayshaper or +1 & +1 gems convoking wand for dps.


https://pastebin.com/gceDmAsL

Things you can look into upgrading.

Helmet
You either have a choice between an ES helmet or a Minion Helmet. I myself have an ES helmet.


The other option is a very well rolled Bone Helmet such as this example that someone else doing this build has.


Triple Mod Watcher's Eye
A good example of one in my opinion is:
You have phasing while you are affected by haste
2x Physical Damage Taken converted to any elemental.

Jewels
Any jewels you have that have removable mods such as lightning resistace can be removed and augmented with chaos to cap our chaos resistance.

Rings
If u can also somehow get attributes and chaos resistance on your clusters, you can swap your vivinsects for +1 minimum endurance charges for more physical damage reduction.
Última edição por Nuboo em 25 de jul de 2020 08:33:39
Is map clear still good without Primordial Might?

I'm considering switching from Might to Eminence because my golems keep dying during juiced up T4 harvests. They stray too far away from me and end up getting shredded by all the heavy elemental/chaos damage. But I do like how aggressive they are during map clearing.
Última edição por scrambled777 em 25 de jul de 2020 08:53:22
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scrambled777 escreveu:
Is map clear still good without Primordial Might?

I'm considering switching from Might to Eminence because my golems keep dying during juiced up T4 harvests. They stray too far away from me and end up getting shredded by all the heavy elemental/chaos damage. But I do like how aggressive they are during map clearing.


Yes they are fine without Might, I don't use it and use convocation along with a skill (Any Curses or Attacks) to direct our minions to the enemy.

I run into a pack and press convocation and it clears.

It is an option but you have Animate Guardian linked to your Raise Zombie setup which means it's getting a lot of health from Minion Life but it's also become aggressive, making it able to go out your range.

You decide whether you like that or not.
Última edição por Nuboo em 25 de jul de 2020 14:10:13
So perhaps I am not importing my character into PoB correctly.
My Purity of ice and lightning are not lvl 20-21 yet, and I don't have empower or the +1% max light resist yet, but my Fire resistance SHOULD be at 90%.

Currently, it is sitting at 89% in-game, with a lvl 20 gem in the Vivinsect ring.

The PoB shows that I should be at 209% aura increase.

I have a 15% ammy, all passives picked up, four 6-passive jewels, three Replenishing presence notables, one First among equals, one Pure Aptitude.

What can I be missing?
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Nuboo escreveu:

It is an option but you have Animate Guardian linked to your Raise Zombie setup which means it's getting a lot of health from Minion Life but it's also become aggressive, making it able to go out your range.

You decide whether you like that or not.


Good point I didn't realize my AG was aggressive from Feeding Frenzy. Taking AG off minion life puts its life down from 71k to 45k, not sure if that puts it in danger of dying even if it stays in range of my auras more. Replacing Vertex with a +3 minion gems helm would bring it up to 56k which seems more manageable.

I killed A8 sirus with this build once so far and my only issue was losing my AG and golems during the spinning beams phase. Not sure if it's from them going out of range of my auras due to their aggression.
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scrambled777 escreveu:
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Nuboo escreveu:

It is an option but you have Animate Guardian linked to your Raise Zombie setup which means it's getting a lot of health from Minion Life but it's also become aggressive, making it able to go out your range.

You decide whether you like that or not.


Good point I didn't realize my AG was aggressive from Feeding Frenzy. Taking AG off minion life puts its life down from 71k to 45k, not sure if that puts it in danger of dying even if it stays in range of my auras more. Replacing Vertex with a +3 minion gems helm would bring it up to 56k which seems more manageable.

I killed A8 sirus with this build once so far and my only issue was losing my AG and golems during the spinning beams phase. Not sure if it's from them going out of range of my auras due to their aggression.


If I need to sacrifice minion life, I replace my clayshaper with this
and +2/3 minion helm


I had around 65k hp with that setup.
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Yarik85 escreveu:
So perhaps I am not importing my character into PoB correctly.
My Purity of ice and lightning are not lvl 20-21 yet, and I don't have empower or the +1% max light resist yet, but my Fire resistance SHOULD be at 90%.

Currently, it is sitting at 89% in-game, with a lvl 20 gem in the Vivinsect ring.

The PoB shows that I should be at 209% aura increase.

I have a 15% ammy, all passives picked up, four 6-passive jewels, three Replenishing presence notables, one First among equals, one Pure Aptitude.

What can I be missing?


I pulled up your profile and you have 198% aura effect on purity of fire and need 2% more.

You have good large cluster jewels and can now work on improving your medium ones. To get the extra 2% aura effect you need to swap/reroll one of yours to one with that has 2 not just 1 of the effect prefixes
Small passives have 25% increased effect/First Among Equals/Replenishing Presence
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WaffleT escreveu:


I pulled up your profile and you have 198% aura effect on purity of fire and need 2% more.

You have good large cluster jewels and can now work on improving your medium ones. To get the extra 2% aura effect you need to swap/reroll one of yours to one with that has 2 not just 1 of the effect prefixes
Small passives have 25% increased effect/First Among Equals/Replenishing Presence


Ohh, okay, thank you very much. PoB was giving me some funky reading then.
Will get to rolling another medium jewel then.
I seem to be having issues running all of the auras listed and cant find out what I am missing. I'm still relatively early in the build. As far as I can tell though I already have all the items and skill tree placements for all the mana reduction the build lists. Have gotten both the charisma node and the pure aptitude notable yet just on the flat mana reservation auras (not including clarity or precision) its adding up to 102%. Would someone be able to have a look at my build to see if im missing something?

nevermind i found it. all fixed. dunno how to remove this post though so please ignore. :)
Última edição por Arigarnx em 26 de jul de 2020 08:57:28

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