[3.16] Caustic Arrow/Death's Oath Occultist [Life based Chaos Autobomber]

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Patatomaster escreveu:
A little tip, as I am not sure anybody talked about it yet. For some free damage and movement speed - get a Sinvicta's Mettle in your off hand - the Str required for it we easily have and since our wave clear is the DO and in our hands we have just CA, the swap does not hurt us in any way, whilst the rampage can net us a significant movement speed bonus and also some nice damage boost.

It was also mentioned off handing 2x Obliteration for hitting 80% explode. Someone will have to test and see which is the better off hand. I like your idea, since clear doesn't seem to be the problem but some extra damage and speed would be appreciated. How much would damage scale with using a couple wands with damage over time modifiers instead though?
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f1sck escreveu:
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Patatomaster escreveu:
A little tip, as I am not sure anybody talked about it yet. For some free damage and movement speed - get a Sinvicta's Mettle in your off hand - the Str required for it we easily have and since our wave clear is the DO and in our hands we have just CA, the swap does not hurt us in any way, whilst the rampage can net us a significant movement speed bonus and also some nice damage boost.

It was also mentioned off handing 2x Obliteration for hitting 80% explode. Someone will have to test and see which is the better off hand. I like your idea, since clear doesn't seem to be the problem but some extra damage and speed would be appreciated. How much would damage scale with using a couple wands with damage over time modifiers instead though?


I tried both and both are good in my opinion: Obliterations give u huge aoe clear but the axe gives us very fast movementspeed. I use death's rush ring too which gives bunch of chaos resist + armor + onslaught.

I think the best setup would be this for clear: 2x obliteration, bisco leash for belt, blood rage gem for frenzy charges.
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sorlix escreveu:

I tried both and both are good in my opinion: Obliterations give u huge aoe clear but the axe gives us very fast movementspeed. I use death's rush ring too which gives bunch of chaos resist + armor + onslaught.

I think the best setup would be this for clear: 2x obliteration, bisco leash for belt, blood rage gem for frenzy charges.

So POB shows a massive 80% damage increase if I use two cheap wands instead in offhand. Just simple ~38 chaos dot modifier + 50% chaos damage craft, 3-4c each. I don't know how we can pass that up if that's right.
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sorlix escreveu:
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f1sck escreveu:
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Patatomaster escreveu:
A little tip, as I am not sure anybody talked about it yet. For some free damage and movement speed - get a Sinvicta's Mettle in your off hand - the Str required for it we easily have and since our wave clear is the DO and in our hands we have just CA, the swap does not hurt us in any way, whilst the rampage can net us a significant movement speed bonus and also some nice damage boost.

It was also mentioned off handing 2x Obliteration for hitting 80% explode. Someone will have to test and see which is the better off hand. I like your idea, since clear doesn't seem to be the problem but some extra damage and speed would be appreciated. How much would damage scale with using a couple wands with damage over time modifiers instead though?


I tried both and both are good in my opinion: Obliterations give u huge aoe clear but the axe gives us very fast movementspeed. I use death's rush ring too which gives bunch of chaos resist + armor + onslaught.

I think the best setup would be this for clear: 2x obliteration, bisco leash for belt, blood rage gem for frenzy charges.


Eventually i tried this and its fking good for clearing. I even did T13 map with it because obliteration explodes gives us more dmg lol
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Major - Arakaali
Most important upgrades:
- 25% Chaos Resistance against Damage Over Time
- 50% increased Recovery rate of Life and Energy Shield if you've stopped taking Damage Over Time Recently - very useful since we get DoT from Death Aura and Forbidden Taste


Hi, can anyone help me clarify when does the effect "50% increased Recovery rate of Life and Energy Shield if you've stopped taking Damage Over Time Recently" will be trigger for instance?

From what I understand, the build is constantly taking DOT from Death aura, so I can't find any spot where this effect can take place and giving 50% increased recovery.
Hi, wich pantheons are people using, im confused cause written guide says some pantheons and pob says other.
and how has either armour or the evasion versions worked for you?

i am using the armour version atm and it seems to work well,
next hunt will be the glorious vanity jewel.

i would be happy for tips and tricks that you have found out this patch

Thanks in advance.
what about curses ? all the time im slowed asf
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Skoczny_Mongoł escreveu:
what about curses ? all the time im slowed asf


When you get Viridi's Veil and use Two Magic Ring, you will have Hexproof (Curse Immunity).
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Skoczny_Mongoł escreveu:
what about curses ? all the time im slowed asf


also to add on, purity of elements renders us completely immune to frozen/chill poggies
Kana-chan's Bench Crafting
IGN: Waited so long, use the copypaste below <3
Copypasta: @Frozen_Orb Hi, I would like to buy your Craft Service in Expedition

Please leave a vouch after I craft for you <3
Played this build last league and looooved it. I am considering making it again with the new changes but I was wondering if anyone is trying out the life recoup nodes (Vampirism and Infused Flesh) and how that works out for this build, since these seem VERY OP. If anyone tried it out, or is actively using these nodes please let me know how it works out! Thanks

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